ferretsnot

ferretsnot

Joined Member # 2428680
0 Posts 0 Replies 64 Reputation

I don't think I would be as bothered/annoyed with the weapon techs if they added more types and changed the names. Also new components based on a combination of techs would be nice. Examples - Instead of laser 1 and laser 2 etc they could be renamed: Laser, Tri-optic Laser, Pulsed Laser, etc Example of combined tech - When research Tech X you get component X and when you research Tech Y you get component Y. When you research them both you get component X, Y, and *Z* Z could

11 Replies 11,666 Views

Available size and tech has huge impact on what you need for different tasks. And generally you are never at exactly the same tech level as your opponent. And while I try to keep the number of different designs operating at a minmal level to make it easy to manage you get the most out of a design geared for specific tasks. Example - Had 2 warship designs, small and medium, that I was using to crush my neighbor (I had the tech adv

33 Replies 34,104 Views

- their ship assisting modules should help assist them - Always get initiative to attack first even though they are offically defending - more hit points Nothing crazy here. But think these tweaks would help. also just thought about- - Ships helping defend at a starbase get a slightly higher bonus from the ship assisting modules - ships on the starbase square get reduced maintence costs

46 Replies 41,763 Views