parsok

parsok

Joined Member # 2426975
0 Posts 0 Replies 174 Reputation

I've seen this happen once, I suspect this is a general bug but haven't played enough to be sure. In my last full game, Vetrar (sp?) went pretty far outside of his wildland and stayed outside. I killed him outside, and cleared everything in the wildland but the wildland never cleared. I did get the items (fist of Vetrar? Sword of the Glacier - or something like that). Now I'm playing another long game on a huge map, and I see Delin wandering far outside of his wild

5 Replies 7,142 Views

I think I've encountered the same bug (or similar, at least). I believe it is the case that if the boss wanders outside the wildland area, then you're screwed. I've seen it at least once where I killed the boss outside his wildland area, plus I killed all the wildland creatures, and the wildland was forever unusable. I don't know if this is relevant, but the boss was pretty far outside the wildland area, and it seemed in this case likely that he was

3 Replies 4,229 Views

Thanks for all the replies, everyone. This is certainly all the workaround I need. Disabling snap-back plus the 2 key should do the trick.

4 Replies 3,980 Views

I think this bug has been around forever, so it must be a known issue, but after a few searches I couldn't find any relevant post. Often (definitely after I hit quicksave), the game shifts the view angle by a few degrees. This is an admittedly minor issue, but it really bothers me as I often wonder if I'm going crazy seeing things just a little bit out of line. Is this in fact a known issue? Is there any kind of fix or workaround for this?

4 Replies 3,980 Views

I don't think it's such a big deal since these type of events effect ALL the races. Well maybe it's more of an issue on gigantic maps, but these events tend to favor the human player over the AI, since the AI doesn't really know how to take full advantage of them. I'm on my first full game (after 2 sh

4 Replies 8,179 Views

Well, I wouldn't quite call these game breakers (it depends on circumstances, and yes certainly they can be guaranteed game winners), but I do agree that they ought to be toned down. I know however that I play exclusively on gigantic maps, and sometimes I wonder if these random events are less potent on smaller maps (I can imagine that it might be challenging to balance across all the variations players can impose on galaxy creation). I some

4 Replies 8,179 Views

He meant name some major bugs. OK, so here goes. I do believe these are all well known issues/bugs; I've seen every single bug listed below mentioned in one or more posts in this forum. 1) free movement turn on load 2) disappearing anomalies on save/reload (possibly fixed in betas, I haven't tested) 3) autopilot

19 Replies 5,936 Views

A LOT of bugs? Hardly. At least not of a serious nature. Well, I guess it depends on your threshold of "serious". I would agree that even under 1.0x there were no game killer bugs, at least for me. However, I would certainly say that there were a lot of significant, and at the least, annoying bugs. For exam

19 Replies 5,936 Views

Marcathonas, while I appreciate and agree with the general tenor of your reply, your response to the first bug on his list is not at all helpful: 1. THIS IS DELIBERATE. It's to stop people from save/reloading and changing the outcome of a game. I don't believe this is deliberate. If it is so, then it is highly misguided policy. For o

19 Replies 5,936 Views

Hey, I've noticed this with three games now playing the 1.1 beta. I cannot have peace. It doesn't matter what I do, most nations are going to attack me pretty quickly. The AI setting is intelligent, however it doesn't seem to matter whether they can actually reach me or not (much of the time they are across the map with several e

2 Replies 4,731 Views

The problem is that the bonus is not labeled correctly. Instead of saying +1 trade routes, it says +1% trade routes. This is a common thing in GalCiv games, to put % in bonuses where a % does not belong. For example infleunce starbases modules may say it gives +7% influence, but it really gives +7 influence to that starbase. Yeah, this re

10 Replies 5,574 Views

I've been seeing similar behavior under 1.0X, 1.1 Beta 1 & 2 (and probably 3, though I since stopped using upgrade, I can't say for sure). What I've seen is that from time to time, on certain ship upgrades and not just core (which I understand are upgradeable under beta 3), the components are cheaper to add than if you do a new ship from scratch. The savings varies, and is usually rather small (I would bet that many users have encountered this without noticing). However once I

16 Replies 11,430 Views

Also : some space anomalies disappear after re-load. All this is probably intentional and was carried over from galciv 1. I think Stardock did aknowledge that in the galciv 1 forum. Can somebody confirm ? It is true that all these file save/load problems are a carry

14 Replies 19,659 Views

I do believe this bug has been reported, but I don't suppose anyone has found a workaround for this (yes, I know I can turn off the background music, but I do prefer a game a game with background music). Wonderful game, but I gotta say its more than a little bit buggy

3 Replies 3,994 Views

Creativity is amazing, honestly. This is how it usually works. I just finish researching Laser 1, and presto! Laser 2 is finished. Graviton Driver 2 is completed, and eureka, there's Graviton Driver 3. I believe that this has nothing to do with Creativity. If your research rate is high, the game will give y

32 Replies 20,916 Views

PQ only increases the initial amounts of tiles for your homeworld. Currently the only thing it really does is increase the max population of a planet. (Absolute maximum population is supposed to be based off PQ) Are you sure about that? I've taken max out PQ bonus for a custom race, and it

7 Replies 4,800 Views