"6) AI players will replace humans in multiplayer if a player drops." Please tell me this also means a Human Player can rejoin without having to save, exit and restart the game. Also, we really need to allow players to join and take over an AI in a game already in progress. Because it's very annoying to have to save and stop one game then start a new one just to allow a friend to join who was late for the LAN party.
Monthar
That is not a bug. It's intentional made by Stardock. The minifreighters lose weapons, engines and defenses when they're created. In that case they shouldn't have bothered to let us build custom freighters as it's pointless. I can understand having the weapons and defense stripped, but to also strip t
I figured out what's happening and still have to say it's a bug. The freighters I used to create the current routes have enough engine to give them 10pc per week (turn). My previous freighters had enough engines to have a speed of 52pc per week. These freighters are build on a world with the hyperion shipyard. And pass by 2 military bases with all speed boosting modules added. With 120 pc between the two worlds for this route it takes approx 12 weeks for the one freighter to arrive a
Why won't any new posts get displayed on the forum's listing without having to reply to it myself to get it to show up?
What is with these trade routes losing value? I can have a route start at 80 credits and by the 20th run on that route it'll be down to only 18 credits or less. I even have a line of Eco bases with all the trade modules installed so the freighters are always within the sphere of influence of one or two bases. Yet there's no difference in the income from the freighters passing through. With Beta 1 the same route was starting at 49 or 63 and decreasing to 8 or 9 by the 20
After updating to beta 4 I launched the game only to find no text on the menu buttons or on any sub menu. Debug Message: Version v1.1 BETA 4 last updated on: Wed Apr 12 18:45:12 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 4/14/2006, 10:39:13 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: MIKELONG<br
I just updated to beta 4 and all the menus have no font. I have to guess what the menu buttons are and can't make changes in the options due to no text there either.
Well here I am on the final mission of the campaign. Difficulty set to cakewalk because of failing it several times before at normal. I have one planet left, O-something. The Dread Lords have everything else. All my allies are gone. Before wiping me out the DLs have been telling me they plan to, which gives me the chance to talk to them. I select peace treaty and they accept every time. I've been doing this so long that I have completed research of mo
oops, double posted
I loved having fighter and bomber bays on my ships in MoO2. Other things from MoO2 I liked was having planetary weapons, fighters and shields that had to be defeated before before an enemy could land troops.
I keep getting account invalid when I try
Once plasma 1 reseach gives plasma 1 weapons. Plasma 2 research also gives plasma 1 weapons. Plasma 3 research gives plasma 3 weapons. There is no Plasma 2 weapons. I have the most recent patch installed.