Ship issued commands, like Guard and Sentry, need to last longer than one turn. I'd go so far as to say that they need to follow their orders until they are given new orders. I never told them to stop guarding, so put that check back in there list of commands, until I retard it.
ringaprometheus
When the planet lowers its habitability as a result of a successful invasion, how does that appear on the planet, do blocks become red and orange, requiring terraforming? Or do they vanish completely? Thanks! I guess I can find this out myself, as the invasion screen shows the blocks and buildings above the troop window. I'll just count them and invade. Mini soldiers was toned down in v2. It would be kewl to see
If I put a ship on a starbase and issue guard command.. I have to keep doing this each turn. Not only that, when the AI attacks the starbase it goes right past the ships parked on that space and damages the starbase FIRST! Isn't that a little advantage, over the HUMAN player who must clear out ships parked at a starbase before destroying a starbase. It just seems like an unfair advantage that the AI has. Also, can you please elaborate on