Also, if you are able to dimolish a builidng, you should be able to rebuild it!! I captured an enemy planet. They had an orbital defence building (is that what's it called? danged brain fart- one of the buildings that allow your ships in orbit to fight as a fleet) built on a 300% tech bonus square! Naturally, I burnt down that sucker and built a science station. Then when I went to rebuild the orbital defence building I did not have the option to
CrazyZen
I like this idea as well, though cloaking devices and espionage technology could be 2 different aspects of the game. I guess I'm thinking along the lines of Master of Orion 2 . . . though I haven't played that game in years, I remember it being cool. As to cloaking devices being unfair on large ships- as Cthuddha said- as the ships get bigger so too
I could be wrong, but I believe in the current 1.1 beta that they're testing (due to be released as an alpha some time within the next week or so) you will be able to rotate ship parts even after they are attached (whether this is done in the viewer or from the menu I'm not sure as I've not downloaded the beta, so someone else could tell you that for sure, or maybe you have the beta and I am totally not supplying you with any information you don't alre
Ignore this post.
lol I must be blind. Thanks Josh. (Hey! Maybe you can also tell me how I can rate the mods in the library? . . . Like I said- blind).
Couple of questions along this theme myself, if anyone would answer them, I'd appreciate it. 1) How/where do you go about submitting "mods"? (I put mods in quotation marks as all the modding I'll be doing is making portraits and logos I've downloaded from the internet the appropriate size and file type, and making some minor adjustments so that they look how they should in game (ie. starfield in background; etc.) 2
Not sure if this has been addressed/requested, or if it's even possible with the current combat setup. If it not, then please ignore. I'm not requesting tactical combat, and am not sure if this falls under tactical combat, but is it possible to have a Retreat option in battle? I realize that if you're able to skip battles alltogether and jump straight to the battle summary then all the calculations must be done before the 1st shot is even fired, so this is probabl
Sounds awesome. Can't wait to download it! Good job Stardock.
Just read about all the updates planned for 1.1 and am psyched about it. How to make a great game even better.
I believe I've read both of these suggestions already, but just putting them down again because they are both things I've noticed and think would offer immense improvement (/enjoyment) for (seemingly) minor tweaks. When Upgrading Ships in the Shipyard: All extras (and the hull) remain, but all Modules/Engines/Weapons/Defences are removed. This can
bug/glitch: Just got the game; went to create a custom race for the 1st time (after downloading 1.0 patch; no mods or anything uploaded or installed- no idea if this is relavent); Logistics +4% remained in abilities field even after resetting all abilities and repicking 10 points worth of abilities. I saved the species and then reloaded them. Logistics now +8% in abilities field; I went back into the ability select screen my points were at -2. I reset and reselected my 10 points worth of abil