lukedukekiwi

lukedukekiwi

Joined Member # 2417692
0 Posts 0 Replies 137 Reputation

slightly unrelated, but in 1.1 do minor races appear more often than in 1.0.x? Just curious, as ive only ever seen 1 minor race in a game, but i tend to play small/medium maps with quite a few races and little free space. Any tricks to see more of them in a game?

12 Replies 5,846 Views

Whats the chance of getting an rss feed for the forum/news/journals some time in the future? Id appreciate it alot, spending WAY to much time surfing the forums at work, i need a more covert way to keep up to date

0 Replies 4,178 Views

I play tough setting with 1.0.x and from what i have seen the AI is awful at developing planets. They seem to build incorrect buildings on bonus tiles, do ridiculous things like build econ capitals on planets with no econ buildings or worse still build them on planets at risk of influece revolt. Its easily my most dissapointing aspect of the AI so far, hoping its improved in the 1.1 patch.

21 Replies 12,227 Views

Im getting older and have less free time these days. I did like the tactical combat in moo/moo2 somewhat as it ment i could win fights with inferrior ship generally, but it was more of a pain and waste of time than anything. I like the combat in gc2, its simple and quick, allowing me to get back to the empire management and keep a roll on, its hard finding the time to play as it is without making a game take longer. I also think that the fact im not ac

35 Replies 16,611 Views

Id agree that is was released a bit premature but i dont care. Some of the bugs have been a bit annoying but ive generally found work-arounds. What i love is the developers are activally still working on it. Ok, lets say they had waited 6 more months before release. That would have been 6 months without a pretty good game right now. With so many people playing it they are finding bugs alot quicker, and as a community of players wer

31 Replies 24,602 Views

What i would like is the overflow MP from building a ship to go into producing the next, simply because i waste a tone of time tweaking the sliders throughout the game to minimize wastage. If it overflowed id be more inclined to just click turn more often and get a bit more of a roll on.

9 Replies 14,630 Views

One of the problems is this forum software is [expletive]!*@#$&^[/expletive] Its differcult for people to find old posts meaning recuring posts are made time and again

14 Replies 11,441 Views

What, no LAN? Citizen Hen You Bastards 3/26/2006 11:17:53 PM We weren't sure about the hot seat, but every game should be LANable. This is really weak. i don't care how fun it is, any game that can't be easily played with friends is not a game worth playing. i highly reccomend you th

15 Replies 8,202 Views

Im just curious to know if anyone else thinks a hexagon grid would be better than the square grid used in gc2 (and others like civ) I think it would feel more natural, particularly with things like starbase ranges, ship maximum ranges.... Although the square grid has helped me to brush up on my trig a bit recently. But it would definaly make movement more tricky, there would be 6 directions to go in instead of 4, but could al

11 Replies 13,765 Views

I design my own ships and add a version number, like v1 Defender, v2 Defender.... After i research a new ship tech and im close to constructing a ship in a colony i go to the ship builder and see if i can make an improved design and if i can i make for example a v3 Defender. You can change what ship a colony is producing without penalty, so id change production from v2 to v3 Defender

22 Replies 8,646 Views

I pre-ordered a copy at EB yesterday, shop dude recons it could be in any time over the next week but wasnt sure. Luckily they will call me when its in so I dont need to waste time searching for a copy.

5 Replies 5,150 Views