SxyBstrd

SxyBstrd

Joined Member # 2411429
0 Posts 0 Replies 100 Reputation

Just had the same thing happen to my brother-in-law while we were playing together... He can still log in/out of Impulse (the application and on the website), but the Demigod login fails. Sounds like the authentication server needs some attention or there needs to be some way to signal that a D/C has occurred from the client side. Luckily we got to play a few games before his crash, but we were hoping to play a bit more...

98 Replies 161,546 Views

I had a similar issue my first game, but I think maybe I was missing something in the tech tree that was required but not obvious (I saw the site that purported to have the requirements for specific ships, but I think it's not 100% correct). In the game I am playing now I am getting all kinds of core ships showing up (but my research is much higher). Still, it's usually best to build your own!

14 Replies 8,473 Views

I love the ship design feature in the game, but I noticed that sometimes the hard-points shown on the ship don't actually correspond to what they would appear to. I noticed this while playing as the Yor and doing some custom work on a medium sized hull (the one that has a disc shaped structure around the cockpit). Near the middle of the ship on the lower half there are a couple of hard-points that when you add components to them will actually add the

0 Replies 1,246 Views

Ahhh... I see. I think there may be a slight bug in that regards. I have all the components listed at the other site for a "Sniper", but can't seem to build one. In fact, I can't fit nearly as many components on a tiny hull as are listed... I can get the hull and both railguns but that leaves no room for sensors or support. Tiny Hull Railgun MK III x 2 Sensors Basic Support

5 Replies 4,966 Views

Thanks. I had gone into the ship builder and played around, but I was expecting to have more options from the default set of ships. Maybe I'm just missing some minor required component. I'll check against the break down of required techs for the ships and figure it out. It would have been helpful if somewhere that information was listed (not in a forum).

5 Replies 4,966 Views

I just started playing Gal Civ 2 and I'm a new player to the series. I started my first game on a tiny map with a few opponents just to get the feel for it. One thing that I noticed is that despite the fact that I have been researching like mad, I only have a few ships in my ship yard. This seems a bit odd since I have Mass Drivers, Titanium armor, Medium size hulls, and a lot of other technology (and my opponents who I left relatively inept are producing heavy attack fighters and such). Is ther

5 Replies 4,966 Views

I just started playing Gal Civ 2 and I'm a new player to the series. I started my first game on a tiny map with a few opponents just to get the feel for it. One thing that I noticed is that despite the fact that I have been researching like mad, I only have a few ships in my ship yard. This seems a bit odd since I have Mass Drivers, Titanium armor, Medium size hulls, and a lot of other technology (and my opponents who I left relatively inept are producing heavy attack fighters and such). Is

0 Replies 1,981 Views

I agree with the airspace option. That makes a lot of sense both from a strategic and realistic sense.

25 Replies 15,970 Views