[quote who="Frogboy" reply="6" id="3751138"] I think once you get into strategy you're entering a very different era. This is more about the 8bit and later 16bit console era rather than being a Unity like studio tool. [/quote] Civilization 1 came out in 1991, one year after Super Mario World in 1990. It also had a SNES cart. The NES/Famicom was the start of the Famicom Wars, Fire Emblem, Romance of the Three Kingdoms, Nobunaga's Ambition, and Super
Furluge
Yeah, what they said. Can't blame him for hoping though. I mean I'm not big on multiplayer for these games, but I certainly wouldn't turn it down either.
Ah, thank you very much. I did a few searches on the forum but couldn't find anything on it. Thank you.
Hi all, just wondering if someone could answer this for me. But I recently upgraded to the latest patch of the game (1.4 I think) and I noticed I no longer get those hated communications from other civs that say things like, "You're kicking our behinds so we're giving our planets to some other guy!" or, "I know what you're doing, and if my intelligence level was set higher I would do something about it!" Where'd they go? Am I never going to see this.. <img src="http://gotymedia
Oh what do you know, installing this game on my laptop was one of the first things I did when I got it. It's really nice to have on my laptop, I can play it at work and all. Though um, would you guys be interested in some small tweaks you could make to make it great for Tablet PC users? My laptop converts into a Tablet PC and there's just something really fun about carrying around the tablet in one hand and pecking at the screen with the sty
First of all, please excuse me for my ignorance. I'm vaguely curious if a few game ideas are possible to implement, and if it's possible where one would begin looking. So without further ado, here's a small list. 1) Habitation Starbases. Basically a starbase that acts like a planet. Initial construction could add something like 5 workable tiles. Instead of researching planetary improvement certain starbase construction improvements would all
In all seriousness, if there was an optional "William Shatner Naration" patch, I think I would be glad to pay a nominal fee for the expansion. Maybe at a price similar to that of a CD album. I mean it's essentially something quite similar.
Well I haven't played the game on the higher-intelligence difficulties so I can't commet about that, but on lower difficulties it seems like "eggshells with sledgehammers" has been the way to go. Usually I end up having an elite squadron with such obscenely high HP from previous battles that it doesn't die. (The micro-repair bots trade good helps this strategy a lot.) Conversely, the mortality rate for my less experienced ships can be high, but not so
I would like to state that, for the record, if they are overpowered or not, any kind of unique ability any race has should be something that should be able to be re-created with the custom race editor. Why limit creativity after all?
I have tablet PC laptop. It'd be nice to be able to navigate this game when only using the stylus a little easier. The main change would be to have an option to have buttons on the interface to zoom in and zoom out the map and change it's view without using the keyboard. Also the slider bars for rally points would need to work as currently they only respond to the middle mouse button scrolling. Being able to enter text into text boxes with the stylus would be nice too (a la windows XP for tablet