mshe

mshe

Joined Member # 2405076
0 Posts 0 Replies 3,536 Reputation

January is fine... I ordered the game in the summer so why not wait a few months longer? But if you release in December, you'll be upgrading the game as you go right? So wouldn't you still have the same feature set as if you were to release in Jan?

166 Replies 107,703 Views

Overall I'm happy ... for a Beta. I believe the GUI and Research need some work - which the devs have said they're looking into. Besides that, combat does seem uninvolving at the moment. The game is a bit shallow at the moment, but I assume that's because it's a Beta. Not bad for a Beta, but I'm sure it'll improve with age

24 Replies 7,288 Views

I wish there was a way for planets to be upgraded to fire counter missiles at the siege missiles coming in. Not enough to be invulnerable, but enough to stop a measly siege frigate attack. Ya some sort of missle defense might be a neat idea. I suggested that in my Ion Cannon post (some ppl thought an ion/emp/ecm cannon might be too powerful) so perhaps a missle defense cannon would be useful?

29 Replies 9,845 Views

"Ion Cannon in the game?" WHY WHY WHY !!! leave Star wars out! There is a disabling weapon but is does not have to, and should NOT, follow the Star wars convention of ION = disabling. OK, let's call it an EMP cannon! If you guys think an Ion/EMP/ECM weapon is too powerful, perhaps it could be used to counter long range missles (i.e. missle defe

37 Replies 10,478 Views

Is there an Ion Cannon in the game? I can't recall ... it would be nice to have an Ion Cannon to disable large capital ships. Perhaps bombers could be equipped with a ECM or Ion bomb and Gauss Platforms armed with Ion beams?

37 Replies 10,478 Views

YES! I think Planetary defenses need reworking. The current Guass platforms are all but useless. A couple suggestions to prevent overpowering defenses: 1. Planet based defenses? 2. Upgradable Gun Platforms (more powerfun guns, missles, flak, etc.) 3. Fixed emplacements - i.e. orbital gun platforms which cover a specific targeting arc OR only allow platforms to be placed at jump entry points?

29 Replies 9,845 Views

Hi all, In systems with a gazillion ships, I am having trouble finding a particular ship (i.e. colony ship). The side bar is useful in figuring out which ships are in the system, but it does not allow for easy selection of a particular ship. Would it be possible to add some sort of ship selection feature to the GUI? Perhaps a toolbar with all the different ship types in a system and a drop down for each ship. Then the user can select all ships (by clicking on the ship

4 Replies 7,433 Views

I totally agree that the KOL model is lacking. I suspect that most of us really don't like those 4 'laser' prongs/antenna on the front. I also don't like how they look like spinal mounted lasers, but can fire at full power in all directions (sometimes even through their own hull?!?). If they are going to work like turreted lasers, maybe they should be replaced by something that would look like 4 actual turreted lasers. I don't like the 4 feeler cannons t

124 Replies 24,450 Views

If we can have more power Guass Cannons, perhaps their placement in a sector should be fixed? i.e. at Jump Entry Points? That way a player can pile a bunch of cannons to block and invasion? If you set structures to auto place, they sort of do that now... Currently they don't seem to work properly. But what I'm saying is that if Guass Cannons are made much more powerful, perhaps they should only be fixed e

88 Replies 19,353 Views

GunMetal I've reset your activation count. If you retain the sig.bin file in your product directory, you should not need to activate again (unless you reinstall windows). How does the activation system work? Is it X actions per time period. Total activations, Number of Computers, etc? I really liked the fact GalCiv II had no locks - that is the primary reason why I bought the game. I'm asking because I have

16 Replies 4,213 Views

Carrier TEC cruiser has 1 squadron and is useless as a ship by itself git it some anti fighter ability please! Totally agree - Carrier is useless by itself. I think the standard carrier should have 2x squadrons and perhaps an anti-flak upgrade.

61 Replies 21,771 Views

How about an orbital cannons instead of Gauss cannons? The cannons would sit in a geosynchronous orbit shoot at ships passing within their targeting arc? Perhaps each planet can have X number of cannons to give complete coverage? I like the idea of missle launchers. Missle launchers would allow for non-line-of-sight targeting. Missle could fly around objects and thus hit enemies further away. Or as I stated in another post, perhaps Gauss Cannon Platforms should be upgradable -

88 Replies 19,353 Views

Couple of other suggestions: 1. Engine upgrades (speed, extra manuverabliity, etc) 2. Multi-level cannon upgrades (missile vs. flak) 3. Hanger upgrade? Increase # of fighters? 4. Make cap ships larger? More massive looking?

31 Replies 8,769 Views

Right on lordkosc, The Cruiser Carrier could use the extra squadron and a flak ability. That would be a bit too much and will make Sovas obsolete. IMHO it's either the extra squadron or flack guns. Carriers should have squads (at least +1) Perhaps the Sovas can have +2 squads?

61 Replies 21,771 Views

I was tending to use hangers to defend planets instead of cannons because you have to put the cannons right at the point of entry to do any good (their range is too small). Agreed, I've found cannons to be too weak to do any good. Perhaps there should be a long range missle launcher upgrade for the cannons? Or a anti-fighter flak upgrade? The cannons need a bit more punch. Some abilities for capital ships

31 Replies 8,769 Views

Thanks for the quick response! I should have played the tutorial ... it explained that constructors are auto built! It's a nice touch - I've always found it a hassle to manually need to build constructors. Nice to see that this game autobuilds them for you. I was expecting the beta to be buggy, but surprisingly it's quite playble. Now if all game companies could produce quality games like this... <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 align="ab

7 Replies 14,930 Views

Hello Everyone, Just ordered the pre-order. 5 minutes into the game my constructor was destroyed. How do you build a new one? Also... I upgraded my initial flag ship with 2x Guass cannons and now it doesn't seem to attack pirates? Or perhaps it's just really slow firing?

7 Replies 14,930 Views

Debug Message: Version v1.0X last updated on: Fri Mar 3 17:16:22 2006 Debug Message: Could not find a TGN Serial No. Debug Message: *********DXDiag info follows.********* System Info Time: 3/7/2006, 00:36:17 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: MICHAEL Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Languages: English (Regional Setting: English) System Manufacturer:

0 Replies 3,711 Views