LinkesAuge

LinkesAuge

Joined Member # 2392585
0 Posts 6 Replies 483 Reputation

RaY is always looking for decent opponents and usually there are most of the time enough of us around to get at least a 2v2 or 3v3 going. Just check #sins on the stardock irc server for RaY players and u will get ur game. This is ofc true for every clan out there who wants to play us, just ask. :) U can also contact me (Leinad) and we can try to arrange a game. ICQ: 69361669 msn: [email protected]

7 Replies 4,390 Views

[quote]a lot of text[/quote] I think u miss the point of this replay. It was for sure no perfect game on both sides but it should be mentionted that "our" team had with mexxa a pretty new player and despite this we were still able to hold off 3 returning armadas. And 10 more or less minutes for Returning Armada wouldnt have changed anything. Their "mistake" was in other areas like having no support and not enough military tech. But thats exactly the reason why Retur

22 Replies 34,997 Views

[quote][RaY] (=> Rebels and Yanks) has with Conan, Rokkit, Willburn, Therlun, Schod, Astax, emperorredlab, P5yy and me (Leinad) just 9 members, guess we dont count now. Our forum threadno public forum/website (yet).Seeing as how I know your guild is active and "live", I'll boost you over that requirement -- it was just a way to "narrow" down the number of BS guilds that I'd have to winnow through.[/quote] i know, i was just kidding. :D

143 Replies 57,274 Views

[RaY] (=> Rebels and Yanks) has with Conan, Rokkit, Willburn, Therlun, Schod, Astax, emperorredlab, P5yy and me (Leinad) just 9 members, guess we dont count now. ;P [link="https://forums.sinsofasolarempire.com/?forumid=410&aid=175033"]Our forum thread[/link] no public forum/website (yet).

143 Replies 57,274 Views

[quote]Hardcore!I'd love to play a map like this, but the fleet cap starts to be a real constraint on a 100 planet map. On a map this size I would think that things would become really tough once you take over 40% or so of the map.[/quote] play it with some of the mods which remove the limit. :)

29 Replies 28,904 Views

[quote]A nice design to be sure. On a side note, if you dont mind a minor suggestion I would consider going with deep yellow for the accent color over the flat teal for high contrast. This change would also have an added benefit for people that are color blind methinks.[/quote] thx and noted. :) The current font and color is just for testing purposes. The page will need some more time till it comes online (though it will not take too long) but we are already organisin

2 Replies 10,752 Views

[quote] Just watched the replay's part 1 and 2 without a minidump Good match tho, sad some people just leave when they loss some ships [/quote] are you talking now about us? If you are then i want to mention that we surrenderd when it was obvious that we lost.

20 Replies 16,358 Views

[link="http://uk.pc.ign.com/articles/852/852735p3.html"]http://uk.pc.ign.com/articles/852/852735p3.html[/link] IGN review, rating: 8.9 of 10 and again an editor's choice award. :)

250 Replies 394,672 Views

Hi everyone. This is mainly addressed to the german Sins community. So just a short summarise for the rest of you. Our fansite ([link="http://www.soase.de"]www.soase.de[/link]) is searching members for the staff. Ok now some german babbling will follow, excuse me for this but makes it a bit easier for me. :) Also, wie die meisten wohl schon wissen werden, betreiben wir eine deutsche Fansite zu Sins. Wer uns noch nicht kennt einfach mal vorbeischauen (=> <b

7 Replies 19,622 Views

[quote] A quick suggestion for the Borg. Maybe you could make them randomly appear like they did with the Dread Lords in GalCiv2. I have no idea if this is possible, just putting it out there. I'm a big fan of the Borg. [/quote] i can just repeat my suggestions. Add the Borg as pirates. U can change the frequence of the attacks so that it takes a lot longer before they come (maybe just all 30 minutes) but then they are really powerfull an

1,754 Replies 4,119,106 Views

seriously who needs voice chat really? Also dont underestiminate the time the dev's would have to spent to include it. There are free solutions out there so why bother for an ingame one that is often inferior.

17 Replies 24,223 Views

still wouldnt prevent a host to leave without getting a lose. Easiest solution is to create two different gaming modes like battle.net. Allow "melee" and "use map setting" games. The first one counts for ur stats but only vs human players and the other one can be used for whatever u want but gives no wins/loses. So if u want to play with friends "just for fun" u can create a UMS game. Disconnecting gives ofc a lose else it will be abused, u can be sure about that. D

13 Replies 29,172 Views

hiya Snacko. Really nice work there, like it alot. I also mentioned ur keycard in our news at [link="http://www.soase.de"]www.soase.de[/link] (german sins fansite), i hope thats ok with you (i gave u the credit for it etc.). Btw i am hosting ur file under the following link: [link="https://www.sinsofasolarempire.homepage.t-online.de/sins_keys_by_snacko_v1.02.zip"]Snacko's keycard[/link] Feel free to use this link.

20 Replies 79,297 Views