Very impressed with both GalCiv and GalCiv2. As for Society, can you please have some of your game designers read the book "Collapse" by Jared Diamond? It can lead to some very interesting ideas... like access to water being critical... rain patterns... FORESTS... sustainability. Say your opponents have put a dam on a river... stable water is good for them, but if you have no more water for your crops, you either starve, move, or go to war. The comments near the end of the
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