PyroMancer2k

PyroMancer2k

Joined Member # 2388239
0 Posts 16 Replies 773 Reputation

I've come across 2 quest which I can't seem to complete. The first is Saarg's Treasure where a dragon ask you to find her egg. I got the Egg but when I go back to the location the quest doesn't finish, much like the Rat Tail quest in Beta. The other quest is the Forge quest. I gathered all the piece of the forge and after beating the Hermit gaurding the last piece it said all I needed to do was return to the location and assemble them. I went back to the location on the map but again

0 Replies 1,195 Views

[quote who="Austinvn" reply="155" id="2757241"] Right - my problem is with that "assuming" part. We already know from the patch notes that it's been changed from 1d24 to separate rolls, but are we talking about 6d4 vs. 1d100, or 6 separate calculations of 1d4 vs. 1d100, or some other possibility I haven't thought of? (for the situation of a squad of 6x 4 attack units vs. a 100 defense sovereign). [/quote] Well if they are always rolling Dice with a Min value of 1 then

186 Replies 345,378 Views

[quote who="NeoWolf73" reply="151" id="2755630"] Seems to be some bug with npc's too I got one npc duplicated about 5 times wondering around my world in my current game and they all had the baby picture Cuessessa or whatever the npc is called was the one reproduced. (as an aside all my children have this npc's bio when they come of age too). [/quote] I had this bug in one of my games. Since you say you can't progress far in the game you can check this but in my game it seeme

186 Replies 345,378 Views

[quote who="Austinvn" reply="129" id="2754808"] It's more difficult to give feedback when the mechanics are unclear to us - sure I could say "it feels like defense sucks because my 100 defense sovereign got hit for 20 by a 24 attack squad" - but is that really something that can happen often in the current system, or was I just incredibly unlucky? Without knowing the calculations behind that result, it's hard to say.[/quote] Assuming the Dice roll are 1D24 vs 1D100 the odds of sc

186 Replies 345,378 Views

[quote quoting="post"] + Changed the calculation for battle damage to take multiple troops into better account (with each unit getting an individual attack roll). [/quote] Can you also change the UI to represent this? Instead of having say a 24 for for ATK on party of 4 guys it would show 6x4 or something like that. Or maybe on the Info card the Sword icon in front of Attack would have a tiny 4 under it. Also in case it hasn't been ask as I don't have time to read t

186 Replies 345,378 Views

[quote quoting="post"] Logically, any creature with any sort of per combat turn regeneration should be fully healed after a single map turn, but obviously that presents balance issues. [/quote] Actually if done right it could work quite well. I recall Trolls in MoM had regen and would be fully healed after combat. The main thing that was kinda over powered about MoM's regen though is even if the unit died in Tactical combat as long as you won the fight it would come back w

2 Replies 5,024 Views

[quote]you need to be able to do SOMETHING with a town which is not building buildings that you can't do when it is building buildings. Having a town go idle is painful to watch. [/quote] Yea I know this is one of the issues that helps contribute to the fact that things feel to fast. In other 4x games you NEVER had cities sitting idle. Part of the reason for this was because Buildings and Units were done through the same production line. Having 2 individual productions is a

3 Replies 4,284 Views

Well I don't think it's a matter of people in the city it's more a matter of how many of them are actually building. And in most 4x games the building speed is based off some production amount in the city. However in elemental the buildings all take a fixed amount of time to build as long as you can afford them. Also buildings are resticted by city based on level so one could potentially argue that the reason they can't build it is there is not enough people to support it. Most 4x gam

3 Replies 4,284 Views

[quote who="cwg009" reply="33" id="2748337"] For outpost cities with no resources don't bother leveling them up past level 1 (or maybe 2 if you're rolling in food), don't build any multiplier buildings in them, and there's no rush to build the basic +1 buildings in them either.[/quote] I agree with the don't bother to level up no resource cities. But I think you should still build the basic +1 buildings as they are fairly cheap and an additional 1 can help a bit. Especially in R&D

40 Replies 127,905 Views

[quote who="Weidbrewer" reply="30" id="2747030"] Thanks for all the pointers, everyone. I think at this point, for me, I'm with others: I'm gonna put this game back into the oven until it's done. Brad linked a post on FB today saying that there's going to be an update down the road with some major game changes. I'll wait for that and give it another go. Really sucks that this one missed the mark a bit, but I'll give SD the benefit of a doubt and come back la

40 Replies 127,905 Views

I did have several Enchantments up. I was not aware that your essence determined enchantment limit. Since I usually increase essence when I level up I thought the limit was tied to level. I'm not sure if casting the Imbue would have taken me below the limit because I don't know how much essence is needed per enchantment to maintain them. Also later in that game I was able to Imbue heroes again but then after Imbuing two it would crash again when I tried to Imbue another. Didn't seem t

3 Replies 3,920 Views

[quote who="sagittary" reply="8" id="2744921"] Market gives 25%, requires level 2, uses 1 food Bazaar gives 50%, requires level 3 Mint gives 100%, requires level 4 (unique) Trade center gives you 50%, requires level 5, uses 1 food. Palace adds 7 to base production. [/quote] I think they changed Market in 1.06 cause I was sure it was 15% at release. Also the Bazaar is a national wonder type building (think civ4) so you c

14 Replies 10,410 Views

Given all the issues currently I still play on Cloth map so I don't know how it is in 3D view. But on the cloth map the roads are so light you can't even really make them out at all. They need to be a LOT darker so that even zoomed all the way out you can clearly see where the roads are around the world.

3 Replies 22,912 Views

These are some minor additions to functionality of city UI that I think would help a bit. 1) Right click on Building in the Build Menu brings up the Hiergamenon to show the Info on the building. 2) A place to view all the Level upgrades you have picked for that city. Currently you have to check each resource cause bonuses are listed under specific resources.

1 Replies 4,397 Views

It seems that the number of models in a squad is based on the unit's HP. When a Hero levels up only their HP Cap increases. The result seems to be that a Squad can level up enough that when it's current HP is lower then the Max HP by the total amount of HP for a single unit that the size of the unit drops. Example is a Party of 4 with 20 HP levels up to have more then 28 HP for it's new cap then it now shows 3 members in the Party instead of 4. I've notice this isn't always instant an

2 Replies 1,527 Views

So my unit is standing just south of a forest in the following setup. FFFFF 0000X I want to move my unit X to the far left side which is a straight line (4 Spaces). So WHY when I click there does the AI move me northwest into the forest where unit movement cost two!? Heck why does it move NW to begin with a straight line is the shortest route anywhere and it should check that first then if something is blocking it look for ways around. This is just one example but

1 Replies 1,623 Views

I made a custom faction and then picked a Large map on hard difficulty. Then I picked 9 AI players all on hard. The game seem to be going fine but after exploring about 1/5 the map I thought it odd I had not yet found any AI players. Then I started to encounter a few champions with the name DOSID and had the child image as thier portrade. They had 10 Mana on them to and required nothing to recruit so I accepted them into my Kingdom. As I explored more I only found 1 AI player after ha

0 Replies 962 Views

City leveling is suppose to be like a rather important thing that players should actively seek. Yet Unless they have a Arcane, Tech, or Gold Resource node in them they aren't really worth the effort. Since you can only produce one of these resources at a time in any city the marginal increase isn't worth much. Also why are these the only resources you can increase production on? Here are some Ideas on additional City Level up Bonuses Materials Metal Crystal<

13 Replies 11,847 Views

I'm not sure about the OP but I've had it not select the city that was being upgraded a few times so I wasn't able to glance at the display on what the see was producing. Thankfully I've opted to just name my cities based on what resource nodes are there. And in most cases you just want the Gildar production increases since Tech/Arcane are only really helpful if there is a Lab of that type nearby. I've never done the spawn unit since release but I was not impressed with them in Beta.

2 Replies 5,906 Views

Actually it kinda depends on how you play the game. A lot of the equipment you can put on your units cost more amounts of Material, Metal, and Crystal. I find early game I do have a lot of extra Materials, Metal, and Crystal but once I unlock armor and magic items I burn through my reserves really quickly becuase gold is also the most common resource. So I end up with gold left over and not much of the other stuff. However if I focus mainly on my champions or poorly armored units I ha

4 Replies 5,751 Views

I've only played a few games with Release version. Sadly you can't build multiples of buildings anymore and most of the econ buildings only increase gildar production by % instead of producing it themselves now. Thus gildar production is a lot harder to get flowing then it was back in Beta. Of the top of my head the only 3 buildings I can think of that produces gildar is Merchant (1G), Palace (7G), Gold Mines (?G). Some of the Econ buildings that give a big +% to Gildar can only be bu

14 Replies 10,410 Views