Zorglon

Zorglon

Joined Member # 2387124
0 Posts 0 Replies 102 Reputation

Yeah, I was just thinking of a short-term solution to the problem but you're right that special abilities would make combat more interesting. They could link some to weapons and equipement (first strike for polearms, shield bash etc...), creature skill (somewhat already there) and adventurer-companion types (assassin gets an inate poison blowgun - low damage over time, thief can hamstring the opponent -short term slowdown or immobilize, warriors could defend adjacent unit -take some of their

45 Replies 37,575 Views

I second the addition of the equip column. As it is we have to: 1-) buy new weapon 2-)leave merchant interface, select the sovereign and change equipment 3-)go back to the merchant to sell the old weapon. Three columns (buy/sell/inventory) would make that problem disappear.

8 Replies 8,428 Views

Speculation warning! I think Defense (or wathever it's called, the one with the shield icon) works for both physical and magical attacks. Let's say I cast a fireball, I have 10 int., so 10 damage max, my attack roll is something between 1 and 10. My target has 20 Defense, he rolls between 1 and 20. attack roll - defense roll = damage. If you do zero damage the game tells you you missed... which is confusing. <

1 Replies 2,694 Views

You should upload them. With some xml magic, the lady in the mist would make a great quest giver/destination. Gravedancer: Yes, the game comes with 3 editors: - tiles: like you just saw. You can choose from a ton of items... buildings, trees, crates, actors, effects, etc... -map: pretty obvious -particle effect editor The rest is done in xml.

16 Replies 49,661 Views

I'm not sure if we'll have access to Stardock's bug tracking tool... usually you have to sign pages of NDA agreements because what goes on in there doesn't make good publicity. [e digicons]:grin:[/e] So I guess we'll just have a forum section for the beta, organized as one thread per bug. For the error log... someone on the dev team will have to answer that. It depends on the program. Also, i forgot before, attach your dxdiag log to your bug reports. It helps

10 Replies 8,074 Views

If possible, try to reproduce the bug (re-do what you were doing before it went foobar) to narrow it down for the devs. If it's useful, take a screenshot. Make sure it's not already reported in the forum before starting a new thread. Try to be clear and concise in your report: -version of the game the bug was detected in, -Area affected (GUI, controls, audio, etc), -Description of what happens, and what you did at the time. <

10 Replies 8,074 Views

Age of Wonders 2 had some of the best tactical battles of the genre. Large battlefields with up to three squads of eight units on each side, each faction playing differently, and city walls breachable from every direction (instead of the ubiquitous single-gate battlefield.) Combined with a good 4X strategy layer, this would be nirvana.

47 Replies 25,676 Views

I'm in the same boat, with plenty of space on my hard drive. The new download mechanism gives me a 'File smaller than expected' everytime (and i clean my IE cache between attempts). With the old mechanism I get the follwing error about halfway through: [code="c++"]Context: DownloadJob Transient Error - twee/cdp PublicProduction 1.4.001 Message: <a href="http://dl1.impulsedriven.com/download.ashx?b=251&v=1.4.001&t=FGwgwUFlgN8BaKkBT23w9AmMa%2fD8bH9

7 Replies 208 Views

Jrichert, have you created a second account to stardock.com (ie. not the store), as in step 2 of the instructions from the email? BTW, i'm still getting the unfinished download / extraction error. The "resume partially downloaded files" option doesn't seem to work, it always starts all over. Are the servers still being hammered? Is it on my side?

340 Replies 272,919 Views