MomeRath

MomeRath

Joined Member # 2269686
0 Posts 0 Replies 45 Reputation

I love the airspace option. Allow an attacking ship to park in orbit over someone else's planet. If that planet builds a defensive ship, it automatically engages in combat with the new ship getting first strike. This way you can leave a fighter or something in orbit long enough for your troop transports to arrive, and if your "ally" wants the planet they''ll need to take out your blockade ship (declaring war).

25 Replies 15,970 Views

Just to clarify some things, ship defenses are definitely smaller than weapons, but about twice as expensive. I took notes from a Battle of the Gods game, for both Tiny and Huge hulls the trends are the same. Consistently up the tech lines (except early missiles, which do lots of damage), a point of offence and 1.5-2 points of defence are about the same. For example, Graviton Driver II (half way down the Mass Driver line) on a Huge hull is 13 size, 33 BC, 3 damage. Tri-Strontium Ar

100 Replies 48,162 Views

Update for Huge ships. Damage per unit of space seems much more smoothed out. Nano Ripper is still the cream of the (early) crop, Quantum Drivers and Subspace Blaster still suck, the rest of the weapons do each offer improvements. Railgun VI is still an easy choice over V. On the defense side, Duralthene still sucks, Tri-Strontium I and II are identical (they were also identical on Tiny hulls), as are Droid Sentries II and III.

2 Replies 3,264 Views

So, I'm going through looking up weapon/armor stats from a Battle of the Gods game, just because I'm the kind of guy that does that, and found some very weird things... This is from the latest (yesterday's) patch, playing default Terrans, with max tech. For comparison of module sizes, I used Tiny ships (component size increases as hull size increases). I'm also going to ignore the 3 aligned weapon techs (Evil I think) and 4 good-aligned defense tech

2 Replies 3,264 Views

Use the archive method described by ShenLeung, and burn a copy of the .sdc file plus the Stardock Central installer to CD/DVD (probably DVD). From there, you can use the DVD to install SDC, run SDC, and under the File menu there's an "Import" or "Restore" item that you can use to turn the .sdc archive back into the installed game. This method worked just fine for me putting it on my laptop. No need to enter account information or serial nu

23 Replies 12,706 Views

Anyone had a chance to look at this? If it's just me I'd be surprised, and most people unable to register won't be able to post to complain. I'm almost 24 hours without being able to get the patch, should I just wait til it shows up in SDC on monday? Equally, is anyone else on the forums able to make a new account just on a throwaway email to test this?

2 Replies 3,095 Views

I have this forum account on a different email from the account that purchased GC2, and I'm trying to download the patch. If I just pass in the serial number, it says it's not registered to this account. Unfortunately, I can't create a new account with my GC2 email, because registration.aspx is having issues with an SQL query somewhere: Line 1: Incorrect syntax near '@Email'. It's been that way for at least the last 12 hrs.</fon

2 Replies 3,095 Views

More to the point, For those of us pre-ordering without the box, would it be possible to get that graphic included in the bonus material somewhere, so I could bring it to the local print place to do up on 11x17" paper or something.

8 Replies 5,506 Views