I cannot seem to get it to work with 1.03. They changed SO many files. I get it to work, and then I get mini-dump errors after 10 min of gameplay... I have no idea how long this is going to take to get back... if anyone makes any headway, please let me know.
TheRenegade
I am fooling around will doubling the hangers squadrons, but want to see what the effect 1.03 has on the mod. Also, I have run into a few multiplayer issues, so I need to work through that
[link="https://forums.sinsofasolarempire.com/?forumid=443&aid=300150"]10,000 unit mod[/link] I have made a mod there with 10,000 unit cap with double capital ships
[quote]Sins crashes on my clean 1.02 install when I try to enable the mod.I placed it in the folder as the readme file said...is there something else I need to work with?Does having sins run from an external hdd cause and mods on cause it to crash?[/quote] No idea if running it from an external HDD would cause any issues. I know that my friends and I have played with this and both hit the 10,000 cap with no issues. [quote]So if there were too many ships in one system
What so I post them and no one else comes to the thread??
Here ya go :D [link="http://myfreefilehosting.com/f/7bea3f5303_1.38MB"]This one has no added costs for the last 4 levels of Capital ships[/link] [link="http://myfreefilehosting.com/f/a6f645bc88_1.15MB"]This one HAS added costs for final 4 levels of Capital ships[/link]
I can EAISLY reporduce it, I run the game..... Do the develops want a video of me running BF2142, then Crysis, then Frontlines BETA, then Sins, and watch the fact that THIS game has a instability issue?? It NEVER closes right for me, and it runs an extra run32dll.exe that takes 50% of my system resources.... I have had similar issues with other Stardock software, they make some good resource hogs...
I am just going to fix up a couple things and will be posting this mod right away!
I have the same issue. I have a Core2 Duo at 3.2 Ghz, 2 gb of ram, 8800gtx. All newest drivers. EVERYTIME I run this game, I have to manually end the process AND I have the run32dll.exe at 50% of system resources, and sometimes it won't allow other processes to end, like task manager, that keeps running at 30-50%... This is a MAJOR bug that needs some attention
I got it all working, so its all good. The mod Iw as using was either incomplete or not compatible with 1.02
So doing some more figuring, I got it all. I was missing a nice little step. Didn't have the GameInfo dir and files right.
I wanted it, as my friend and I want to try a 200 planet map with 8 computers. The cpus probably in teams of 2 and locked teams. a game MANY hours in the making, so you need the units and the capital ships Also I neglected to add in the first post, I limited the upkeep to 5% a level, for a total of 40% I also think it might be wise to increase the cost of the higher levels more so in the capital ship reaseach. Maybe up it by 100%
I have almost finished a Unit cap and Capital ship mod, I just need to test it, make sure it doesn't cause any major issues. It is based on a previous 10000 unit cap mod, but that one doesn't seem to work anymore. So I updated it to work in my 1.02, using almost the same settings. I have made it so the units are; 500, 1000, 1500, 2000, 3000, 4000, 6000, 8000, 10000. And capital ships are; 2, 4, 6, 9, 12, 16, 20, 25, 32. I also limited the upkeep to 5% a level, to a max
I tried modding the files, and it doesn't work. Can someone help me? I would love to increase the unit limit to 10000, and double the capital ships. There is a mod for it, bu it doesn't work in 1.02. Editing the files doesn't seem to do anything. Is there something I am missing?
I even tried modding the files myself, and no dice. You are right, its not hard. Just change the modifier from 1 to 2, and that increases the Capital Ship by 2 for that level. But it doesn't work or show up in the game. I used the files from the mod tools as they are txt. Any ideas?
What should I open them with? If I try notepad or wordpad, all I get is jibberish
I know this is probably suppossed to be in the mods section, but for some reason I can't create a post there. I downloaded the "Unit Cap Mod" from "https://www.wincustomize.com/skins.aspx?skinid=14&libid=71" , and when I use it, the totals don't change in the research tree. Now is this normal? Or should it tell me that the totals for upgrade level X is the modded level? I am ust curious, as I want to use the 10,000 unit cap, so I can actually play a game with over 200 planets with a few bu