zigzag

zigzag

Joined Member # 133481
2 Posts 291 Replies 1,183 Reputation

[quote who="Campaigner" reply="16" id="3040357"]True, atleast if you ask GameReplays. The classic C&C mechanics are old and outdated and nothing people want back (except the "TRUE C&C!!! people"....) Myself I hope for the best for this one as C&C Generals was the best C&C for me atleast.[/quote] Heh. I was actually thinking about a post on that site complaining about fans complaining about the lack of paygo.

21 Replies 71,971 Views

[quote]Come on zigzag Calling "you can put lipstick on a pig" to DW expansions is really not fair. Try Legends and we'll talk.[/quote] How about "you can add additional gameplay mechanics and make additional improvements to the user interface; but it still will not be entertaining to someone who doesn't like the game's scale, its implementation of the civilian economy, or its combat model." Is that more fair? I'll probably end up buying it after the price drops

32 Replies 138,223 Views

[quote]I think people don't want a Starcraft copy nor do they want to screw up like they did the C&C Tiberium 4.[/quote] For sure, not an exact copy of Starcraft, but I thought it was the abandonment of traditional C&C elements that made Generals the game that it was.

21 Replies 71,971 Views

[quote]You're not trying as much as you should to like Distant Worlds zigzag Yes, I know where you stand (we've discussed this before), and surely you'll have your reasons. But believe me, I hated the experience when playing Distant Worlds vanilla. Now with Legends I'm just sad not to have enough time in my hands to play it through the night as in the good old MoO2 days.[/quote] I've tried. But to quote an election-winning one-liner "you can put lipstick on

32 Replies 138,223 Views

[quote]There is no proof that "free will" exists. There is nothing rational about the concept of free will. [i]The idea of free will presumes that beings are capable of making decisions that are contra-causal.[/i] We aren't supernatural--we are natural, part of nature and that means that we can only make choices and decisions based on our chemistry, our history, and our environment.[/quote] Hey now, that's a very broad claim. Not everyone thinks like a Catholic (or, more broad

1,151 Replies 3,852,539 Views

You know my thoughts about Distant Worlds. :-p If this is true... [quote]I finish with this. If Master of Orion 2 was the 4X space strategy gaming reference of the nineties, then Distant Worlds Legends is the 4X space strategy gaming reference of the early XXI century. What are you waiting for? Buy it now![/quote] ... then I fear for the century.

32 Replies 138,223 Views

It'll be interesting to see whether the game stays close to the original's formula (C&C does StarCraft), if it moves closer to some of the other games in the series, or if it's something else entirely.

21 Replies 71,971 Views

[quote who="Alstein" reply="9" id="3025388"]My guess: it costs money. Why would Steam let you use their services without getting a cut of the money?[/quote] This is a very good reason for Steam to let them use their services for "free". If I could re-register on Steam or GamersGate, I'd do so immediately. [quote who="bonscott" reply="3" id="3025216"]Excellent. I can re-buy Sins on Steam and [b]get rid of Gamestop completely.[/b] Then again if Stardock Cen

61 Replies 190,020 Views

I'll offer a minority opinion. Neither. Distant Worlds is a real-time, macromanagement game. (Full disclosure: I love micromanaging and hate macromanagement games.) It's a game that aims at achieving the strategic depth of a traditional game and the tactical depth of a real-time game, but succeeds at neither. The game has too many mechanics at the strategic level for its pace. The upcoming expansion will only add to this. Sins navigates this tension by jet

49 Replies 158,776 Views

[quote quoting="post"]One of the things that is giving me fits in Fallen Enchantress is getting delicate units to a dangerous place safely. The classic case, sending a pioneer to claim a new area – but without getting killed on the way. The hardest part of writing AI isn’t coming up with *A* away to solve a problem. It is solving the problem that doesn’t require a lot of coding time AND doesn’t doesn’t eat up a lot of CPU. So, for instance, I

29 Replies 113,620 Views

[quote who="Yarlen" reply="42" id="3021384"]We're trying to time out the marketing stuff to coincide best with the intended release date. We don't want to drop a bunch of details right now when there's lots of new games coming out and the holidays approaching, cause only real fans like you guys are paying attention. Later this month I will be starting up a dev series about the factions in rebellion, why they split, and the titans they're bringing to the war.

64 Replies 158,257 Views

[quote who="Itharus" reply="44" id="3017945"]Funny, I thought SOASE was supposed to be an RTS4X hybrid? When did it become just another RTS? IMO my comparison is perfectly valid. Especially since combat in SOTS is also real-time.[/quote] Of course you [i]can[/i] compare the games' complexity, but it isn't an [i]interesting[/i] comparison. The crucial design difference between SOASE and SOTS is that SOASE players handle combat simultaneously with other elements of empire manage

176 Replies 648,825 Views

[quote who="Campaigner" reply="29" id="3017477"]I understand it's turnbased with realtime battles. Is it realtime like Dawn of War & StarCraft or realtime with pause like Knights of the Old Republic?[/quote] It's fully realtime, although you can choose to pause. [quote who="Campaigner" reply="29" id="3017477"]Do you build buildings that generate money, research and production like Master of Magic and GalCiv II ?[/quote] You generate money primarily by co

176 Replies 648,825 Views

[quote] Its more than SoTS with bloom. Its SoTS, taken to a new level. Its more complex than the original. Looks to have alot more depth also. SoTS vets, will have to relearn alot of the game just like a brand new player to the universe would.[/quote] <span class="Apple-style-span"

176 Replies 648,825 Views

[quote] If you guys can describe the game beyond what the sales pitch is I'd appreciate it. I'm curious, but not enough to buy it without some more info.[/quote] In a sentence: it's SOTS with bloom. Despite the changes, it's still the same macro-management-oriented space strategy

176 Replies 648,825 Views

[quote who="Sinperium" reply="4" id="3012807"]Note that under the "military" that all the ones offered there are ones I suggested. Now if only my arms were long enough to reach around my head so I could comfortably pat myself on the back...[/quote] You didn't recommend Dune. :-p Although in your defense, it's not exactly a military sci-fi series.

39 Replies 172,451 Views

[quote] He engaged in nation building, a purely progressive philosophy espoused by a broad spectrum of your loony left presidents including LBJ, Kennedy, FDR, Wilson and Carter. When realists, also known as Conservatives, bomb the shit out of someone else for fucking with us, we leave when the job is done. We don't stay to play suzie homemaker with the next bunch of jumped up dictators funding terrorists, as they're bloody likely

151 Replies 592,767 Views