theonlystd

theonlystd

Joined Member # 1224486
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[quote] Unfortunately most of these issues seem to have been addressed in the beta. The decisions were made and I don't see them fundamentally changing the way unit caps are handled with a patch. Well whoever was in beta, dropped the ball hard. There's too many flaws in the set upkeep % thing. 2000 cap is just not enough for the amount of solar systems this game can support. 10% ramping tax rate that reaches 75% is just too much. Mass

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being able to change speed in game. And some kind of Mp pause. Not everyone plays random people online and obvisouly could have this as an option for hosts to turn off. But some people play people they know where pausing would be acceptable and generally wanted ..

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