CariElf CariElf

Bug Reports for 1.13

Bug Reports for 1.13

Please post bug reports here for version 1.13.

If you are asked to send a save game, I will need both the .sav file and the folder with the same name.  Zipping them usually works best.

My e-mail is [email protected].

Please give detailed explanations on how to reproduce bugs.  More information is better than less.

If people start out reading this thread, there will be less repeat bug reports, and it will be easier for everyone to read this thread.

Thanks.

--Cari

15,613 views 408 replies
Reply #376 Top
Question for CariElf: you said you were letting the game run in an automated mode to explore the disappearing ships. When you do this, is the random number generator seed set to a fixed value (e.g. zero)? If so, do the ships become invisible at the exact same point every time?
Reply #377 Top
Thanks, did what was suggested in the posts mentioned, was able to play the game for 2 hours with no lockup or crashes. Did notice the lettering on the technoligy reporting window, was not visable anymore, both background and letter as too dark to see.
Also, and this only happened once, within 20 mins of starting a new game, the game tried to grind to a stop, it slooowwwed way down for about 20 sec, got back up to normal speed and did not reappear after that.
Again, thanks for the prompt and professional support. Makes a major difference on wether or not I will be buying any expansion packs. which I must say is a yes atm.

Glenn

~SDC~
Reply #378 Top
Sorry I've been away but things have been pretty frantic at work (it being a hospital no surprise there!) but I've found chance to come back to my post now... oh dear, sorry but just HAVE to say to this...

So I find the comment about ATARI totally absurd - you wish ! I run a few of their support sites.
End of quote


Try speaking to ATARI about the pathetic Tech Support for MOO3 and how the patches actually made the game worse before they abandoned the game entirely, you attitude seems to fit in well with ATARI quite frankly

Other than that, can't be bothered to continue it anymore. Glad to see a few others agreed with me though. Trolls are fortunately something we don't suffer very much on the forum I'm glad to say, lets hope this was a one off :)
[Message Edited]
Reply #379 Top

fadden: No, I just make it so that no pop ups can come up and interrupt the game, and make it not stop when the humans are wiped out.  The ships becomes invisible as soon as the #257 unique image, not necessarily a ship, attempts to load.

 

 

Reply #380 Top
The ai seems to be able to research large scale building without the prerequisite hyper warp. Ive seen this in most every game where i have been neutral or evil and had to trade for the tech.
Reply #381 Top
Well, I was just playing a game, going along nicely, all of a sudden the game crashed on me. So I try to load the autosave game. When it loaded up, the tech window popped up with no techs in it to research. I closed that out and i get a red screen where the viewing area should be.
Reply #382 Top
The ai seems to be able to research large scale building without the prerequisite hyper warp.
End of quote


Someone correct me if I'm wrong, but isn't the pre-req for Large Scale Building 1D Phasing? I seem to recall a thread somewhere about having Hyper Warp as Large Scale Building's pre-req was an error. I forget if the data .zip files that Cari posted fixed it or if it was something I had to manually do. Again, someone correct me if I'm wrong. :)
[Message Edited]
Reply #383 Top
1 D Phasing is required for Large Scale Building if yours says hyperwarp it needs to be changed the other is Xeno Intimidation its wrong too if either of those say hyperwarp in the GCTechs.TECH file they need to be changed to _1DPhasing or d/l the fix Cari did in the sticky thread for the Tech Sharing UP Issues thread

~SDC~
Reply #384 Top
I just experianced an instant game exit. I had just loaded the game, and after loading a saved civilization, I was adjusting the galaxy map scale using the " = " and " - " buttons in the upper right corner. The scale changed, but I hit the "-" button one too many times, and the whole column changed into a bunch (5 or6) of seperate "windows" with nothing but a grid in each one. I left clicked in one and nothing happened, but then I right clicked in one and I was looking at my desktop and there were no programs displayed in the taskbar. I am using MS XP-Pro on an Athelon 2200+ with Nvidia 5200 FX, with new drivers for all (as of 1-25-04).

Thanks,

Jack

~SDC~
Reply #385 Top
I had 5 freighters as a fleet going to the dregins and after getting them all in the game dropped to desktop.
Reply #386 Top
G'day Carielf,
this isn't a bug report but a success report.

A submission that worked!!!!

Copy saved game folder elsewhere. Uninstalled GC, Stardock central, removed menu entries, used regedit to delete all registry keys I could find. Shutdown/restart, ran Norton to clean up any hanging registry etc. entries, shutdown/restart.

Re download stardock central, install, shutdown/restart. Used Stardock central to download GC (no AP). Shutdown restart, start GC OK. Shutdown GC. Copy saved games back into position. Start GC, load ended game, win! Submit, play with name/email on submision, get firewall to recognise/permit, resubmit.

YES!!!!!!!!!!!!!!!!

(Yes it did take a while, stardock download was usually only 35kb/sec, multimedia took LONG time!)
Reply #387 Top
Theres a problem where a civ's list of allies lists itself as one.

e.g.The Altarian's had the Altarian republic as one of its allies.

Just a small prob, doesnt exactly make the game unplayable ;)
Reply #388 Top
Hurley: Glad to hear it. :)
Reply #389 Top
Hurley: Glad to hear it.
End of quote


You are going to have to come to Oz that is more chocolate I owe you!
Reply #391 Top

I second the disappearing ship complaint. Disappearing ships! It's really irritating! I have to shutdown-reopen the game, which is irritating because I have a small ram card and a slower processor, so it takes a bit of time to load up. Something also interesting is that this NEVER happened to me even once prior to the latest patch. Now it happens regularly, after maybe 2-3 hours of play.
[Message Edited]
Reply #392 Top
mr.mike, CariElf already wrote many details about the disappearing images bug. The bottom line is that it will be fixed with the next patch GC 1.2.
[Message Edited]
Reply #394 Top
ummmm.... I've just re-installed everything.. 1.13 and I can still build starbases next to each other... I know that your not supposed to be able to but somehow i can.. ?????



I'm reporting this error just so that others can't say that i'm taking advantage of this error.. (I found it out by accident.. and no.. I don't believe i took advantage of it..
Reply #395 Top

I've gotten the starbase rule limit all straightened out for 1.2.  But note that starbases on resources don't count in the rule of 3 spaces, and that it only applies to starbases in the same sector. 

I thought that we would put up another build before we put in logistics, but now we have to wait a bit until we're sure that's ready before we can put up 1.2.  I don't have a schedule for our next update either for Altarian Prophecy or Gal Civ 1.2.

Reply #396 Top
ummmm... Cari.. I've installed a mod that changes the Star Trek Mod into the mods folder.. But now I'm getting Doubleups of Things to be built.. can you tell me what i've done wrong.. Enerything else seems ok..

The problem with doule social projects is that when setting up goveners sometimes it stuffs up the list and won't go past some built items (goes to building nothing) I only select an Item once.. not twice as is listed

Reply #397 Top

Ooops, looks like Improvements is the one data type that isn't set to merge duplicates.  I'll fix that.

Reply #398 Top
Cari, I have an interesting little predicament. I've already won this game, but while I was playing I had ten fully moduled "culture stars" or "party planets" whatever you call a terror star with +343% influence. This was resulting in >40,000,000 influence. The only problem was that every once and a while the influence would just turn off.

I've sent the save game to you, Cari.

[Message Edited]
Reply #399 Top
AmulekBird, did you reload a saved game? Influence needs two turns to rebuild after an reload.
Reply #400 Top
AmulekBird, did you reload a saved game? Influence needs two turns to rebuild after an reload.
End of quote


Actually, no, I am aware of the refresh time for influence. This happened several times during a continuous 3 hour session. Thanks for asking, though. That was my first thought, by I squashed it as soon as I realized it couldn't be that way--influence just kept turning on and off. I'm betting that it got so high that the game had a hard time dealing with the calculations--decided to rest for a while LOL.
[Message Edited]