Optimization is coming...

I watched game files and I have a few questions and suggestions.

1. Why when converting any files an BIN-2-TXT or TXT-2-BIN Change numeric values? For example, the number 10.000000 to 9.999996. Perhaps this is due to improper calculation of the game engine and minidumps\synchronization error because of this

2. Ability, buffs and research have 6 digits after the decimal point (Example 0.000000). Maybe reduction decimal digits to 0.000 or 0.0000 speed up the engine

3. In Ability files have lines smallHudIcon "" and infoCardIcon "", which are not used by the game

 In Research files have line infoCardIcon "", which are not used by the game

4. In brush files need new value (this will reduce the number of textures used, need to big mods)

brush

name "New Brush"

content "Short"

Disabled

fileName "Texture"

pixelBox [ 0 , 0 , 0 , 0 ]

Pressed

fileName "Texture"

pixelBox [ 0 , 0 , 0 , 0 ]

Normal

fileName "Texture"

pixelBox [ 0 , 0 , 0 , 0 ]

5. In 1.93 version in brush, after convertation files, content "Simple" changes to content "States"

6. In russian version have starting error in Dev.exe (missing text file)

File: .\String\English.str

Label: StringInfo

Line Number:23465

Line Contents:

6. Can you increase the game limits of models and sounds in the next version? (Really need)

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Another bug: value buffInstantActionType "SpawnShipsAtPlanet" in any titans ability create minidump