Fleet Battle: Obstacles
Environmental hazards in battle.
To expand upon the ideas on wreckage being in fleet battles which can be found here...
https://forums.starcontrol.com/487617/page/1/#3706486
I propose the following items being added as well. -- All to be configurable and/or random occurrences within a battle.
- Planetary defenses that attack anything within range, for example an outer ring being the max distance for an Earth Missile, and an inner ring for point defense lasers.
- Black holes with various ship components in the accretion disk, some active others not, active parts will attack indiscriminately.
- Wormhole destruction causing an instant ship destruction... if an opposing enemy detonates a weapon within X of the other ship entering the wormhole, instead of exiting safely the ship would be destroyed and debris would litter the exit point
- Wormhole ejections: Asteroids, Comets, rogue missiles, debris, pirates, etc
- Hostile fleets hiding in the Asteroid belts: Pirates / Slavers / Alien vessels not found in either fleet / random player ship(s) approved by Stardock's design team
- Gravity well explosion(s): If the planet/moon/etc takes too many hits it could fracture and/or explode expelling debris in all directions at different speeds and max distances
The ultimate goal would be to be able to add difficulty and unknown variables to Fleet Battle matches