V0.69 Update 11/14

Hey Folks!

Please check out the latest changes to gameplay and bug fixes below:

Gameplay

  • Homing missile damage reduced from 15 to 12
  • Homing missile max turn rate reduced from 120 to 30
  • Gravity field system has different physics at 10% of the planet's radius to simulate the magnetic field of planets. The effect is that ships are more likely to not hit the planet.
  • Slight HP increase based.
  • Gravity exponent reduced from 1 to 0.75 power
  • Balance pass on weapon modules and hull sizes.
  • Changed the custom hull sizes to better match the sizes of the core ships.
  • New bullet for Scryve Scout (now purple, lasts a little longer, doesn't have as fast of a firing rate)
  • Player 2 now will always have purple engine trails.  Because nothing says "bad guy" like purple energy.    
  • Modders!  We've moved all projectile/beam blueprints out of the ship xml files and into the big projectile/beam file.  Otherwise, weapons and components are tied to specific ships which is a bad thing(tm).

MP

  • Peer now sees the host's ship explosions
  • Fixed a rare case where the camera would be locked at the start of match.
  • Fixed several cases where sound weren't be played on the peer

UI

  • Renamed Super Melee to "Fleet Battles"
  • Game play select screen: Renamed "Friends" to "Custom match"
  • Fleet Setup: Press "start" on a controller will now start a match
  • Increased font size on the Melee HUD
  • In single player, you can select your ship or surrender using the controller.
  • Implemented a "Give Feedback" button on the main menu that links to the Star Control forums
  • Sound balance updates to ship weapons
  • Set default audio levels to 50% when Settings.ini not found

Bugs

  • (updated 11/15) Fixed a problem that would cause the turn animation to glitch on the peer in multiplayer
  • Fixed an issue where if you named a fleet, it would save it as the old and new name together
  • Matches will not start until both the player and enemy ship are loaded.  Previously,  the match would go for a few seconds with invisible ships.
  • Another fix to prevent particles from stacking up while pausing the game or going to the crafting menu.
  • The AI will no longer fly around while you're picking your ship.  

 

500 views 4 replies
Reply #1 Top

Great update - loving the improvements.  Some feedback points I noticed:

- While you have replaced the crew/battery meters with dots during the battle, they still appear as blocks during the fleet customization screen.

- The Earth ship appears to be nerfed considerably.  The missiles don't home very well on the enemy anymore and i'm finding it REALLY hard to hit them.  The ship might have been a bit overpowered in the initial release but now it's too weak.

- Love that asteroids are now part of the game.  Might there be too many asteroids now?  Unless there are other arenas...?

Reply #2 Top

Hey guys,

At what time will all founders have access to the melee beta?

Thanks!

Reply #3 Top

Quoting ceymore, reply 2

Hey guys,

At what time will all founders have access to the melee beta?

Thanks!

The beta is already available for Founders. Look here.