Base on my experience with the modern game industry, they will decide to humiliate and embarrass themselves by choosing the war on drugs route, rather than simple realizing that gamers will always do what they can do. They generally make the worst possible decision when ever it comes to game design. That is their institutionalized process, and they are very proud of it;-)
And here i thought i was the only one that shares that conclusion,
EA comes to mind and it is so very sad. They could've taken in the whole Westwood studios / Petroglyph team aboard to Lead the future of RTS, continued the legacy and be the very top of RTS Pride Today, create a sub division and not call it EA for RTS
instead they totally pig headed went forward with an attitude of We'll show YOU, which ended up in titles which could've been epic, but wasn't.
ea cnc titles was not bad Epic and revolutionary it was not, not compared to Westwood, as the creativity of Westwood put in a touch very unique, attention to detail, enjoyability, immersiveness and repeated playability.
EA chose the route your paragraph above describes so vividly...sigh..
As long as Star control Origins favor immersiveness, fun, detail, and realism and not pure competition based gaming i'm good, what i mean is they should not sacrifice the finer details, and that which creates an epic immersive experience, for pure competition based gaming, ie the depth, story,physics,realism,fun,comedy, ships physics realism weapons, detail, planets,aliens, that makes it Star Control.
I'm not saying SC should not be competitive, but it should be a game FIRST, not a competition platform, this is Star Control, it's the experience that makes the game, i've seen it before where many times the attraction, the addiction factor of a game get's lost in favor of a competition style approach.
Melee is competitive by nature, but the physics, the ships, everything that is so perfectly balanced to the last detail of the ships and their weapons, should NOT be messed with. Paul and Fred had the perfect balance.
A small example, in later rts games, aircraft was forced to be permanently in the air, they did not have a landing pad, they never landed, so that time can be saved on "mining" and less time required to refuel/re-arm to keep attacking some did not need to re-arm or refuel on the ground, i don't care what game it is but when they start doing these things all my interest got lost, it didn't feel real anymore, it felt like a board game.
The creativity in game style, structures and units also suffered because of it in many titles. As the focus is WINNING not REALISM, FUN, Awe inspiring experiences.
Many more examples can be added but it would make this post very long.
Competition based gaming has it's place, and by default Melee is competitive anyway, so let's leave it at that and not change the finer details that makes Star Control a GREAT game.