Similarities in the Artstyles between Star Control and Wildstar and contact info for the Wildstar Artist

Thanks for releasing the November Vault,

 

After seeing the intro video and the concept art of the female commander, the artstyle of the game looks very similar to that of the MMORPG Wildstar.  I don't see this as a bad thing, I very much enjoyed Wildstar at launch but unfortunately the game was ruined by micro-transactions and the producer/developer's alienation of the majority playerbase in favor of hardore raiders.

 

As a note about Wildstar, although the artstyle of the game was very Disney (as Starcontrol seems to be following), the main story was pretty serious.  There was some messed up stuff that happened in Wildstar, mainly dealing with horrific experiments on several sentient beings.  I just wanted to note this because just because Starcontrol goes down the Pixar/Disney art route does not mean that the game will not attempt to tackle complex and more mature themes.

 

Here is some Wildstar Concept Art to showcase the similarities:

 

^ In game render, looks pretty much just like the female commander concept in SC:0

For the SC Team:

The concept artist that did all of the work for Wildstar is Garrett Hanna and he seems like he has a large amount of experience with this kind of artstyle.

If this is useful for the team or you all are short on artists, he is freelance and his portfolio + contact information is here:

http://gh-graphics.tumblr.com/

Just for fun, check this out:

This is from the wildstar character creator, compare that to the female commander render and I swear we are playing the same game.

15,294 views 13 replies
Reply #1 Top


^ In game render, looks pretty much just like the female commander concept in SC:0

I.... don't see it.

Reply #2 Top

^ You don't see what? Same low poly, low detail 3D model that's inferior to 2D art in every possible way (maybe apart from couple).

Reply #3 Top

Quoting Hunam_, reply 2

^ You don't see what? Same low poly, low detail 3D model that's inferior to 2D art in every possible way (maybe apart from couple).

I don't see any resemblance.

Reply #4 Top

Good 3d models?

the new MOO has them

Reply #5 Top

^ Good as in Ok'ish. I agree.

Reply #6 Top

You know what I think is the best argument to not have 3D models?

I think their 2D artists, are, technically, more advanced than their 3D modelers. 

Not to say the 3D modelers are bad, it's just that the 2D art I've seen absolutely f-ing KILLS it. I love the concept art more every time I see it. Someone give them the spotlight!

Reply #7 Top

Also, Hunam - what are those grey dots below our avatars on the left there? And why is yours Rank 3?

Reply #8 Top

^ I have no clue, you can't click on them either. Our fake internet medals are the same though.

2D drawing is natural and fairly fast. 3D modeling + animation is extremely time consuming and in the end is ALWAYS less detailed, less nuanced, less characterized.

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Reply #9 Top

Quoting ShadeDark, reply 4

Good 3d models?

the new MOO has them

It's going to need them... considering they have absolutely no idea what game they are even making.  Blind and lost in the dark...

 

Reply #10 Top

Personally, I have great faith in the 3D modelers, seeing what a transition from 2D interactions to 3D interactions before I do think it is a wonderful addition if executed properly. As of now I am willing to give Stardock and the graphic artists the benefit of the doubt, if we are say in March during 2017 and they still look "eh" then I think we can start suggesting some more drastic proposals, but for the time being let us give them an opportunity to do what they do best.

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Reply #11 Top

Quoting Kavik_Kang, reply 9


Quoting ShadeDark,

Good 3d models?

the new MOO has them



It's going to need them... considering they have absolutely no idea what game they are even making.  Blind and lost in the dark...

 

 

Can't you tell?  It's CIIIVVS IIINNN SPAAAACE!  ... or something.... ;)

Reply #12 Top

It feels hard to exactly explain why, but the wildstar look feels more 'comic booky' / sunday animation / WoWish. Not that I dislike it for what it is, and not that I think their artist couldn't work more towards the SC house style we've seen, but I think that particular kind of cartoony reminds me a bit much of the hyper 'action show' cartoons. I'd like SC to feel a bit more mellow/explorative even if individual alien conversations can be hyper/crazy a little bit. 

 

Reply #13 Top

I dunno, I always wanted Don Bluth to make a Star Control film. Could have been R-rated without being ridiculous.

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