With Star Control: Origins announced, people are wondering who Stardock is and what we’re all about. Many of you are already familiar with us but for those who aren’t, here’s a background.
Game History

When you read the comments on Stardock’s history we’re best known for our work on Galactic Civilizations and Sins of a Solar Empire. You will also see some people mention Elemental which had a rough launch but came back with its sequel and expansion (which were given to Elemental early adopters owners for free).
For Star Control: Origins, we have created a new studio. It is made up by industry veterans from Firaxis, Big Huge Games, Relic and of course Stardock. Because of the size of the project, Stardock has teamed its partner studios together: Stardock’s new Towson Maryland studio + Soren Johnson’s Mohawk Games (helping with the art direction, networking and design support) + Oxide Games (Nitrous game engine). It’s an amazing team of people who know Star Control inside and out.
Our general development philosophy has been to work with gamers to make sure the final game is really good. It’s probably for this reason that Stardock, as a publisher, has one of the highest metacritic averages in the industry. You are not just a customer, you’re part of the team and we’re very excited to have you here.