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Time to Name your Planet

Time to Name your Planet


Greetings, Lifetime Founder!


Thank you for your support of Star Control. The time for you to make your mark on the universe has arrived - that's right, it's time to name a planet!


In order to submit, you must be logged in with the Stardock account that you purchased the Founder's Lifetime Edition with.

While we encourage silly and wild names (this is Star Control, after all), we ask that you please use your best judgment when submitting. We will deny any submissions containing offensive or inappropriate content, as well as submissions containing copyrighted or trademarked material.


Submissions end on October 14, 2016. Please see the "Name a Planet" page for all official rules and details. We're looking forward to seeing what you come up with!

1. Only ONE entry per user. You may change your entry once it has been submitted, but it will need to be re-approved.

2. Any inappropriate, trademarked, or copyrighted content will result in the entire entry being rejected.

3. If your entry is rejected, you may re-submit your entry. However, Stardock reserves the right to lock out any user who abuses this system or who submits deliberately offensive content.

4. Planet names are limited to 16 letters/numbers/spaces (no punctuation, please), and will be converted to title case in-game (only first letter capitalized).

5. Numbers and punctuation are acceptable in first, last, or screen names.

 

 

16 letters... Hmm...

How about...

"WE WANT LOCAL MP"

Or...

"TOP DOWN IS BEST" / "TOP DOWN 4EVER"

Or...

"SOULLESS HUSK PG"

Anyway... What are your planet names going to be?

135,805 views 117 replies
Reply #26 Top

The renaming of otherplaces according to one's mother tongue is something that has occurred since time immemorial. Only recently, with increased communication, widespread bilingualism/plurilingualism are native names starting to be respected, although that is still marginal.

 

The simple fact that we have China, Japan, Germany, Poland, Austria and so many others shows that we are still in an very ethnocentric world. In a non-ethnocentric world, we would have: Zhōngguó, Nihon, Deutschland, Polska, Osterreich, etc.  And we're not even talking about correct pronunciation, otherwise Paris would be pronounced  "Pahree" in English.

I applaud Xenove's stand on naming conventions.

Reply #27 Top

I'd still like Developers to chime in on SCO planet naming convention...

@Frogboy @Vaelzad

Reply #28 Top

We would know about the planet long before ever visiting it.  We woulnd't know what they call it until we met them.  Until then, we would use a name like you often see in sci-fi... Sol III, for Earth, for example.  It's not that we are ignoring their name for the planet.  In that kind of situation, out of respect and not wanting to insult a new people we had met, I would imagine that we would immediately begin using their name for their planet.  But until we met them and they told us the name, we wouldn't know what it was.

And as for naming ships, that would almost certainly be as it is now.  Once the military had named their ship classes, they wouldn't change to the names the aliens use the same way we use NATO designations for Russian equipment today.  There would be confusion if all of a sudden the name of Sierra submarines changed to a Russian name.  Do we even have the letters in our alphabet to pronounce it?  Will all the names sound distinct to humans, or would a lot of them sound similar to people who don't speak the language, and be confusing.  The names of units you may be in combat with need to be precise and clear, or bad things could happen.  This is why we use words like Sierra and Alpha.  There is no possible confusion, where using Russian names like Cyxon could get very confusing to people who don't speak the language.   What if they have another plane called Zyxon?  In the heat of battle nobody will hear the difference.  Half the people would hear Cyxon and the other half would hear Zyxon.

 

Reply #29 Top

^ It's Sukhoi. There's no N in its name. Besides, what is that discussion even about?..

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Reply #30 Top

.......... what???

The point I think I pulled out of there is that the System name will hopefully be like in SCII - Alpha/Beta/Eta/Gamma Chandrasekhar and by definition, the planets will be named Alpha Chandrasekhar I, Alpha Chandrasekhar II, Alpha Chandrasekhar IIa (a moon), etc.

But if you DISCOVER AN ALIEN THERE, they'll begin to call the planet Grogn'ooq, because it's a homeworld.

....... I think.

Reply #31 Top

Yes, Cuorebrave, exactly.

Reply #32 Top
This is what SC2 had:
I can only assume that SCO will have the same double name nomenclature.
Arilou - Falayalaralfali (a "hole" in Quasipace)
Chmmr - Procyon II
Druuge - Zeta Persei I
Ilwrath - Alpha Tauri I
Humans - Sol III (Earth)
Mycon - Epsilon Scorpii I
Orz - Gamma Vulpeculae I
Pkunk - Gamma Krueger I
Shofixti - Delta Gorno I (Kyabetsu)
Slylandro - Beta Corvi IV (Source)
Spathi - Epsilon Gruis Ia (Spathiwa)
Supox - Beta Librae I (Vlik)
Syreen - Betelgeuse I (Gaia) (original homeworld Beta Copernicus I - Syra destroyed and not in the game)
Thraddash - Delta Draconis I
Umgah - Beta Orionis I
Utwig - Beta Aquarii I (Fahz)
VUX - Beta Luyten I
Yehat - Gamma Serpentis I
Zoq-Fot-Pik - Alpha Tucanae I

Instaclassic
Reply #33 Top

^ Syra is Beta Copernicus 1. It's one of the worlds with Mycon egg case fragments.

Also: your list reminds me how I always thought it was a little weird that so many homeworlds were the innermost planet in the system. Generally speaking in systems with habitable stars, those worlds are statistically likely to be unsuitable for life.

I'd enjoy seeing new alien species that hail from colder worlds that we'd consider inhospitable, e.g. silicon races like the Chenjesu, or mechanical ones like the Mmrnmhrm.

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Reply #34 Top

But heat and radiation from the sun is considered important in the creation of life, as long as it's not too much and the planet has a formed atmosphere to filter out more harmful, toxic radiation. 

That being said, if we can find life that has evolved to consume arsenic, then any planet is fair game as long as there's that spark to start life. 

Reply #35 Top

And here, we have an earth-centric approach once more.  What is too much solar radiation for us (think Mercury or Venus) might be completely suitable for another kind of lifeform.

Not all lifeforms should be based on a temperature range of -40 to +40 celsius (and I don't care about fahrenheits).  You could have a race that is infinitely morphic and that takes the most beautiful hues and shapes every time it catches a dose of stellar radiation. They go to the top of mountains for their mating rituals, since their atmosphere is thinner at 120 00 feet (tall mountains) and that they catch more radiations there, so even more beautiful and ornate shapes are done.

They are a hybrid mica-pyrite/photosynthetic/animal protean lifeforms.

Reply #36 Top

Quoting Hunam_, reply 27

I'd still like Developers to chime in on SCO planet naming convention...

@Frogboy @Vaelzad

 

They aren't answering us at all. Look at my open question thread on local multiplayer as proof. We may be founders, but I feel more like a mushroom right now.

Reply #37 Top

^ It seems like they're pulling Hello Games on us here.  >:(

Reply #38 Top

Tholians are living rocks at about 400 degree body temperature...

 

Reply #39 Top

Quoting Hunam_, reply 37

^ It seems like they're pulling Hello Games on us here.  >:(

 

that seems a bit extreme....

Reply #40 Top

Why a mushroom? 

Reply #41 Top

Quoting cuorebrave, reply 40

Why a mushroom? 

Kept in the dark and fed a bunch of bullshit.

I'm not implying that we are full-on mushroom yet. But the lights are getting dimmer...

Reply #42 Top

I suggested a planet name with a combination of the last two digits of birth years and first names of my two sons. They are my whole universe so the least they deserve is a planet of their own. =) I had to combine their names in one planet name since I could only name one planet. Luckily there was just enough letters to use. 

Reply #43 Top

The developers do not communicate as often as i would like but... they do seem to care at least!

that's makes it all better for the moment

Reply #44 Top

Doesn't the mushroom make you want to know why there are giant skyscraper tall mushrooms on Venus, which should be completely inhospitable?

Especially with the kind of half-serious, half-comedy story Star Control II is known for...

I had the exact opposite reaction to that picture, I really want to know the story of why Venus is like that...

 

Reply #45 Top

^ How are you sure Venus isn't just a placeholder?

And if it isn't, you should be asking questions like, why star and planets are comparable in size?..

Reply #46 Top

Lol, "skyscraper tall"? Bro, if you can see them from outer space, they're going to be A LOT taller than a skyscraper. Mt. Everest doesn't even deform the spherical shape of our planet. I can't even imagine how many miles high something would need to be to cause the shape of our planet to distort from a sphere! 

Reply #47 Top

I feel like I shouldn't have to make this statement but I will. 

You guys are looking at in development screen shots of the game. Now what does that mean? That means you will screenshots of things that are in progress or in a testing state. It means that what you are looking at could very well be a test case for an aspect of the game we may be working on or testing. As founders you are looking at the game in a much more RAW form of development. You are seeing images we would not show the general public or press. You are getting to see the game from the developer's point of view of how we look at it and develop through it. This means you will see things that are broken or completely out of place because we are testing something but wanted to share the development with you. 

 

 

 

Reply #48 Top

Quoting Vaelzad, reply 47

I feel like I shouldn't have to make this statement but I will. 

You guys are looking at in development screen shots of the game. Now what does that mean? That means you will screenshots of things that are in progress or in a testing state. It means that what you are looking at could very well be a test case for an aspect of the game we may be working on or testing. As founders you are looking at the game in a much more RAW form of development. You are seeing images we would not show the general public or press. You are getting to see the game from the developer's point of view of how we look at it and develop through it. This means you will see things that are broken or completely out of place because we are testing something but wanted to share the development with you. 

 

And isn't commenting on what we see and experience the point of getting founders? If the comments are off, it might be precisely because we do not have the context of what we look at. Now, we can't very much divine what the context is, can we?

So pardon us for being off-base, Vaelzad, and we'll pardon you for hanging us out to dry for 29 days in a row, every month or so :-p

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Reply #49 Top

Vaelzad! I don't think anyone here is calling shenanigans or something. There's no hard feelings, and we're not trying to offend, or say it's looking terrible. I personally know, at least, that this is a rough draft! We're just GUIDING it as things pop up. We see something we like, we praise! We see something where it's veering away from what we think works, we criticize. 

....... 

Isn't that what we're here for? 

Reply #50 Top

We'd just like our questions answered. Even simple yes, no, "can't reveal" is fine.

I'd like to submit my planet name, but I don't want it to have a different format than what's planned for SCO. Knowing how even approximately SCO stars and planets will be named will affect my planet name submission.

The same question is brought up in the original post and there's not ANY kind of answer. Should we treat a no answer as "not allowed to know" from now on?

Ex.: 711Waspartimejob vs 711 Wz prt tm jb