AI Difficulty
One thing I like about Stardock is that they are averse to having their AI cheat. I hope this mantra continues in SCR.
Background:
In SC1 and SC2, AI piloted ships would do the same amount of damage and consume the same amount of energy as normal ships. The AI setting increased the pilot skill. The ace AI became very skilled at using the secondary ability. For example, an Ace Supox knew how to strafe in between an opponent's firing angles, and an Ace Druuge was great at long range deflection shooting.
Wishlist:
- I want to see SCR retain the scaling pilot skill. The AI pilots need to be as good as a human as humanly possible.
- SC2 had 3 levels of piloting, but Fred admitted to having to tone down some of the pilots because they were too good. If that arises in playtesting of SCR, I would recommend having a fourth "Insane" pilot setting that doesn't have anything crippled.
- For the single player campaign, let us unlock the improved AI pilots for our ships.
- Expose the AI framework to modders to allow them to tweak the AI behavior. This will let modders create ships that behave like the original SC1/SC2 ships.
- Allow AI vs AI battles. This is how I learned how to pilot ships most efficiently in SC2.