Us SFB players actually have a pretty deep understanding of the map size issue, I actually made an earlier post about this subject. It works just fine without the wrap around, in fact SC is the only such game to use a wrap around screen. The wrap around effectively created a "closed map" of relatively small size. It sounds like this new SC has a fairly large closed map (a "solar system"), which is essentially an open map due to it's size. There are two potentially serious issues on an open map. The first is that it allows a player to refuse to engage. A player with a speed advantage (or a cloaking device) can make the game very boring by refusing to engage on an open map. The other is probably the biggest balance concern within these types of games, that causes issues regardless of map size, but is at it's worst on an open map. It is a concept SFB players call "The Kaufman Retrograde" which in simple terms means that a ship running away and firing backwards at a pursuer is at an approximate 3:1 advantage over it's pursuer. The retrograde will be the source of most of the most balance issues they will encounter in using an open map. Luckily, retrograde issues can be addressed in the design of the weapons, devices, and ships. They don't necessarily have to be address through map size. For example, in the original the Spathi was designed to retrograde but did not have any serious retrograde issues because the missiles had a very short range.
Any map size is useable, the different sizes and types of maps just have different issues associated with them. An open map is the most difficult to design and balance for, but still can be used as long as you understand the issues involved and address them in the design of the ships. With such simple ships and so few systems on them balancing the ships for large open map combat should not be difficult.
If the designers are wanting to see the power of the retrograde in action, just temporarily re-tune on of your ships to be like a Spathi but with a long range rear firing missile. See if anyone in the office can beat it... Nope:-) This is an extreme example of what you need to be careful of on an open map, the issues you actually encounter will be far more subtle.