[v0.42] Bugs, thoughts and other stuff

This is a game I started before the patch and continued to play it with the opt-in patch.

1. In the sponsor list for a shipyard a planet is listed incorrectly, this one only has Earth and Mars, yet Devoa III is listed instead of Mars. In the shipyard manage screen the planets are listed correctly. I recall removing and adding planets as sponsors to the shipyard Devoa III belonged to, so that might have something to do with it.

 

2. On the mini-map there appears a very thin gray line. It looks like a line from a graph.

3. This bug has to do with the fact that you can queue multiple improvements that are Wonders, I set multiple planets to build Missionary Center, which is a Player Wonder, multiple of them were completed. After one was built it disappeared from the Improvement list, however if I destroyed one it appeared again.

4. Sometimes I could see the lines that connect shipyards to planets through the fog.

5. I'm not entirely sure of this one, when I unlocked a tier 3 bonus from the Pragmatic Ideology the points weren't deducted, when I unlocked the second one they were. 

6. Logistical Support does not unlock anything.

7. I wish it was easier to tell how many starbases can be built without paying, and how much it would cost when building one over the limit.

27,771 views 22 replies
Reply #1 Top

Number 7 is a big deal and should be made more clear. 

 

Thanks Rhonin. 

Reply #2 Top

8. Encountered a planet I can't invade, doesn't seem to have ships defending. I'll see if this still happens when I load the game.

9. Problem with Guard and Sentry, I leave a fleet stationed in enemy solar systems to destroy shipyards, when an enemy shipyard is completed they don't wake up.

10. Tourism seems a tad overpowered at the moment, all my production is going to manufacturing and research and I still have positive income. 

11. The Benevolent unlock Breakthrough did not give me any research points.

12. On some planets I could not place new Market Centers, after I destroyed all upgraded versions of it I could build them again.

Reply #3 Top

7. I wish it was easier to tell how many starbases can be built without paying, and how much it would cost when building one over the limit.

there's a limit? i had no idea lol

Reply #4 Top

Quoting Matopicus, reply 3

Quoting ,
7. I wish it was easier to tell how many starbases can be built without paying, and how much it would cost when building one over the limit.

there's a limit? i had no idea lol

Not exactly a limit, your logistics determine how many starbases you can build without it costing credits, after you pass it costs credits to construct one.

Reply #5 Top

3b. After conquering a planet that has a Research Capital and destroying I can build this improvement again, even though I have a Research Capital constructed already.

8b. After loading the game I could conquer it.

 

12b. I discovered that after a Shopping Center was completed I could no longer build Market Centers.

13. The Innovation Complex has a bonus of +150% to Influence, shouldn't it be Research?

Reply #6 Top

Quoting Rhonin_the_wizard, reply 2

8. Encountered a planet I can't invade, doesn't seem to have ships defending. I'll see if this still happens when I load the game.

I know if a race has invulnerability researched, I can't kill it's ships. I don't know if this applies to attacking the race's planets also.

Reply #7 Top

14. After I built a Cultural Center I could no longer build Consulates.

15. Found a display bug with the fog of war.

 

16. Some tiles on the right edge are highlighted when using terraforming improvements, but I can't select them.

 

 

17. Some one per planet buildings can be constructed again after their upgrade is finished, like with Biomass Resequencer and Food Distribution.

18. I really like the ability to continue playing after achieving victory.

Reply #8 Top

This is a game I started before the patch and continued to play it with the opt-in patch.

This could be the reason for some of your bugs. For example, Nr. 17 is definitely not happening anymore in any game I have started under v0.42.

Reply #9 Top

Quoting Gaunathor, reply 8


This is a game I started before the patch and continued to play it with the opt-in patch.



This could be the reason for some of your bugs. For example, Nr. 17 is definitely not happening anymore in any game I have started under v0.42.

Perhaps, I will start a new game and see if there are any changes.

18. After loading a finished game and ending my turn the victory message appeared and I was taken to the main menu. I could play the game by selecting continue game.

19. The +1 to Mining from Sustainable Mining doesn't seem to work.

20. After researching Population Enhancement, Fertility Centers are not available for construction.

 

21. Omega Research Centers are not appearing in my game, the files indicate they upgrade from the Innovation Complex. However the research that unlocks is researched before the one for Innovation Complex.

 

22. Quantum Research Foundation's title doesn't display properly in the tooltip.

Reply #10 Top

Hello All,

 

Couple of initial things I have noticed in 0.42.

1) First I was playing a game that was started before applying the patch and I could still build starbases. Since starting new games after 0.42 patch was applied, buillding starbases causes a CTD. This has really put a damper on my game as I use starbases to expand my influence so I can reach areas otherwise outside my range. Anyone else noticing this?

2) Was pleasantly surprised to see that the CTD caused by adding sponsors to a shipyard late in the game seems to have been fixed. Thank You!!!

3) Being unable to invade certain planets has been corrected slightly. It still occurs, but exiting and reloading seems to correct it.

4) It seems some of the ideology tree things have been corrected, but I need to play more games to tell for sure. I am looking forward to trying huge hulls, but with the maps size being limited I have usually conquered 90%+ of the galaxy before I get to that tech. They will be more meaningful when the maps are bigger.

Those are the main things I have seen so far.

 

Regards,

sonoyuu

Reply #11 Top

Quoting Rhonin_the_wizard, reply 2

11. The Benevolent unlock Breakthrough did not give me any research points.

Elaborate, please.  Did exiting Ideology take you directly to the Technology newsbot?  N.B. Ideology +rp awards do give you the rps, but the UI does not show it well.

  • tech rp += 300    [_] not displayed
  • while (tech rp >= current tech's cost)    [_] doesn't inform you that you're in this loop
    • tech rp -= current tech's cost     [_] not displayed
    • on_exit(Ideology) -> open(Technology newsbot): you get that tech instantly
      • N.B. since you go from the Ideology screen directly to the Technology screen, you never see the main window's tech bar.  So we can't see whether it grows rightward properly.
    • select a new tech

You can collect 2 techs + part of a 3rd in 1 turn from a Breakthrough (if you spend it on something cheap). (I think 300 rps aren't enough to take 2 full techs -- by the time you get to tier 3 Breakthrough, tech cost creep probably ensures that there won't be 2 techs anywhere that cost <= 150 each.)

Reply #12 Top

Quoting Gilmoy, reply 11

Quoting Rhonin_the_wizard,

11. The Benevolent unlock Breakthrough did not give me any research points.

Elaborate, please.  Did exiting Ideology take you directly to the Technology newsbot?  N.B. Ideology +rp awards do give you the rps, but the UI does not show it well.

    • tech rp += 300    [_] not displayed
    • while (tech rp >= current tech's cost)    [_] doesn't inform you that you're in this loop
      • tech rp -= current tech's cost     [_] not displayed
      • on_exit(Ideology) -> open(Technology newsbot): you get that tech instantly
        • N.B. since you go from the Ideology screen directly to the Technology screen, you never see the main window's tech bar.  So we can't see whether it grows rightward properly.
      • select a new tech


You can collect 2 techs + part of a 3rd in 1 turn from a Breakthrough (if you spend it on something cheap). (I think 300 rps aren't enough to take 2 full techs -- by the time you get to tier 3 Breakthrough, tech cost creep probably ensures that there won't be 2 techs anywhere that cost <= 150 each.)

No, it did not take me to the newsbot, after I exited the Ideology screen nothing happened, the time to complete research didn't even get updated by 1 turn. I don't remember what I was researching at the time.

Reply #13 Top

21b. Found the problem with Omega Research Center, it has the tag IsGalacticWonder, so it was probably build on a planet, I just don't know which one.

Reply #14 Top

Deleted local content and reinstalled the game after the patch went live.

23. Started a game with the Drengin, CTD after selecting an economic ring for a starbase. Reloaded, same thing. Reloaded, tried mlitary ring, same result. Reloaded, built a Starbase Defense System, it worked, after which tried an economic ring, CTD. Submitted a ticket, #FLW-894-10975.

24. Had no problems with starbases when playing as the Altarians.

25. Saw this on a devstream once. An anomaly and an Elerium node in the same tile.

+1 Loading…
Reply #15 Top

Started a new game with the Terrans, large map, everything set to abundant, all three opponents. 

5b. I now have screenshots for this one. 1, 2, 3, 4, 5, 6. Ideology points are deducted only when I unlock the last trait in a tier.

12. This one no longer occurs.

20. Fertility centers are working. 

26. The Pragmatic trait Efficiency is not working.

27. Summits are nor generating Ideology points. Nevermind, they work now. Maybe some buildings were beeing upgraded and I didn't notice.

28. After upgrading the Outreach Group to Mediation Center I can build another Outreach Group.

29. When getting the anomaly that grants a free improvement on a planet it went to a planet that had a project going.

Reply #16 Top

Quoting Rhonin_the_wizard, reply 15
28. After upgrading the Outreach Group to Mediation Center I can build another Outreach Group.

I was certain, that I tested all of them. Yet, I apparently missed one after all. And it had to be the one, that is still bugged. Figures. :annoyed:

Reply #17 Top

Perhaps what Stardock needs is a script-level rule:

  • <UpgradesFrom> AND <Is*Unique> IS-A <Preclusion>

Then the property of uniqueness persists along every upgrade path, without a human having to specify every preclusion manually.

 

 

 

 

... i.e. the XML script itself is only an instance within some higher script-language-design meta-language :grin:

Reply #18 Top

5c. I have noticed this in the Benevolent Ideology tree too.

14. No longer encountered this problem. 

28b. This also happens for Elevation Foundation and Missionary Center.

30. There are some starbase modules from the Kinetic Weapon techs that have the name "Not in Alpha".

31. The Benevolent trait Prominence is applied to all planets, not just the first 5.

Reply #19 Top

Quoting Rhonin_the_wizard, reply 15

28. After upgrading the Outreach Group to Mediation Center I can build another Outreach Group.

Quoting Rhonin_the_wizard, reply 18

28b. This also happens for Elevation Foundation and Missionary Center.

Just to clarify for everyone else, those Super Projects (Player Wonders, whatever you want to call them) can be build again on another planet, not on the same one.

In other words, this isn't the bug I was thinking of after all. Which makes me quite relieved. I really thought I messed up again.

Reply #21 Top

I prefer how terraforming worked in GCII. It was easier to tell which tiles could be terraformed and results were easier to achieve. In GCIII it is rather hard to tell which tiles can be made usable, and until the last tech terraforming is rather useless since each tech only allows you to terraform one tile. As such there is no point to invest in terraforming instead of the other techs.

I am not really fond of being forced to choose an ideology when I have the points required, for one this makes you have to unlock all the traits in a tier before advancing to the next one. Another thing to take into consideration is balance between map sizes. For example the Benevolent trait Prominence would be rather useful on a small map. and nearly useless on a very large map with 100s of planets.

A small suggestion, in the planet list, could planets that are working on a project have the progress bar be a different color than those that have an improvement being built? That way it will be much easier to tell them apart.

Reply #22 Top

32. Same problem with the traits Mindfulness and Beacon.

33. The Enlightenment trait gives nothing.