Primal_Savage Primal_Savage

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

[eMOD] [LH 3.0] XtraDeconstruct: Legacy of Magic (18 January 2022)

§§§ Beyond Legendary Heroes §§§

http://www.nexusmods.com/fallenenchantress/mods/1894/?

XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

 

1. XtraDeconstruct: Legacy of Magic
1.1 Latest News (Changelog)

(18 January 2022) XtraDeconstruct - Legacy of Magic 3.0

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 3.0, all DLC, Children of Storm 1.8.c, Black Market Bazaar 2.1, Champion Bonanza 1.3...

NOTE: XtraDeconstruct makes Children of Storm compatible w/ LH 3.0 and DLC05 (Leader Pack DLC).

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

Go to your Nexus Download History to endorse Mods (Thumbs up).

1.6 Download (NexusMods)

Download XtraDeconstruct: Legacy of Magic @ NexusMods (Free).

1.7 More...

CutscenePack fix [Info]

 

2. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (attackdrone) ::: (Vithar133) ::: (Stardock)

Many users gave valuable feedback, this is so they realize that their contribution is appreciated.

 

3. Bug Reports
3.1 General

When you report a bug, please include a saved game and, if possible, a screenshot.

I (often) need to reproduce a bug in order to fix it. Thanks!

3.2 Helpful Sites

You can upload your images to postimage.

You can upload your saved games to Dropbox or similar.

You can upload (copy+paste) your debug.err file to pastebin. This is very rarely needed.

 

4. Common (Installation) Issues
4.1 General

Most common installation issues are covered in the User Guide.

See, specifically:

A1. (XtraDeconstruct) - Full Download Installation Instructions

and

T2. (Others) - Troubleshooting, Known Issues, Knowledge Base, and FAQ

4.2 Specifically

I have reproduced the Installation procedure and some FAQ in this thread, to facilitate the process.

See reply #2reply #3, reply #5, and reply #2208.

8,547,542 views 2,228 replies +6 Loading…
Reply #802 Top

Quoting Primal_Savage, reply 800


Quoting highwayhoss,
...BTW do you have an idea when the next version will be released?



Rather not say. I've finished rewriting the CoreAbility file, but now have to do some QA and update the rest of the files to take this into account. It's moving forward, but hard to say when I'll get there. Somehow, it also seems like whenever I sit to do this stuff I'm almost immediately getting sidetracked.

Working hard to get this done.

End of Primal_Savage's quote
OK Thanks; taking a break from LH to play Vietnam 65; that game can be tough.

Reply #805 Top

Awesome, thanks for the ongoing great work Primal!

Reply #806 Top

Looks like I'm playing FE again....Thx PS!

Reply #807 Top

New bug, I think. (or maybe I mis-installed something??)

Don't remember seeing this in the previous version...  I am hovering over a building in the city build window. There is no picture/name/stats, however there is a minor description. It says "A large memorial to the dead."

 

City is a Fortress.

 

Reply #810 Top

Quoting Primal_Savage, reply 808


Quoting BlackSmokeDMax,

New bug, I think. (or maybe I mis-installed something??)

Don't remember seeing this in the previous version...  I am hovering over a building in the city build window. There is no picture/name/stats, however there is a minor description. It says "A large memorial to the dead."...




 

Hum, is your DLC04 enabled? Should be the Necropolis.

 

If DLC04 isn't enable, you need to delete this:

...\Mods\XtraDeconstruct\M_AlphaCities\XM_67_AlphaCities_D4.xml

End of Primal_Savage's quote

 

That was it, kinda, got rid of the wrong one in that folder. Oops :)

 

Thanks!

Reply #811 Top

Found a poosible typo; in Sov creation under equipment, the Gauntlets of Power have 0 point cost. I assume that's incorrect?

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Reply #813 Top

Another glitch: when I recruited Morgrollo, his pics didn't show up in either his army window or his sidebar icon.

Reply #815 Top

Quoting Primal_Savage, reply 814


Quoting highwayhoss,
Another glitch: when I recruited Morgrollo, his pics didn't show up in either his army window or his sidebar icon.



Might be a memory issue? Have you recruited him before? At any rate, double-check that you have the file Medallion_Mogrollo.png in your Champion Bonanza Gfx folder. Should look like this:


End of Primal_Savage's quote
My goof; somehow my medallions got deleted.

Reply #818 Top

Well I'm playing 1.8d with two of my custom factions.

 

Something I noticed is that Iron Ore is not on either of my generated maps. (I set the resource level to dense). I looked in your XO_Terrains file and noticed that Iron Ore is missing. 

Reply #820 Top

Quoting Primal_Savage, reply 819

What about other resources? Are you seeing say Crystal Crags, Temple Ruins, Wild Grains, Clay Pits, etc.? If not, it might be the excess ResourceTypes bug (Generally solved by removing CoS Rivermod if you are running both Mods).
End of Primal_Savage's quote
I'm NOT running CoS mods so that's not the problem; other resources are showing up fine. It's only Iron that's missing.

Reply #821 Top

Probably just luck of the draw I guess.

Reply #823 Top

I used the cheat you suggested.....Iron Ores did generate, I just drew a bare spot.....the only setting I have on Ludicrous is Quests. False alarm, I'll reduce quest frequency.

Reply #824 Top

So anyway regarding 1.8e, since you are adding mounts, I was thinking on ways to differentiate cavalry and infantry units in the game. Let's face it once you get enough mounts you have no reason to make foot units. IRL, mounted units have some disavantages compared to foot units. So I have some ideas on this:

  • Prohibit mounted units from using 2h melee weapons.
  • Maybe have Lances (similar to 1h spears) for mounted units; No Impale or CA immunity, but have higher Initiative.
  • Mounted units cannot fortify.
  • Dodge penalty for mounted units (Mounts are big targets)

 

One problem I noticed with horses is that too often the 1st turn bonuses are useless because the enemy is too far away. Maybe make charge an ability with a cooldown time?

 

Also, regarding the Tarth, I had an idea for an alternate racial trait; have Init/Atk bonus scale to unit size. Champions and Parties get full +3 bonus, each additional person in a unit imposes a -1 penalty (yes this can go negative). Is this possible?

 PS before I forget, are you going to add the other faiths in this edition?