Breaking Peace Treaties
I've been doing some Google searches but can't seem to find the answer to my question...
In my current game, I had two Races that had declared war on me and I was getting my butt kicked. I was finally able to push back by researching some defensive techs, but then they both offered peace treaties which I accepted. I know I can declare war on the races to break the treaty, but then I suffer from a "we dont trust you" penalty from all other races.
Is there a way to avoid this penalty? Is there a minimum number of turns to wait?
Is the penalty permanent or do races eventually trust you again?