Titans are killing SoaSE
I've played a few games of Rebelllion yesterday. Game is still fundamentally broken. Issues like Wail are fairly easy to fix, biggest problem in my opinion are titans.
Why titans ruin the gameplay:
- AoE too powerful. Ruins late game counter chain and dumbs game down to mindless carrier spamming.
- Survivability too high at levels past 4-5.
- They're easy to rebuild. Player who has been pretty much beaten can pull lv5 titan out of his ass. No, it's not a good thing.
- 1v2,1v3 vs decent players is now near unmanageable. 2 titans beat 1 titan, period.
- Suicide spot survival used to be one of cool aspects of the game. Now its just frustrating for reasons stated above.
- Killing a titan doesn't give much benefit. In diplo one won battle often meant rolling all of the opponents planets. Now you often don't even have time to bomb 1. This creates stalemate situations.
Fixes:
- Nerf all AoE hard
- Nerf HP/armor increase with level
- Titans should lose XP on death
- Titans should only be built on volc/ice/desert/terran planets designated as capital
- Shift titan role from AoE/damage to buffing/debuffing fleets.
It's been said a million times... but since player count is now down to ~100 from 300 during peak hours, it clearly wasn't said enough.
PS: please don't paste guy beating the dead horse pic.