What killed pacts and envoy's in multiplayer?
It's a pretty well known fact, or should be, that Envoy's and Pacts are dead in the current competitive multi-player.
I'm ok with the fact that it's largely a single player or friend only feature, but it does seem odd that this feature has all but disappeared from any competitive game play which kind of sucks.
I know pacts were changed with a Diplomacy (1.21?) patch making them harder to get as well as balancing them out so they weren't so *shock* OP (which by the way was a change well after the release). Envoy abilities were also changed to be better supposedly. I don't think the intent was to essentially remove their use from MP though.
Is it the bi-directional relationship requirement that pretty much caused them to disappear?
Are the cost/benefits too high after the pacts were re-balanced?
Are pacts and envoy's actually good and we just lost the desire or knowledge to use them?
I'm not calling for any changes at this point which would be moot... Just curious what people think happened over the history of this feature or if it's something that should be used and isn't.