Bunch of bugs found while playing

First off, these were found during the version before 0.90, no idea if it was 0.89 or 0.88, as I can't find a way to look it up. Posting late because I couldn't get into the forums for some time...

Also I didn't search for every bug I found if it was already posted somewhere, better one time more than one too few ;).

 

I was playing Advent Rebels in a solo game, so let's begin with what I noticed:

1.) Communal Labor seemed to have no effect at all. Though I don't know exactly how the effect should be there wasn't any noticeable speedup, also there were never multiple contructors building a structure.

2.) Seeker vessels sense mines not working (ok this one was posted frequently already I think)

3.) You won't lose a planet when using wail of the sacrificed if you have a SB with enduring deviotion. I consider this a bug as enduring devotion is meant to protect against bombardment which wail definitely is not. Though I actually think that the mechanic itself is actually ok. So please just change the description of enduring devotion ;).

4.) Halcyon ability telekinetic push isn't working at all. Neither damage nor pushback are applied. (was posted already too I think)

5.) Jump destabilization of Transcendia SB isn't working (can't say for TEC SB but I suppose wasn't working there either).

6.) The graphical effect of the fracture ability of discordia cap continues even if the target vessel is already dead and vanished.

7.) The voice message that announces the dead of a flagship is completely off subject.

8.) Cleanse and renew seems to be not working. My ships didn't get any noticeable antimatter regeneration speed up after bombing a planet. Maybe I understand the ability wrong and I get a antimatter regen up when one of MY planets is lost? But that would be pointless as obviously my fleet would have lost in that gravity well?

9.) Reanimation will also reanimate contructors which will then fly around the gravity well and deconstruct buldings. Quite a nice thing actually, but feels kind of wrong.

10.) Magnetic clouds aren't disabling abilities at all. Didn't have plasma storm to see if strike craft launch disabling is screwed too.

 

Concluded you might say that a whole of abilities seem to have gone broken from the version twice back to the previous version...

5,319 views 12 replies
Reply #1 Top

Moved to feedback forum, bump just to not be forgotten...

Reply #2 Top

Thank you for the feedback.

1) This is working as intended and shown on the Infocard for the planet and constructors. It provides a passive ability to constructor ships that speeds up construction time.

2) This is a known issue and posted in the Known Issues sticky.

3) We've reproduced this and will fix it in a future update.

4) This is a known issue.

5) We couldn't reproduce this.

6) This is low priority, but known.

7) This is fixed internally.

8) This is working as intended and shown on a ship's Infocard if they have antimatter.

9) We're still testing this.

10) We couldn't reproduce this.

Reply #3 Top

clense and renew isnt broken it just sucks :P

 

it only lasts 2 mins after you take out the enemy planet, imo it might need a buff to the duration by one minute or so cause currantly its not worth really worth it

Reply #4 Top

Quoting Yarlen, reply 2

5) We couldn't reproduce this.

10) We couldn't reproduce this.

As for 5,  I noticed that at Starbases around a star. Enemy ships in the well of the star didn't get the debuff from the starbase, maybe it's only around stars... Or only if enemy ships arrive in the well from a star jump.

For 10), strange, in my game it wasn't working, had a fleet in a cloud and no abilities were disabled... But then again maybe only my game was broken... We had some bugs before too that only occured in a few games.

Reply #5 Top

Quoting Sonntagshut, reply 4

For 10), strange, in my game it wasn't working, had a fleet in a cloud and no abilities were disabled... But then again maybe only my game was broken... We had some bugs before too that only occured in a few games.

Then a saved game would be a great help.

And did you confirm where are your ships? Were they within the grav well, or actually at the fringe of the cloud?

Reply #7 Top

Two more for all

The ally Titan destruction message  is missing, appear string not found.

the concept image of the "TEC labs" isn't correct

Reply #8 Top

Two more for all

The ally Titan destruction message  is missing, appear string not found.

And the concept image of the "TEC labs" isn't correct

Reply #9 Top

I disagree that no. 9 is a bug. I see nothing wrong with it.

Reply #10 Top

11) The new TEC capital ship says it will convert ships that are taking boarded damage to your side. I tried this and it never worked. I waited until the ship was at 50 HP and cast the abilities, it just explodes from the damage.

Reply #11 Top

11) The new TEC capital ship says it will convert ships that are taking boarded damage to your side. I tried this and it never worked. I waited until the ship was at 50 HP and cast the abilities, it just explodes from the damage.

 

This is a known issue.

 

Reply #12 Top

Quoting gundamlit, reply 5

Then a saved game would be a great help.

I haven't played a new game yet so I have all the autosaves and some more, but it's previous version, so incompatible now :(.