Elrhamlin

Demonstrated racial bias by Stardock.

Demonstrated racial bias by Stardock.

When creating a custom sovereign, the player is given a choice of skin color.  No such option exists for any other unit.  All other units, without exception, are Caucasian.

77,910 views 70 replies
Reply #51 Top


Stop wasting their time while we're waiting for a beta to get released!!!

Reply #52 Top

Beta is next week now. They just posted a dev journal about needing to rewrite some black slavery jokes in the quests...

Reply #53 Top

Beta, as in beta carotene?  What do you have against orange, seanw3? 

Reply #54 Top

Quoting seanw3, reply 52
Beta is next week now. They just posted a dev journal about needing to rewrite some black slavery jokes in the quests...

 

I noticed a nasty Guelph joke.  Obviously added by some damn Ghibelline.

 

Now you've got me doing it.  Shame on you.

Reply #55 Top

While I don't think that Stardock is racist, having a variety of skin tones would be nice.

Reply #56 Top

There IS a variety of skin tones when you "construct" a custom race. You just can't change it in the unit designer in game. You also cannot change you sovereigns skincolour once the game has started.

That could be a new building "body surgery an facial reconstruction", necessary for the perk "doppelganger", which would give your built units the possibility of replacing the other nations sovereigns, giving you an insta-win. Great!

Reply #57 Top

I would like to make my created nation of Yoren, A nation that is in the lore of the game but not physically in the game, to be of a different skin color than the standard humans.  It would be nice if there were easy tools in the creator to do this.

Reply #58 Top

I hope this option to add different skin tones to different custom factions would be in the final product.

As far as racial bias is concerned the lore of Elemental deals with the Men of the West. The slight differences in physical characteristics of the kingdom factions right now might be due to the close proximity the kingdoms are from each other.  

Maybe we can get some vastly different cultures(with their own physical characteristics, histories, magic, tech trees, weapons, etc.)  as the world of  Elemental matures. 

Reply #59 Top

Maybe the expansion will have spacegoats.

Reply #60 Top

Actually skin color is why I always create my custom factions with my own faction generator.  I like my factions to have either blue or green skin most of the time.  Don't know why.

Reply #61 Top

Quoting Murteas, reply 60
Actually skin color is why I always create my custom factions with my own faction generator.  I like my factions to have either blue or green skin most of the time.  Don't know why.

Well I hope that they upgrade the skin color choices when creating custom faction's, just for the sake of the custom part, also would be nice if skin color would change slightly between units, since 2 identical units with the only difference being the traits are going to look very similar, due to there only being 1 model for each weapon and armor, and usually wearing leather armor will hide most custom features.

Sincerely
~ Kongdej

Reply #62 Top

Quoting Kongdej, reply 61

Quoting Murteas, reply 60Actually skin color is why I always create my custom factions with my own faction generator.  I like my factions to have either blue or green skin most of the time.  Don't know why.

Well I hope that they upgrade the skin color choices when creating custom faction's, just for the sake of the custom part, also would be nice if skin color would change slightly between units, since 2 identical units with the only difference being the traits are going to look very similar, due to there only being 1 model for each weapon and armor, and usually wearing leather armor will hide most custom features.

Sincerely
~ Kongdej

 

You remind me of one of the big issues we grumbled about in Oblivion while modding it: any attempt to create new, reasonably attractive Redguard (black) male and female faces was made much harder because the controls for shadow planing and facial structure were simply copied over from Imperials.  Took me part of a week to do what I managed in under an hour for the other races.  Even the Dark Elves were much easier.

Reply #63 Top

Quoting Glazunov1, reply 62

You remind me of one of the big issues we grumbled about in Oblivion while modding it: any attempt to create new, reasonably attractive Redguard (black) male and female faces was made much harder because the controls for shadow planing and facial structure were simply copied over from Imperials.  Took me part of a week to do what I managed in under an hour for the other races.  Even the Dark Elves were much easier.

Thats terrible news :( I can just hope is all ;)...
meaby some more different sets of armor or something then, units gets abit monotone in the length.

Edit: I can just hope is all = All I can do is hope.
just a "Tired Kongdej" to "Slightly Proper English" translation :D.

Sincerely
~ Kongdej

Reply #64 Top

Quoting Kongdej, reply 63

Quoting Glazunov1, reply 62
You remind me of one of the big issues we grumbled about in Oblivion while modding it: any attempt to create new, reasonably attractive Redguard (black) male and female faces was made much harder because the controls for shadow planing and facial structure were simply copied over from Imperials.  Took me part of a week to do what I managed in under an hour for the other races.  Even the Dark Elves were much easier.

Thats terrible news I can just hope is all ...
meaby some more different sets of armor or something then, units gets abit monotone in the length.

Sincerely
~ Kongdej

 

A user's since come out with a completely new system of equations to handle this, and produced Better Looking Redguards, which works pretty well.  He's also edited every Redguard in Oblivion, which probably should have earned him a free copy of Skyrim.  But it was a nuisance, and didn't make modders feel any too happy about Bethsoft when we discovered some of the "shortcuts" that had been taken in the game.

Reply #65 Top

Quoting Glazunov1, reply 64
But it was a nuisance, and didn't make modders feel any too happy about Bethsoft when we discovered some of the "shortcuts" that had been taken in the game.

Gonna be a bit blunt here, but that is only because you were trying to mod the game, I do not think the developers always "thinks in those lines" when coding the game :)
Then again, what do I know, I just know I stopped playing Skyrim after it became moddable, too much of a headache to manage.

Sincerely
~ Kongdej

Reply #66 Top

My probleme with things like this leaving the fantasy settings begins when we have the "smart" asian race, the "fast" black race, the "rich white race and whatever other stereotype...THAT is actually racist.  No thanks.  I much prefer the current way built on the mysterious, draconic lore.  I personally think the title of this thread is race-baiting.  Either that or it takes basically nothing to "demonstrate" racial bias.

 

Don't you think such language should be reserved for actual, demonstrated racial bias?!

Reply #67 Top

Quoting Frogboy, reply 27
...Stardock doesn't really care about the pigment you humans have. Once the Drengin conquest is complete, you will all be slavelings anyway.

I should have just said that...:)

Reply #68 Top

Quoting Kongdej, reply 65

Quoting Glazunov1, reply 64But it was a nuisance, and didn't make modders feel any too happy about Bethsoft when we discovered some of the "shortcuts" that had been taken in the game.

Gonna be a bit blunt here, but that is only because you were trying to mod the game, I do not think the developers always "thinks in those lines" when coding the game
Then again, what do I know, I just know I stopped playing Skyrim after it became moddable, too much of a headache to manage.

Sincerely
~ Kongdej

 

I think in Oblivion they didn't take modding into consideration, other than to use several of the best thought-of mods in Morrowind to provide many of their "new" features. ;) In Skyrim, and under a different development team--and what follows is *just* my opinion--I believe they simply left a lot out knowing that modders would pick up the slack.  So the cities are tiny, the shops are few, quests pretty short, and items very few.  Modders reacted much as you'd expect.

 

I'm not sure why you'd stop playing Skyrim after mods appeared, though.  If you didn't want to manage them, you only had to ignore mod sites like TES Nexus completely, and load nothing but the main game.

Reply #69 Top

Quoting Glazunov1, reply 68



Quoting Kongdej,
reply 65

Quoting Glazunov1, reply 64But it was a nuisance, and didn't make modders feel any too happy about Bethsoft when we discovered some of the "shortcuts" that had been taken in the game.

Gonna be a bit blunt here, but that is only because you were trying to mod the game, I do not think the developers always "thinks in those lines" when coding the game
Then again, what do I know, I just know I stopped playing Skyrim after it became moddable, too much of a headache to manage.

Sincerely
~ Kongdej


 

I think in Oblivion they didn't take modding into consideration, other than to use several of the best thought-of mods in Morrowind to provide many of their "new" features. In Skyrim, and under a different development team--and what follows is *just* my opinion--I believe they simply left a lot out knowing that modders would pick up the slack.  So the cities are tiny, the shops are few, quests pretty short, and items very few.  Modders are reacted much as you'd expect.

 

I'm not sure why you'd stop playing Skyrim after mods appeared, though.  If you didn't want to manage them, you only had to ignore mod sites like TES Nexus completely, and load nothing but the main game.

Yea that did not make since to me either. Don't like mods then don't install them you game is then never affected.

Reply #70 Top

Quoting Bellack, reply 69

Yea that did not make since to me either. Don't like mods then don't install them you game is then never affected.

 

Yep.  And even if you've installed them, the way installed mods are handled in Bethsoft games--unless they're texture-only mods--you can just turn them all off by leaving them unchecked on the data screen, before the game loads.  It's very easy to do.