kwm1800

Why 'competitive' and/or 'pro' scene do not exist in this game.

Why 'competitive' and/or 'pro' scene do not exist in this game.

Yes, maybe not fitting on this category, but I have to say what is right.

 

 

 

Unless people stop playing random maps and start playing pre-made maps, there isn't a single person who are deserved to be called as 'pro' in this game. Indeed there are people who are (very) good at this game, but none of them are, by definition, are pros.

 

 

Ask any 'pro' players outside of this game, or heck any semi-decent players from highly competitive games like Dota, HoN or any MOBA games and ask them whether 'random' has place in competitive scene. Ask FPS players such as CS 1.6, CSS and COD2/4 players.

 

 

 

There is a reason why chance-based heroes and items are seldom picked in MOBA games.

 

There is a reason why popular promods for COD series eliminated random deviation of the gun spread.

 

There is a reason why CS:GO is getting slammed due to gun recoil from CS players. 

 

The only meaningful benefit of randomly generated map is that it creates 'interesting' situations and you won't be ever get bored by playing maps. But 'interesting' is not equal to 'competitive'.

 

 

And it is not like that people got bored of pre-made maps. The fact is that bloody no one even tried to play these maps, saying 'the maps suck', 'not for pro'.

 

How the hell you know if you have not even tried such maps in the first place?

 

 

I stopped playing online 3 years ago, and recently Rebellion re-fired my interested in online gaming. Nothing has been changed. Even basic strategy like openings have not been created/refined thanks to randomness of the map we are playing.

 

 

The saddest part is that vast majority of people will miss some of the most interesting and well-made premade maps, such as...

 

Implosion

Twin Empires

Gateway

Entanglement

Blindside

Backstab

Razor's Edge

And other maps I forgot to mention or do not know.

 

Sometimes I try to host with these maps, and all I have gotten are insults and whines. For 3 years I see nothing is changed...... We should stop using the word 'pro' for this game, since it is such harsh insults and embarrassing self-claiming for real professionals from other games.

 

63,884 views 92 replies
Reply #51 Top

Hunger Games

Reply #52 Top

Quoting Draakjacht, reply 49
Find me a country featuring radial symmetry where conflicting forces are required to start on the exact opposite ends.

This question doesn't make sense.

You could say that the US vs. Japan in WW2 was somewhat similar if i was to make assumptions about the perameters of your question.  Sins is far different then this confrontation was.  Comparing countries to planets in a tactical sense in an effort to convey similarities demonstrates a poor understanding of their differences. 

Reply #53 Top

Correction, I believe that there can be multiple types of "pro" Tis not a black and white thing. 

Reply #54 Top

Quoting sareth01, reply 52
Comparing countries to planets in a tactical sense in an effort to convey similarities demonstrates a poor understanding of their differences. 

I think you are missing the point...

 

Reply #55 Top

I dunno, even if you took a freeze frame of our solar system it wouldn't be a very balanced map. That's life.

 

Reply #56 Top

I'm not sure why 'pros' require pre-made maps. If you're pro at all, you can adapt to the random maps. Radically symetric maps are boring, ugly, remove the need to scout and adapt to your environment. More importantly, they remove every suspension of disbelieve.

 

Come to think of it, I'm actually happy there is no 'pro scene' as StarCraft has as SCII has been straightjacketed very much to suite this and is far from as innovative as it could be.

 

Reply #57 Top

I know people can't watch it live, but we do have recorded replays. If people would just take those and upload them, sharing them with the community, people can watch and, despite someone starting in an inferior position, be able to judge how 'pro' they are from what they do with what they have. Robert E. Lee was considered a great commander although he had dick to work with and ultimately lost. Even men of his time, such as Grant, saw that.

As for ladder purposes, I agree with Grubnessul that it would become a stale, elitist system that would have people going in knowing who should come out on top. It would dissuade new players from trying the ladder.

Reply #58 Top

Quoting Grubnessul, reply 56
I'm not sure why 'pros' require pre-made maps. If you're pro at all, you can adapt to the random maps. Radically symetric maps are boring, ugly, remove the need to scout and adapt to your environment. More importantly, they remove every suspension of disbelieve.

 

Come to think of it, I'm actually happy there is no 'pro scene' as StarCraft has as SCII has been straightjacketed very much to suite this and is far from as innovative as it could be.

 

 

Its because if they are not symmetrical they are not balanced. There is nothing pro about getting stomped by someone because they just so happened to have a bill gates economy and had less militia on their planets. And the point of scouting has nothing to do with finding your opponent, it has to do with analyzing their fleet composition and tech path. It has nothing to do with finding your opponent at all unless it is on a 4v4 or above map which then you will have to scout out your opponent.

 

You dont adapt to your opponent getting a better eco then you. Or having an unfair advantage, your guys definition of pro are very skewed. It all comes down to you will not have a competitive scene if maps are not balanced, that is just how it is not matter how much arguing and debating we do. No matter what you think constitutes a pro, there will be not competitive scene if it is not balanced.

 

Quoting Draakjacht, reply 57
I know people can't watch it live, but we do have recorded replays. If people would just take those and upload them, sharing them with the community, people can watch and, despite someone starting in an inferior position, be able to judge how 'pro' they are from what they do with what they have. Robert E. Lee was considered a great commander although he had dick to work with and ultimately lost. Even men of his time, such as Grant, saw that.

As for ladder purposes, I agree with Grubnessul that it would become a stale, elitist system that would have people going in knowing who should come out on top. It would dissuade new players from trying the ladder.


Draakjacht you need to stop comparing persons in real life to a video game it is different dude :/

Reply #59 Top

Well, I did also suggest people actually use their noggins when observing battles, but if you want to go the mindless route of counting wins and losses, then just ask the devs for perfectly symmetrical maps to add to the current variety. I'm sure they can make it happen. Then the few that care can go and find out who's the 'best'.

Reply #60 Top

Quoting Draakjacht, reply 59
Well, I did also suggest people actually use their noggins when observing battles, but if you want to go the mindless route of counting wins and losses, then just ask the devs for perfectly symmetrical maps to add to the current variety. I'm sure they can make it happen. Then the few that care can go and find out who's the 'best'.

 

Alot of the premade maps are symmetrical as far as I know all of them are, the problem is militia count, unfair advantage by planet upgrades, and extractor count. Just because you started on a harder part of the map then your opponent does not mean you are using your noggin.

Reply #61 Top

Quoting MayallCommunion, reply 58
Draakjacht you need to stop comparing persons in real life to a video game it is different dude :/

I shall defer to my original statement:

Quoting Seleuceia, reply 54
I think you are missing the point...

Reply #62 Top

Quoting Seleuceia, reply 61

Quoting MayallCommunion, reply 58Draakjacht you need to stop comparing persons in real life to a video game it is different dude :/

I shall defer to my original statement:


Quoting Seleuceia, reply 54I think you are missing the point...

I really dont see how im missing a point, you cant compare real life to a video game. I know what point is being made, but it is a flawed point.

Reply #63 Top

So I've decided to do what other people should have. I have put up a request to the devs for said maps to be included in Rebellion, rather than buried the idea within another, rambling post, such as this.

Here is my post.

Although I have asked for a response from the devs, I imagine it'll be something like their response here.

Now no one can really argue the subject, as the devs will either give you what you want or squash any such hope.

Reply #64 Top

And actually you did miss my latter point. I get that you want a science experiment with controlled factors. Good for you. Since it hasn't happened, what you need are people who can make intelligent observations (see, my latter post wasn't about the player) concerning the turn of events.

Besides, without replays, even I can say I beat Aquia, whether it be true or not, and there's little room for refutation.

Reply #65 Top

It is not flawed...superior players can lose because they have an awful start (or an awful team) and inferior players can win because they have a fantastic start (or a strong team)...great strategists have lost to inferior commanders because of terrain, numerical inferiority, economics, or just bad luck...the principle behind why a great general like Lee or Hannibal can lose and the reason why a tier 1 pro can lose to a tier 2 pro is no different...

Reply #66 Top

Quoting Seleuceia, reply 65
It is not flawed...superior players can lose because they have an awful start (or an awful team) and inferior players can win because they have a fantastic start (or a strong team)...great strategists have lost to inferior commanders because of terrain, numerical inferiority, economics, or just bad luck...the principle behind why a great general like Lee or Hannibal can lose and the reason why a tier 1 pro can lose to a tier 2 pro is no different...

 

Alright but that is what I was saying the whole time. I thought you were disagreeing with me.

Reply #67 Top

Quoting MayallCommunion, reply 66



Quoting Seleuceia,
reply 65
It is not flawed...superior players can lose because they have an awful start (or an awful team) and inferior players can win because they have a fantastic start (or a strong team)...great strategists have lost to inferior commanders because of terrain, numerical inferiority, economics, or just bad luck...the principle behind why a great general like Lee or Hannibal can lose and the reason why a tier 1 pro can lose to a tier 2 pro is no different...


 

Alright but that is what I was saying the whole time. I thought you were disagreeing with me.

 

He WAS disagreeing with you, from what I can tell.

 

Because you're saying this is a bad thing, and he's saying it's acceptable.

Reply #68 Top

Quoting KrataLightblade, reply 67

Quoting MayallCommunion, reply 66


Quoting Seleuceia,
reply 65
It is not flawed...superior players can lose because they have an awful start (or an awful team) and inferior players can win because they have a fantastic start (or a strong team)...great strategists have lost to inferior commanders because of terrain, numerical inferiority, economics, or just bad luck...the principle behind why a great general like Lee or Hannibal can lose and the reason why a tier 1 pro can lose to a tier 2 pro is no different...


 

Alright but that is what I was saying the whole time. I thought you were disagreeing with me.


 

He WAS disagreeing with you, from what I can tell.

 

Because you're saying this is a bad thing, and he's saying it's acceptable.

 

But thats wrong... Because this is a video game and not real life. This is not acceptable in any competitive game because a person should not lose because of a map imbalance.

Reply #69 Top

Quoting MayallCommunion, reply 68
This is not acceptable in any competitive game because a person should not lose because of a map imbalance.

 

In all honesty, I enjoy many aspects of the imbalance. I like not knowing what I'm going to find, whether it sucks for me or not, as it makes the game INTERESTING. That all being said I'm not a big fan of 'symmetrical maps with equal resources go go go' as I find the boring ... sure it would be nice to have a home planet and attached roid that are all equal for all players but outside of that ... screwed or otherwise I enjoy the imbalance in random maps (yes, even for multiplayer LAN with friends).

Reply #70 Top

Life isn't fair. Deal with it. A true pro should be able to adapt to a situation.

Reply #71 Top

Adaptation is the key to success.  Those who can adapt to changing circumstances are fundamentally better in so many ways than those who prefer perfectly symmetrical maps.  Make no mistake, i have no problem with some of the premades such as Gateway, but the symmetrical maps have nothing desirable to them.  Pros should base their skill on reaction time,  unorthodox tactics, and their ability to take advantage of the situation, not their premade strategies for beating others on a specific symmetrical map.

Reply #72 Top

adapt to this. your homeplanet is connected only to a magnetic cloud.

 

That magnetic cloud is attached to only another magnetic cloud.

That magnetic cloud is attached only to the pirate base.

 

 Your enemy got 3 deserts and 5 roids all with minimum militia.  and 2 plasma clouds with 3 crystal extractors each.

Reply #73 Top

I've played sins at the highest skill level, back when you could have 100% mirrored maps (There used to be resource setting).  And when you got a match vs same race, I tell you, the game was just not fun.  Imagine trading with an enemy on Close Encounters where you both have identical fleets, the guy who wins the game is the one who can retreat his assailants the second he detects they are being targeted.  So the guy who can retreat more damaged assailants to repair bay in adjacent gravwell wins the game.  There is nothing more to it, cause your income is identical. 

At certain skill level this game is just no longer fun.  I've had matches where bot sides had fleets of flak, carriers with bombers & fighters, and HC.  You know how those fights go? Your HC focuses his HC, while his HC focuses your HC, simply cause if you focus anything else you lose the fight.  When you notice your HC is getting hit, you start to retreat it.  He notices you retreating he undocks his bombers... that's right, you have to keep your bombers docked otherwise his fighters will kill them.  You notice him undocking his bombers, you launch your fighters... that's right you have to dock your fighters too because otherwise flak will kill them.  Now you try to snipe his bombers while he is sniping your HC.  He won't launch his fighters of course. He needs to keep those for when you launch your bombers to snipe his HC... 

Now imagine half an hour of these shenanigans.  One person will win eventually.  Probably the guy who got an extra roid before your two fleets met.  If not, then the guy who got the population upgrade tech for his terran. Or maybe the guy who managed to bring an even fleet but one extra cap.  Or some other very small thing that over the course of a half hour can snowball.

I don't enjoy playing a game so seriously, and I don't do it anymore.  It's just too nerve wrecking and requires too much attention to details, and not enough enjoyment.

Reply #74 Top

People adapting is not an excuse for imbalance. You can 'adapt' all you want it still does not change the fact that you are at a disadvantage.

 

@Astax: Mirror matches are not supposed to be fun. Have you ever played starcraft and gone PvP(protoss). Even with changed environments that does not change mirror matches.

 

Quoting Arbiterhark, reply 70
Life isn't fair. Deal with it. A true pro should be able to adapt to a situation.

 

Video games are not life. Your point is invalid. Deal with it.

Reply #75 Top

Quoting MayallCommunion, reply 74
You can 'adapt' all you want it still does not change the fact that you are at a disadvantage.

 

As I stated before, the dis-advantage or advantage and uneven maps 90% of the time I find to be INTERESTING instead of boring. I do not play this game for 'symmetrical' maps and as such seldom end up playing the pre-constructed maps. I get bored.

 

Quoting MayallCommunion, reply 74
Video games are not life. Your point is invalid. Deal with it.

You're point is not all encompassing, deal with it. Some of us (I would argue many of the people that play sins, perhaps even the majority) have no problem with the map imbalance as it adds a sense of adventure, gratitude, or direness to every new maps that we end up playing on against other humans, AI, or a mix of both.

 

Quoting Pbhead, reply 72
adapt to this. your homeplanet is connected only to a magnetic cloud.

 

That magnetic cloud is attached to only another magnetic cloud.

That magnetic cloud is attached only to the pirate base.

 

 Your enemy got 3 deserts and 5 roids all with minimum militia.  and 2 plasma clouds with 3 crystal extractors each.

That would really really suck PB, but that is not  the norm from my perspective and has only happened about five or six times in the 500+ games I've played on LAN and 40+ I've played on ICO.