kwm1800

Why 'competitive' and/or 'pro' scene do not exist in this game.

Why 'competitive' and/or 'pro' scene do not exist in this game.

Yes, maybe not fitting on this category, but I have to say what is right.

 

 

 

Unless people stop playing random maps and start playing pre-made maps, there isn't a single person who are deserved to be called as 'pro' in this game. Indeed there are people who are (very) good at this game, but none of them are, by definition, are pros.

 

 

Ask any 'pro' players outside of this game, or heck any semi-decent players from highly competitive games like Dota, HoN or any MOBA games and ask them whether 'random' has place in competitive scene. Ask FPS players such as CS 1.6, CSS and COD2/4 players.

 

 

 

There is a reason why chance-based heroes and items are seldom picked in MOBA games.

 

There is a reason why popular promods for COD series eliminated random deviation of the gun spread.

 

There is a reason why CS:GO is getting slammed due to gun recoil from CS players. 

 

The only meaningful benefit of randomly generated map is that it creates 'interesting' situations and you won't be ever get bored by playing maps. But 'interesting' is not equal to 'competitive'.

 

 

And it is not like that people got bored of pre-made maps. The fact is that bloody no one even tried to play these maps, saying 'the maps suck', 'not for pro'.

 

How the hell you know if you have not even tried such maps in the first place?

 

 

I stopped playing online 3 years ago, and recently Rebellion re-fired my interested in online gaming. Nothing has been changed. Even basic strategy like openings have not been created/refined thanks to randomness of the map we are playing.

 

 

The saddest part is that vast majority of people will miss some of the most interesting and well-made premade maps, such as...

 

Implosion

Twin Empires

Gateway

Entanglement

Blindside

Backstab

Razor's Edge

And other maps I forgot to mention or do not know.

 

Sometimes I try to host with these maps, and all I have gotten are insults and whines. For 3 years I see nothing is changed...... We should stop using the word 'pro' for this game, since it is such harsh insults and embarrassing self-claiming for real professionals from other games.

 

63,884 views 92 replies
Reply #26 Top

I know Sins is more like chess. I bring up that quote because it makes a valid point concerning games much like it (Sins included).

In poker, the odds of you getting any card is just as good as your opponent's. You get the same number of cards and are allowed the same moves in equal quantities. But here's where it gets good. With chess, it's all laid out before you. You may not know what your opponent has planned, but you certainly can see what he's doing and where he's come from. With poker, not only can you not be sure of what your opponent has waiting, but then there's the factors that can't be put into a video game or placed on a board, like bluffing! And that's often what real war is. Some of the greatest moves in military history can not be reproduced in Sins, Starcraft, or even the Total War series. Sometimes one needs games built around utter deception to truly test their hand.

Of course, a well-rounded experience is possibly the best. So go play some team-based paintball too.

Reply #27 Top

MMmmmmm team based paintball..... :inlove:

 

Now your singing my tune!

 

 

I like the chess feel that is Sins. 

Reply #28 Top

Quoting SivCorp, reply 27
I like the chess feel that is Sins.

Me too, but even that doesn't really touch on the OP, so I'm just letting the currents take me.

Reply #29 Top

no no no-- you cannot and will not convince me sins is a hard game by showing me some Asians and some dude in a suit-uttering jiba jaba about life and the human condition-dear god-Iam where iam -money wise-hihi-cos i worked hard-i love sins cos i play it alot and i learnt to win in our crazy aoe,sc and sin lans. Theres no high intellectual sins game. It is all fun, colonization, build orders, research and counters.. its your own inability to think that makes it hard.   :D

 

Don't worry i forgive you for having to deal with high learning curves. It very understandable to your reactions. 

Reply #30 Top

Poor RiddleKing & Sareth.....as we all know the real thinking man's game is Rock-Paper-Scissors-Lizard-Spock. :D

Reply #31 Top

I'm afraid that once preset maps are being used only one or two strategies will be viable, which is horrible since this game has already little versatility.

Besides if you want to do a fair 1v1 game vs another pro player why not just play on razor's edge?

Reply #32 Top

I doupt that. expecially if balancing continues after release.

 

And. razors edge has planets. therefor, resource rock counts, artifacts, militia, and planet bonuses may not be even.

Reply #33 Top

When things fail-- play with the map 'storm front' then you will know the truth about your game-style. 

Reply #35 Top

His mojo was stolen by this:

Reply #36 Top

what's most funny about Sinperium's post is that the new 'grandmaster' wins by doing a ridiculous number of very simple tasks very very quickly.... which brings us back to starcraft.

I think both map preferences have benefits and would hope that both would be standard play. However, the broken symmetry on existing pre-made maps is apparently enough of a deal breaker for the online community. I'm always up for more options, so I would vote for more options and then let the chips fall where the may involving the online 'standard'

Reply #37 Top

There are some real anaolgies there to how some "Pros" play as well.

Reply #38 Top

Quoting Sinperium, reply 37
There are some real anaolgies there to how some "Pros" play as well.

 

Nantucket situation for sure!

Reply #39 Top

Quoting RiddleKing, reply 29
no no no-- you cannot and will not convince me sins is a hard game by showing me some Asians and some dude in a suit-uttering jiba jaba about life and the human condition-dear god-Iam where iam -money wise-hihi-cos i worked hard-i love sins cos i play it alot and i learnt to win in our crazy aoe,sc and sin lans. Theres no high intellectual sins game. It is all fun, colonization, build orders, research and counters.. its your own inability to think that makes it hard.  

 

Don't worry i forgive you for having to deal with high learning curves. It very understandable to your reactions. 

Not seeing a high intellectual sins game is really only attributed to the quoted individual above.  Sins is all about screwing with other people and forcing their hand, that is if you have skill enough to do so.  Riddle king can baselessly declare that others are at fault when in his own writing he shows his extreme creative limitations.  He will no doubt tag along on my posts like a pimple on my ass.  Just remember that he has delegated himself to this position of his own free choice. 

Its fun dealing with lickspittle like riddle king.  Everyone should have their own forum sidekick.

 

Poor RiddleKing & Sareth.....as we all know the real thinking man's game is Rock-Paper-Scissors-Lizard-Spock.

My paper disproves spock

Reply #40 Top

Sareth you cannot convince me sins is a high intellectual game by talking to me about creative writing. Your failed attempts to convince me with ideologies that don't mix is a show sign of your style. If you want to convince everyone that sins is a high intellectual game to justify the time you spend playing instead of studying, working or looking for work or better work then there's no need for such a silly venture. Just accept it is a game that some people learn naturally faster and find it lots of fun and those who struggle and take longer.

Just because they struggle to figure out the in and outs of this game doesn't mean its a high intellectual game. I think the limiting factor here is your brain being unable to accept the fact some people just learn games faster than others and find it easy.

Reply #41 Top

I need no justification for how I spend my time, I take responsibility for everything I choose in my life, that is how I am.  I don't allow any sort of delusion to come into my life and I headhunt weakness and fear in others around me.  I keep my motives pure and my focus sharp.  I play sins because I enjoy it, and I especially enjoy playing the other intelligent players who are on ICO (this is where the "high intellectual part comes in").  Also, your creative limitation has nothing to do with your writing.  I am talking about the thought process behind the writing, and how I view that to be limited. 

I am not confusing the game's learning curve, with "high strategy".   I have no confusion about learning curves.  The discussion is actually centered upon what occurs after you have learned the game.  Are you able to take it to a higher level(and sins is a game that you can)?  This ability translates to all things in life.  It is the "barrier of mediocrity" that separates people in society.  Sins provides an easy way for those who normally wouldn't ever penetrate this barrier to learn how to overcome it.  This takes constant practice, and losing the right sort of thinking for even a short while can really set you back a long ways towards achieving your goals.  

There are many other games that resonate with people in this fashion, sins is resonates well with me because it has several advantages over many other games i've played.

I'm not trying to convince you of anything, as you are one of those hard minded people that can never be convinced.  Ever wonder why I posted threads in the past the way I did? Because my goal was to determine which people in the community were just like you and do so for all the players on these forums so that new players could retain proper perspective.  I don't care If I come off as looking bad as well in the process (an inevitability of negative association).  The point is that the threads give people a map to the existing bias so they can better help the developers by avoiding all the crap.  Also, If I keep the negative focus of those few bad eggs then others with good ideas will have relative safety to voice their ideas.  This is how you maintain a breeding ground of innovation, to keep the crop strong so that the developers can harvest it.

Reply #42 Top

RiddleKing - noun: 1) a troll on the SoaSE forums that is not to be taken seriously under any circumstances  2) a source of entertainment that is to be enjoyed, not trifled with

Reply #43 Top

Quoting Seleuceia, reply 42
RiddleKing - noun: 1) a troll on the SoaSE forums that is not to be taken seriously under any circumstances  2) a source of entertainment that is to be enjoyed, not trifled with

 

Sareth that was too much much for me to read but i can assure you i will later during the day. As for Seleuceia well we go way back and I'm shocked  :D  you can be so observant.

Reply #44 Top

The premade maps bore because they are not LARGE enough, the only "map" I like to play and fits my play style is the huge multi star map with over 150 planets. I like long games with epic space so we can all build up then have wars worthy of the big screen.

The only premade map I like is whirlwind since there is enough space to make a large empire and fortify it, while having boarders close enough for interesting "mental dialogue."

Reply #45 Top

Clearly there are a number of mechanics that need to be worked out, however

it certainly cannot  adequately be described as matter of symmetry. While SoaSE is an RTS, it

is more importantly a 4X. As such game length and greater number of base game elements (unit roles, buildings, research...etc) is a major detractor both in popularity in the community. This makes as you describe am accurate

and fair rating systems more difficult where a DoTA match could last 20-40 min or SC match rarely going more than 2 hrs

Obviously this isn't all but my main point is every game has its own personality, knowing your preferences can help from ruining your expectations.

 

Also I'm a long time chess player, and there is an enormous gap between Chess (if you want to call it a TBS) and SC or SoaSE and not just because they are RTS. BTW Fischer realized randomness was a necessary element needed to continue competitive chess and that is how chess960 came out. If perhaps Deep Blue had faced Kasparov progressively in chess960, Kasparov would have been kicking it's ass to this day since the book of openings would be much larger.

 

I think personally that as human computer interfaces evolve the 4X gaming community will grow as the macro-management heavy SoaSE can be more seemlessly integrated with RTS like SC where quick micro is valued. In the meanwhile there is important research still being done in RTS AI and design.

 

Reply #46 Top

I'd just like to note something. 

 

There are different types, and levels of "pro." Someone who plays on a single Starcraft map and knows all the ins and outs of that map is a pro on that map. Someone who develops an effective strategy for playing on randomly created maps  is a pro as well. And the person who plays solely on that one map may beat that person with the strategy for random maps.

 

But there are more maps than that one map. So the person with the strategy for random maps will have an advantage on any one of those other maps. So he can be pro as well on any of these other maps, when compared to the people skilled on one map only. Both of these different people are "pros", but different types of pros.

 

IMHO, the one who developed the strategy for random maps is more skilled in my opinion, simply because he/she is more adaptable, and can put up a good fight regardless. But that's just my opinion.

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Reply #47 Top

and oddski gets a +1 karma

Reply #48 Top

Quoting sareth01, reply 7
actually having a random element adds something to professional play.  Being able to adapt and overcome to situations that occur at the start is a way to ensure that there are more then one paths to victory, and makes for more exciting gameplay overall. 

This forces good TEAMWORK to overcome the opponents.  Some games are frakked at the beginning, its true.  Yet at the same time, watching players overcome adversity is every bit a "professional" talent.  Whether that adversity is inherent in a map design or not.

I would say that professionals who play on random maps allow for a greater risk of losing, a greater risk of their pride being hurt.  I would say this breeds the kind of professional a person wants to see in a game.

Why? because these professionals become able to use teamwork to overcome their positional start.

Its much like the differences between American football and football.

In american football the team is designed to ensure that one guy gets the ball and runs it down the field.  One hero and everyone else supports that hero. 

In football everyone must be strong, everyone must think together, and everyone must play as a team and adapt to situations as they occur (in American football you get rest breaks...lol). Everyone gets the ball in football. 

In American football you need genetic freaks to play, in football almost anyone with enough dedication and a certain level of natural skill can hope to play professionally.

Its no small wonder why football is the world sport, while American football is a national sport.

There are many games that are played by "pros" that don't allow for complex levels of teamwork.  I enjoy sins because it allows me to sacrifice my homeworld to do far more damage to the opposing team (much like chess). 

 

 

My god this post is wrong in so many ways. Being random forces you to adapt to a situation where you were put into a worse one then your opponent. Which being weighed even with skill you are still behind. Because if he has +25% ore/crystal extractor. It does not matter if you are skilled or not he is still ahead of you. There is no adapting to that.

 

This does not force good team work, it forces you to work against an unfair advantage because the enemy got bill gates as their eco. Professionals should not play on random maps. And don't get me started on that analogy Serath <_<...

 

But I DO understand what you are saying about having randomness as a way to uh make it exciting

 

Quoting OddskiBoddski, reply 46
I'd just like to note something. 

 

There are different types, and levels of "pro." Someone who plays on a single Starcraft map and knows all the ins and outs of that map is a pro on that map. Someone who develops an effective strategy for playing on randomly created maps  is a pro as well. And the person who plays solely on that one map may beat that person with the strategy for random maps.

 

But there are more maps than that one map. So the person with the strategy for random maps will have an advantage on any one of those other maps. So he can be pro as well on any of these other maps, when compared to the people skilled on one map only. Both of these different people are "pros", but different types of pros.

 

IMHO, the one who developed the strategy for random maps is more skilled in my opinion, simply because he/she is more adaptable, and can put up a good fight regardless. But that's just my opinion.

Correction, their are two kinds of pro's competitive pro's which are ones that support balanced maps. And regular pro's. 

Reply #49 Top

Find me a country featuring radial symmetry where conflicting forces are required to start on the exact opposite ends.

Reply #50 Top

Quoting Draakjacht, reply 49
Find me a country featuring radial symmetry where conflicting forces are required to start on the exact opposite ends.

 

Thats a country, this is a video game. At least if that was referred to me.