NAT Facilitator

Title says it all.... anytime I try to connect to a custom/pantheon game it always says "Cannot connect to a NAT facilitator. Please try again later." Any help??

3,418 views 8 replies
Reply #1 Top

I got something like NAT failed or similar occasionaly. Very rare though.

no idea why?

Rebooted router and didn't happen again.

 

Probably hamsters?

I read somewhere someone posted that Demigod uses ports 6000-6200?? maybe that has something to do with it?

Reply #2 Top

If you are getting the error 100% of the time, then its a firewall issue on your side that's blocking your connections (eg you can't communicate with the servers on the ports you need to).  This can also happen if there is a problem with the Stardock servers.  But if that's the case, I can guarantee you'll see other posts on the forums indicating that an outage is going on.  Odds are that's not your problem.

Reply #3 Top

why do we need stardock servers when the game goes into player to player connections?

 

If we need them, why dont they host the games?

Reply #4 Top

NAT (Network Address Translation) is what your router does to route IP packets from the outside world ('internet') to your local (LAN-side) network, and visa versa.  Basically, it changes the IP address in the IP packet headers.  Routers generally run some-unix-distribution-or-other as their Operating System and often have BUGs in their network stack.  So it sounds like you ran into a software BUG in your router firmware which will require a reboot to correct.

HTH

(edit: sorry, this was actually a response to the first reply in this thread which I'd thought was the OP)

Reply #5 Top

Quoting athelasloraiel, reply 3
why do we need stardock servers when the game goes into player to player connections?

The SD servers handle the lobbies and stat tracking. 

Reply #7 Top

Also can be caused by people deliberately causing it to avoid a loss stat.

Reply #8 Top

Quoting pacov, reply 5

Quoting athelasloraiel, reply 3why do we need stardock servers when the game goes into player to player connections?

The SD servers handle the lobbies and stat tracking. 

 

I wish they would then handle the game match fully and all of us to connect to them like clients.