myfist0 myfist0

[SotC] Universal Race Relations

[SotC] Universal Race Relations

[help me out]

http://sins-of-the-creator.weebly.com/races.html

 

I figured out how to add as many races as I want to my m0d and only load the assets when the stackable race is applied.

Help me out with who should be allies and enemies with who please. You can click the link to that races table and copy the table to the post or any quick notes are also good. 

 

 

8472
Advent
Amarr Empire
Ancients
Argon Federation
Asgard
Beast
Borg
Boron Kingdom
Caldari State
Cardassian
Centauri Republic
Colonial
Cylon
Dalek
Dominion
Earth Alliance
Galactic Empire
GTA
Gallente Federation
Goa'uld
Hiigaran
Khaak
Klingon  Empire
Kushan
Minbari Federation
Minmatar Republic
Narn Regime
Paranid Empire
Rebel Alliance
Romulan
Shadows
Shivan
Sivtherium Corp
Somtaaw
Split Dynasty
Starfleet
System Alliance
Taiidan

Tau'ri
TEC
Teladi
Vasari
Vasudan
Vaygr
Vorlon Empire
Wraith
Xenon

 

 


SoundMusic.sounddata for the Main M0d
musicThemeData for the Main M0d
SoundMusic.sounddata for the Add-ons
musicThemeData for the Add-ons

 

Add Races Change Log txt updated 8/26/11

 

Diplomacy_1.32_fixed_Particle Folder.7z

Reduced Mine Meshes by SivCorp

Blank Mesh Collection

Diplomats

purdyaw
noing
GoaFan
CPT_Rhino 
SpardaSon21 

[Leaked] Diplomatic Cables

 

Freespace Teamleader     

Gurkos Sounds

468,450 views 181 replies
Reply #51 Top

if ur going to do requiem or soge be sure to choose ONE over tyhe other as their models are pretty different in size

Reply #52 Top

@ Sparda: It will be a while before I need to start asking for assets. Importing and testing what I already have will take quite a while. I am currently going through almost 1000 music files so I can have different music and not get bored while testing.

@ noing: This is a non issue for modellers.  ;P

Reply #53 Top
Well i am neither a modeller or a modder i was just giving my honest opinion :P
Reply #54 Top

Wow myfist0.... just WOW!

 

Need any help on this?  I can do models and graphics if needed. 

Reply #55 Top

Quoting noing, reply 51
if ur going to do requiem or soge be sure to choose ONE over tyhe other as their models are pretty different in size

The models for a handful of the ships are the same models however; it's all about resize. ;)

Reply #56 Top

Quoting SivCorp, reply 54
Wow myfist0.... just WOW!

Need any help on this?  I can do models and graphics if needed. 

OMG YES  :thumbsup:

Yur an awesome modeller and I would love to have you on the team.

 Pick anything you like to work on and "Make it so Number 1":grin:  If you have custom models we can make up a new race for them.

X3 and EVE models I will be importing, already have a few.

Check out our new Game logo at http://sins-of-the-creator.weebly.com/ 
The name of the m0d is poking a little fun at the DEVs }:)  

Reply #57 Top
So i was cjecking the alliances page on weebly and was looking at their hates and dislikes...... Anyway i noticed the tauri were in the dislike -1 should the goauld hate them?? Like extremely hate them
Reply #58 Top

Quoting myfist0, reply 49
Adding all the races I have to 0 out all the changes to the relationships that were suggested but I will keep a copy of all the suggestion posts and update all the race pages once all the race links are in each page.

Have to keep up.

Every time I add a race I need to make a new template with all the links so I will update the requested changes soon.

Reply #59 Top

Here is a basic layout of the one of the race pages. Image is the link.

I never got into watching SG so I really need help with relations.

Goa'uld Tau'ri

 

 

EDIT:

Went through the posts and collected the Diplomatic Cables and here is my deductions so far

Vasari -Klingon 0
Amarr - Advent +1 or +2
Colonials - Hiigarans +1 or +2
Argon - Colonials +1 or +2
Hiigarans - Vaygr -2
Narns - Centauri -2
EA - Tau'ri +2
Tau'ri - Starfleet 0
Tau'ri - Asgard +2
Tau'ri - Goa'uld -2
Tau'ri - Wraith -2 
Asgard - Wraith -2
Asgard - Goa'uld -2
Khaak and Xenon - -2 All
Daleks and Borg - -2 All

 

Reply #60 Top

I've got a friend who is into the SG stuff.... looks good!

 

So what is the plan for gathering the components for this mod?  Are we going to combine many of the already existing mods (with credits of course) or just use the assets of them?  And HOLY CRAP the balance issues!  This is going to be one fun project, if we all can pull it off...

What races do you think we will need new ships built for?  This is a large scale project, so an organized approach will help my sanity

 

Nice logo, btw... but it needs an image association.... like the rebellion fist has.  I may work with that first, just to get back into the groove.

After that, I will research the other races, because I likewise don't recognize all of them.

 

 

And as far as my own race.... I have drawn out a race for myself and built a few of the ships, but haven't got much farther than that.  We could make a race that is a human deviation of the Advent, with sexy, shiny ships.

 

 

 

 

EDIT:  You may want to contact some of the other mod teams, and get some collaboration going too.

Reply #61 Top

I would start with models we know are not available. I have not seen Homeworld models anywhere but I have not looked for them yet. People are sharing some on the net, we just have to look before we bother from scratch. Like I said, it will be a while before I need models because I am tearing apart the main game to use as little assets as possible without any add-ons enabled. Making templates for the different races UI and icon sets. Tons of music and sounds I a collected need to be sorted and renamed. You can start asking for permissions if you like as you are the projects lead modeller. Once you get a model done in 3ds I can hardpoint it and get it in-game if you like.

  1. Dalek
  2. Homeworld 

For balace I think that Vasari now are the OP and Advent is weakest so I thought I would try to balance with TEC. With Amarr though, they use high poly models so we cant use that many so one Abbadon should kill 3 TEC caps and the Abbadon uses more fleet supply so the AI cant overbuild.

I am open to image association suggestions. I was trying to think of a good 1 that fits the name but am drawing a blank.

 

EDIT: think of a name for your race so I can start adding the links to the templates. Or any other race we need. I already have a sister race for advent started called BEntuzi.

Reply #62 Top

Very good then.

 

I will let you tear into the game and remove all the components that you can.  I will look into using other mods assets and gathering model files together. 

Will you be making all the icon, research and UI assets?  I could possibly help on that front as well.

 

And I agree with the balance build.  However, we will need to see what rebellion will bring.  I am assuming we will be making this for the rebellion expansion? 

 

Reply #63 Top

If we set the relationships up in a spreadsheet, I could write some code that would generate the relationships lines that could then be merged back into the original player file easy peasy. Would make tweaking starting relationships easy too.

Basically your base Player[Race].entity template file would have raceRelationsModCount set to 0 then run a script and generate the actual GameInfo file using your spreadsheet and templated player entity file.

I'm also considering converting my mod over to your Sins of the Creator format once your ready.

 

Also, Even if a mods not completely balanced against TEC you could ally yourself if the opposing race is too Strong or lock multiple teams against you if the opposing races are too weak (ala Borg).

Reply #64 Top

If you want to help with icons would be great. Just dont use the stock sheet as I am making a new UI template for them.

I like to use render shots to make them. es should be easily moved to rebellioon

 

Edit @Zombies

I missed that about the spread sheet generator. That sounds awesome  :grin: :grin: :grin: :grin:

Reply #65 Top

Quoting myfist0, reply 61

EDIT: think of a name for your race so I can start adding the links to the templates. Or any other race we need. I already have a sister race for advent started called BEntuzi.

 

I was thinking of a human race that was all about elegance and style... And money.  Basically TEC but with synergy in abilities and disables like Vasari, coupled with the graceful look of the Advent.  I'll have to upload my sketches to start with.... but that can wait for now.

The Sivtherium Corporation.  aka - SivCorp! ;)

 

It is actually the race that I was going to be forming in the DS lore.  Right now it is just the Sivtherium Sect, but it would transform into a collection of TEC and Advent.  So there is the name... Sivtherium Corporation or SivCorp for short.

Reply #66 Top

You had to pick a name thats to big for the weebly  ;P

 

0r

 

Reply #67 Top

OK I looked at the Klingon page:

 

1) Klingons HATE Romulans, should be -2 not -1

2) Cardassians also have a longstanding fued with Klingons, at least -1

3) I think the Klingons would actually be neutral to the Vayger, both warlike species and conquerors.

4) I think they would be neutral to the TEC because I think they would respect the fact that they could build a defensive force from scratch and repel an invader, even if they are normally a bunch of sissy traders.

Reply #68 Top

Quoting myfist0, reply 66
You had to pick a name thats to big for the weebly 
 

 

Yeah, that figures... :P

 

 

EDIT:  After looking over the available mods that are implemented for Sins, It looks like there may not be too much modeling needed for the bulk of the races.  Star Wars is covered, Star Trek is covered, and some of the Battlestar universe is covered.  


The only problems I foresee are filling all the ship roles and BUILDINGS!  Will we need to build different buildings for every race?  I'm fine with that, and it probably should be done.... but dam that's going to be some work.

 

EDIT2:  Another thought.... The races that are being added, will there be enough assets to complete them? Or should some of them be combined (if they are allies within their worlds) to make the mods?  Just brainstorming on the HUGE scope of this project, and how to make the most of it.

Reply #69 Top

Here is some of the Universes that will be in the mod.....

 

 

All are vectored, so I can make them into whatever you want, myfist0 ;)

Reply #70 Top
I suppose this defeats the object of my mod. @myfisto, have you managed anything with the X3 ships or not? @Sivcorp, A lot of the other races need "fleshing out", apart from all from SOA2, SOGE, Requiem. I could go into further details if you wish as I've been ripping other assets out of other mods for 5 months now.
Reply #71 Top

@Siv: And I thought I knew about graphics. WTH is vectored? Great start though.

The EVE and X3 icons I cant see using unless you have a suggestion. Maybe on somewhere on the start screen? I was using the companies logo in the top right of the races web page just to show user unfamiliar with the race where they are from and it links to the companies website.

We can start with making a new Logo_Diplomacy.tga (Diplomacy\Textures) for each race that will load a new logo for each race depending on the top most race add-on. All can have  their own look and texture or a standard look for all, I'm open.

  I like this texture from eve Caldari 

Just above the race relations I started adding the PlayerLogos that we can switch out for Logo_Diplomacy.tga.  I already did the Trek ones for SOA

 

 

 

We also need an icon set in grey white 

Textures\RaceLogos.tga

White is the team colour and dark is a shadow effect on the team colour.

ReferenceFiles\SoaSE_DIP_1.32\Window\
PlayerPhase.playerThemes

Picture
textureName "RaceLogos.tga"
startTopLeft [1,0]
width 105
height 105

rowItemCount 14
horizontalStride 110
verticalStride 110
 

A separate 105x105 TGA for each for now till I have a template for each race.


@Theo: Dont give up. It will be a long long time before this is ready and no rules about the same mod by different people.

The X3 ships will come when they come. If you are in such a rush, learn how to import them with that tutorial I linked you to a while back.

 

Reply #72 Top
Myfisto, I thought if you did one, it would be easier to follow your instructions.
Reply #73 Top

Vectored Artwork is art made by math.  All the images posted can be resized to be the size a pen point, or a building. 

 

I'm working on a load screen now.... I will upload when it is mostly done.

 

EDIT:

 

 

thoughts on the direction?  good, bad, indifferent?

Reply #74 Top

o_O   :grin:

Where would yo use that in-game?  Do you want to cover the moving background system at the game start?
or the game loading screen?

 

Edit: Siv, do use Photoshop or Gimp? Can you do that vector thing for "SotC" & Sins of the Creator" in Avquest Font. I am going to make a team account for the thread and we need an avatar to share. Also will be used on the team email at

[email protected]

Thats our email login to aDrive as well 

Edit2: The Avquest font will be the main load but every add-on can have there own font so your SotC title will be used for the Star Trek races UI