[Mod] No Spirit Citadel Rush
What's the point of the mod?
The purpose of this mod is to remove an oaks ability to use a "spirit rush" to kill a citadel without nerfing a minion oak in any other way (eg all other structures, creeps, and demigods still take the same level of dmg as normal). A spirit rush is essentially a somewhat low level oak (lv 6-8) sending spirits at the inner arrow towers on cataract and then spamming spirits at the citadel. Generally speaking, a spirit rush can only be countered in part - and only if the dg(s) defending possess some sort of aoe. This mod is generally unnecessary as the majority of players know how to perform a citadel rush do not do so, but with the mod enabled, it is completely impossible to do so.
Why make a mod?
There has been a long standing balance issue with a minion oak (MO) that enabled a MO at a low level to destroy the enemy citadel regardless of their teams' performance, etc (eg in a 3v3, the team with the oak on it could be down 10+ kills and an oak could still take out the citadel solo, from a distance. We've seen previous nerfs to erebus via the horn of battle to end this behavior, but no nerf was given to oak.
What are the specifics of the nerf?
The nerf only impacts oak's spirits that are attacking the citadel. This has 0 impact on other dgs or the oak's spirits on anything OTHER THAN the citadel. Oak's spirits are still able to attack the citadel, but the possibility of soloing the citadel with spirits has been completely removed. Any spirit attacking the citadel will do 10% of its current level of damage and will receive 500 damage per hit. This means that each will be able to hit the citadel 2 times and then will die. In some circumstances (based on item selection), each spirit will be able to hit the citadel 3 times.
How do I use the mod?
Download the mod and run the installer. Then, use the Demigod Mod manager to enable the mod. Be aware that players will not be able to join your game unless they have the mod installed.
Where can I download the mod?
http://www.box.net/shared/5g7froi4io
Revision history
v1.01
Corrected the menu display for the in game mod manager
v1.0
- Spirit Damage reduced to 10% output when attacking the citadel
- Spirits take 500 dmg per hit on the citadel