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Black Sun: Salvation (Available for viewing)

Black Sun: Salvation (Available for viewing)

This is what I've been working on. View in Original at fullscreen for best effect.

BLACK SUN: SALVATION

(Direct link - http://www.youtube.com/watch?v=wSucsRDKvuU )

 

(Old episode 0 - http://www.youtube.com/watch?v=o0ZmMkdB5eM )

 

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 This project is intended to be used as a medium for recording the Black Sun Episodic videos. Episode 1 is likely to be the last of the episodes, with 0 being the first. The gameplay-related aspects of the project are barebones and only to facilitate the production of video media. The game is too limited for my designs elsewhere.

The project will not be released as a mod. However, SFX work is released as a part of the Black Sun SFX pack. When Episode 1 is finished, the Episode 1 variant of the pack will be available. This SFX pack does not function stand-alone, it is intended to assist developers in fleshing out their projects.

I do not take requests or commission offers.

123,504 views 161 replies
Reply #26 Top

While I pretend to do something useful but avoid all opportunities of being productive, here's some info about the Undead to read about. Again, mostly old writing, but perhaps will give you an idea of what those glowy pointy ships are all about.

 

The One Faith


Betrayed by his brother Gull, Guola was once a powerful Kyru elder who served in the council. As part of a greater plot, Gull secretly dealt with individuals who conspired against Ascherzon after knowledge of his obtaining an alien artifact known as the Shard of Absolution, and later on as the Blade of Azkazar.

Guola was not a well-known, or well-respected council member. He was one of many that were overshadowed by the looming darkness brought on by Zunn`Loadun's prophecy and startling intentions to correct it. Ascherzon and others directly opposed this act, while members such as Guola abstained or remained neutral in their stance, either unable to conceive of an action or too overwhelmed by the circumstances.

In any case, little was known about Guola, other then that he was supposedly Gull's brother. The exact nature of his death was unknown, but it left a vast region of ley energy, energy released by his death, in a distant corner of the Abyss. For aeons the energy remained dormant, but something would stir within its depths.

Once the Kyru collapsed into civil war incited by Mal`Ash, and used the Soulshards he had conveniently littered about the capitol city, the vast powers released by these warring scholars would be amplified through the artifacts they wielded as weapons and projected across the Abyss. This energy reacted with the dormant energy of Guola's remains. Twisting it, changing it. Fueled by emotion, the confused and maddened Kyru brought themselves to their knees and it wasn't long before their entire race was obliterated in the conflict. Using Soulshards to conjure mystical armies of beasts and demons, the Kyru fought enormous battles across the Abyss. By creating life, and destroying it, time and time again, they released the energy of life across the Abyss. For a people once so calm and conserved, they were truly fearsome warriors and tyrants.

Guola as we know it today was born by this energy. Changed in ways that the surviving Kyru couldn't understand, the energy formed a massive nebulae in the backdrop of their dying war. For a tremendous amount of time, even after the birth of Creation itself, the nebulae simply grew. It was known as the Great Undying, because it, at least at the time, seemed to draw strength from nothing. At the birth of Creation's dawn, the Great Undying was already a far more vast entity than the material plane later to become the focus of the survivor's efforts.

In truth, the Great Undying had been born almost exclusively out of the Kyru's own emotions. It was created at a time of absolute strife and personal gratification. Although it lacked the sense to be called a true intelligence, Guola had returned to life. He lacked a body or even a consciousness, but his energy was very much alive. The souls and life force released by the now long-gone Kyru Soulshard armies had been sucked into it by its growing influence. All those who died by particularly painful or hateful means, and there were many, were also absorbed. Kyru, and mortals, except for those killed by Mal`Ash.

Guola had yet to gain any sense of self, but it possessed vast memories. Memories of its past life and memories of those it had absorbed. With these memories came the wisdom of technology, science, and the elements of the Abyss.

The souls within the Great Undying were subjected to horrors beyond imagination. A literal real-life Hell. Consumed by their final moments for an eternity, they reflected complete and total madness. As Creation aged and the mortal races were born and waged their own wars, they further fueled the Great Undying. Perhaps even moreso, as Mortal minds were young and extremely easily to absorb. Guola's sentience was limited to simply the need to grow. And grow it did.


Then, there was a turning point. The First Generation of Undead awoke. The name Undead comes from the remaining Kyru who felt the return of Guola's presence to the Abyss, Ascherzon included. For a long time they had known of the Great Dying's existence but never felt threatened by it. Until now.

The Crusaders

Guola had been twisted by the powers of outside more than anyone would know. The constant conflicts and emotional outbursts of Kyru and mortal races alike fueled the Great Undying to awaken. The souls within it, tormented for countless ages, awoke as well.

Amongst the madness and the pain, there were three figures who stood out. Figures who held exceptionally powerful links to Guola. Perhaps they were Kyru, or perhaps they were Anahn. The most well-known was Jhaden, the Crimson Crusader. They weren't initially known as Crusaders, but the title came fairly quickly once the Undead awoke.

While Kyru civilization was destroyed there were a few who remained, called Wanderers, that still possessed Soulshards and the ability to fabricate armies. The Crusaders began hunting these individuals down, influenced by Guola's desire to grow. With the awakening of additional consciousnesses within its fold, Guola's mind quickly grew, like a child newly acquainted to the world around him. It was a learning process, twisted and demented. Guola quickly learned to hate the "living", those who lingered beyond its sensations, those with emotions yet unfettered. It sought out those it could immediately sense, the Kyru Wanderers, and threw its Crusaders and mass of demonic followers after them.

Although such numbers would seem laughable later on, the billions of Undead first-generation ships that appeared within the Great Dying were something to behold. At the time they were very small and weak, but they had established something necessary - Undead technology - and they started hunting down Wanderers.

Despite being relatively small and weak, these first-generation Undead ships had an advantage that no one else had. Immortality. The Undead were a chaotic and reckless war machine who gladly threw themselves at their enemies for a chance to incite pain and terror. If destroyed, they would return to the Great Undying and be reincarnated by their eternal link to Guola. It didn't matter how they were destroyed, they would always return. The energy used to fabricate their ships was nothing compared to the endless potential of the Great Undying, fueled by wars and emotions that still burned in Creation.

The greatest moment for Guola would be, however, the Anahn civil war. A four thousand year feast that fed the Great Undying with so many souls it burned with untold power and expanded with incredible rapidity. From the dying Anahn Guola learned the art of war in its purest, most primal form. The first-generation Undead fleet was cannibalized and gave rise to the true Undead force - the Second-generation fleet.

The Black Squadron

The second-generation fleet wasn't so much a single fleet as it was a composition of fleets. Innumerably large, this vast force quickly radiated outwards and gained control of a large portion of the Abyss. Undead holed up inside long-abandoned Kyru monuments and began attempting to plunder secrets yet unspoken of the God-race. With Guola still in a state of chaos, its mind was unable to properly access the memories it held. Sometimes they came to it in fleeting glimpses of knowledge - Undead Energy-metal, for example; other times it was almost prophetic visions, a result of its Kyru heritage. These visions came repeatedly and were felt within the entire Great Undying. The visions gave glimpse to a future of total death and decay, a world of eternal flame and everlasting madness. To the Undead, it was glorious.

So was born the One Faith. Guola chose its three Crusaders to be its eyes and ears and, to an extent, its generals as well. The Crusaders built a fleet of highly advanced warships, aptly named the Crusaders. While not every Crusader was manned by such a figure, they gave the impression that the Crusaders were anywhere and everywhere.

The creation of the Crusader superships was something that, unlike other Undead vessels, took time. Additionally, during this period, Guola was creating a Third-Generation super fleet, but it would not be ready for several thousand years.

While the Anahn war burned on, many fleets formed within the Undead ranks. Awakening Undead and newcomers alike were bound to the spiritual power of the demon machine. Every vessel housed a single occupant soul and a tiny portion of the fury of the Abyss. One fleet in particular became well-known amongst the Wanderers - The Black Squadron.

The Black Squadron was the largest and most powerful of all Undead fleets and was commanded by a select group of brilliant genius tyrant souls forced into service by Guola. Additionally, it held a large number of Priests, incredibly powerful prophetic figures that began to spread the word of the One Faith.

"Eternal circle,
Life through death,
Peace through purgatory,
Power through purity,
Meaning through faith."

Although there were many passages, each spoke the same story - The living must die if they were to reach eternal nirvana, or "heaven", and realize their true potential as entities of existence. Fighting was futile; the Undead couldn't die, and they would eventually win.

Fighting was something few races had the power to do. Before the rise of the Scitor, Undead fleets that penetrated Creation went without opposition. Upon the Scitor's rise, the Undead retracted for a time, occupied with events in the Abyss.

During this, the Undead received a huge boost of power. An emotion of pain so strong that Guola stirred in its restless sleep.

The Myrookk. An Anahn faction, countless lives killed in a single act. Their power was so great a boost that it instantly created a corrupted Anahn Undead fleet. Thirsty for revenge, the Myrookk hurled themselves back into creation and after the Anahn. The following battle served to fuel Guola even further.

At the end of the Battle of the Jordan, while the Anahn declared themselves victor and survivor, Guola was very much pleased with how events had turned out. Its fleets were stronger than ever, and the time had come to awaken the third-generation fleet.

Events elsewhere in Creation brought Guola's attention around, however. The Zegredark, a race it had been keeping an eye on, and their blasphemous creator, Ascherzon, were about to embark on a perilous quest. The time had come to pick these plants of their carefully-laden fruit, and seal the final chapter of history.

Faith Eternal

Undead Faith is unshakable. Eternally bound to the Great Undying, no matter how insane or how calculated a demon may be, his quest is selfless and without pause.

Undead primarily employ the Deimos element in their weapons; the crimson fire of destruction. Deimos produces an immense amount of radiation unique to its element, and even small space-born Deimos weapons can typically deal significant damage to planets or stars if not completely vaporize them. But Undead Deimos is not impure, it is amongst the most perfected techniques known to modern science. There are few defenses that can withstand the assault of any demon vessel for long.

Undead ships appear as though they made of liquid metal that is highly reflective, reflecting stars and nebula and things around them with crystal clarity that is then distorted by heat-like waves of psionic motion around them. Their armor pulses with bright red veins at random intervals, and they produce an aura of strange light around their frames. They are completely solid objects except for the largest of ships which have small commanding chambers for their demon masters should they have bodies.

They are comprised of a curious energy-metal element unlike anything Templar science has ever encountered, and the nature of which remains vastly misunderstood. They are massless except in motion, and their bodies can absorb an unlimited amount of heat (Deimos weapons are completely ineffective against them, as are traditional energy weapons), and highly resilient against elements such as Proteus. As strange as it may seem, they are mostly vulnerable to kinetic weapons, but it takes large-scale weaponry such as the Anahn to deal significant enough damage to harm them. Proteus interacts with their energy-metal and destabilizes it, but the larger the Undead ship and the more focused its psionic image, the more Proteus is needed to destabilize.

When damaged, Undead ships quickly regenerate their bodies. An Undead vessel that is even almost totally destroyed may yet regenerate to full capacity again, and within minutes. They have no critical systems such as power cores, ammunition, engines, or bridges except for their pointy bits. As long as their psionic image remains stable they have the potential to fully repair.

The most notable feature of demon vessel is their pointiness. All Undead ships bear a plethora of claws, talons, spikes, and jagged edges. These are not simply for show. They are almost always weapon platforms, and symmetrical rows of spikes may indicate the vessel's extremely powerful psi-drives that allow it to 'swim' through space. Such drives enable Undead warships to achieve speeds up to the speed of light without entering subspace, although they are readily capable of making very quick psionic-based jumps across any amount of distance. They are also immensely maneuverable - even many of the largest of Undead vessels can turn extremely quickly, as they are unbound by gravity or mass, only limited by their psionic potential which can become stressed across so large an influence when in a intense situation.

The other spikes typically focus Deimos weaponry. They appear as though motes of crimson fire originate at the base of the spike and collect to the front of the tip, becoming increasingly bright, to form an orb that then either emits a beam, a pulse, or lightning. These weapons are typically medium-ranged; Small 1-2km Undead artillery ships have an effective engagement range of about 300 million KM, while larger artillery have ranges exceeding interstellar lengths, though they typically do not engage at such long distances because they prefer close combat in the face of their enemy to provoke the strongest emotional responses.

Some Undead ships possess "Dread" elemental weaponry. These weapons are incredibly destructive and have the added attribute of saturating the vicinity with potent high-wavelength psionic energy that can be accessed by other demons or even Guola itself. Dread is tied to the elemental compounds making up the Great Undying itself as well as the Undead mental link.

Although most first and second-generation Undead ships are not a match for higher-end vessels of races such as the Zegredark or the Zelconian, the Undead have the advantage in numbers. Their fleets are enormously large, and they have many fleets. It is rare for all the fleets to engage one target, though. In the event an Undead ship is destroyed, the spirit returns to the Great Undying and its body can typically be rebuilt within a few minutes. When they want to, the Undead can relentlessly swarm a target until it is destroyed, even if it takes thousands of Undead vessels to kill a single enemy one; a trade the Undead gleefully accept.

The Undead's zeal can often be capitalized and used against them, but they seem to know this, and care little in any case.

Fourth-gen Undead

 

Fourth-gen Undead will be present in this conversion but I am not ready to talk about those yet.

 

I talk more in-depth about Undead mechanics and technology in Dev log 1 and will continue this topic in future videos.

Reply #27 Top

On some of the mechanics in this world,

 

Building worlds. Building the concepts and mechanics behind them to make them believable, to make them unique, to bring life to them.

I have spent my entire life building this particular world. It is tenatively called the Lour Saga. The novel itself is Throne of Armageddon, the first of a trilogy. This trilogy barely scrapes the surface of the world, though. I am 23 years old. I mean it when I say I have spent my entire life building it.

Let's just jump right into the subject.




When I was writing and building this world I did my absolute best to restrict myself from reading other science fiction or fantasy. I wanted to avoid perverting my imagination with other people's works. Despite this, there still ended up being some similarities between certain races I built and certain races from other universes. The similarities aren't wholly tangible, but they exist enough to bother me. I guess that's the perfectionist speaking, anyways. Despite this, I think there are things in this world that most people will find unexpected.

When I was writing I told myself to never restrict my thinking to Humanity's perspective of modern science. I always felt that most writers limit their worlds too much. When I set out to build my worlds, I told myself that as long as I can provide believable reasoning behind the mechanics of the world, anything is possible.

Throne of Armageddon often dances past the boundaries of science fiction and fantasy. The world contains two important mechanics that allow for exceptionally large-scale technology, characters, and events. When I was early into building these mechanics I had to accept that, due to my unfamiliarity with physics, I may have to alter them or add to them as time went on to accommodate reality. Despite this, I've intentionally bent the rules a bit to fit events and logistics of my world.

The first mechanic is psionics. These are psionics on a potential level far outscaling those of Starcraft or Warhammer. The entire Protoss race would be unable to withstand a major psionicist from my world. Several races have technology that is very heavily oriented around something called Artificial Psionics. One race uses genetically-engineered bio nanites to generate "working" psionic energy. This energy is used for manipulating elemental power sources, weaponry, and controlling things like gravity and computing.

Psionics is perceived as a wave-like energy that is not comprised of particles. Psionics travel faster than light (perceived as "speed of thought", the capabilities of psionics depend on the user), and can manipulate physical objects as well as "elemental" objects which we'll get into in a moment.

The ship I posted above is a Xy`Kranasha Gaverrah. If you want to think of the Xy extremely crudely, think of them as very large-scale Tyranids. Their ships are not entirely biomatter, though. Just the interiors. The exteriors are comprised of a low-tree element that has been stabilized into matter. Like most races who use elemental-based technology in my world, they would be considered very overpowered in most science fiction universes. This ship is around 400-500km in length. Their sizes vary, as they are grown and not built through shipyards. Much like the Undead.

A 400-500km ship is on an entirely different level of physics and firepower than what most science fiction readers would be accustomed to. In fact, the entire concept of a 500km ship is probably absurd to most viewers. This is because they are considering the concepts from the perspective of modern human science. They think that a 500km ship must be built in a shipyard, using manual manpower + machines and resources like oil and gasoline, comprised of naturally-occurring metals. Additionally, the logistics of crewing a ship this large and maintaining its systems manually probably makes your head spin.

But this ship is not crewed. It has a single sentient entity on-board - a very large brain. The rest of the ship is best thought of a single giant organism, maintained by countless small organisms in single-minded purpose. It is a living vessel, encased in an exceptionally hard shell. The ship moves through two methods - gravity-wave manipulation from psionics, and elemental-based directional thrusters. To "warp", the ship creates a psionic beacon at a desired location which it finds with its brain, and "sidesteps" through subspace to that location nearly instantly. Several races use similar technology, some use more "standard" subspace travel.

Almost all of the weaponry on the Gaverrah are controlled through psionics, and utilize elemental-based "drivers". A driver is just a fancy way of saying gun, but some drivers can be used for other purposes than guns. This ship is basically a Heavy Destroyer. Its purpose is simply to destroy other ships. It is extremely heavily armed. The alcoves on the sides are beam weapons, and all of the pointy spires are Proteus-based "lightning guns", basically. The forward alcoves are also beam weapons.

Defensive, the Gaverrah is not unlike other third-gen Xy ships. It has a thin, almost invisible skin-like film covering its metal body. This biomatter can absorb conventional weapons, like plasma or kinetics, very easily. It is a defense mechanism largely intended to absorb elemental weaponry, though. Elemental weaponry can be incredibly destructive to unprotected targets.

Elements are my way of expanding the capacity of physics in the world. Elements are the driving force of many things in the Lour Saga. The universe we as humans know it was created as a result of an elemental reaction from a dude getting killed. The power sources for ships like the Gaverrah, whose huge scale would render conventional power sources woefully ineffective, are based on elemental physics. Most weaponry is elemental-based in some way or another.

Elements at their foundation are most often seen as particles, and descend from one of two Prime Elements - Spectral Matter and Dark Matter. Spectral Matter is seen as a polar of Dark Matter, but is best not considered this way in terms of reactions. Descending from the two Prime elements are trees of elements that can be created or occur naturally from being manipulated by psionic energy. There are realms beyond our universe, which is known simply as Creation, where psionic energy naturally occurs from past events.

Descending from Spectral Matter is an element known as Proteus. Proteus is a complicated element, but its applications are best thought of as similar to electricity or plasma. Most races building large ships, as in those exceeding 10km in length, have at least rudimentary Proteus-based power sources. Advanced races use psionic energy to "emulate" the element, others have to create it using compression fusion drives.

One of the rules I bent when building this world is in relation to the effect gravity has on time travel. I decided that time travel could be too easily abused and hard to explain around in certain circumstances, so instead I used elemental physics to prevent time dilation from things like black holes. Physics majors, feel free to chew through your stress balls.

I've spent years upon years crafting the elements system just so that I could viably explain the mechanics behind ships like the Gaverrah and more complicated things. Elements can be used by characters just as easily, if not more easily, than ships. The Xy have an advantage in that their ships are genuinely sentient, while the races who use artificial psionics have a much harder time "adapting" their systems to reactive minds. Those who aren't fortunate to have either rely on other means to harness and combat elemental technology.

Are you following me so far? Good! Now let's jump into the Undead.




Undead are a demon race. What's most notably different between them and other races is that their ships are completely comprised of an elemental compound. Because elements are psionic-based, they can travel faster than light. Undead ships are controlled exclusively by psionics. They are held together by elemental bonds, and follow very different propulsion physics than something like a Star Destroyer. Undead ships "feel" the elemental bonds holding the fabric of space together and "pull" or "push" themselves around using psionic finger-like waves generated by the spirits bound to them. A side effect is that Undead ships cannot perpetually accelerate in zero G, they have maximum speeds based on how powerful their psionic "image" is in relation to how large their bodies are. Most Undead ships can exceed speeds of 1/2C within a few seconds, and most of the smaller ones can travel around the speed of light.

Undead ships are massless except in motion, and only in motion are their bodies truly "vulnerable" to kinetic impacts. Kinetics are more effective against the Undead than elemental or energy weapons, because the elements Undead ships are comprised of resist interaction with nearly everything besides Proteus. Proteus is generally used as a current-based weapon and not a direct-energy weapon. The current can have very violent effects with Undead energy-metal.

The Undead almost exclusively used the element Deimos for their attacks. Deimos descends from the Dark Matter tree and produces a unique type of radiation. Deimos radiation is extremely dangerous stuff. Dark Matter has some peculiar properties to it, including the capacity to generate infinite amounts of particles out of seemingly nothing. For Deimos, this translates into radiation. The heat produced by this radiation's interaction with other things, especially matter, is insane. Most Undead weaponry can vaporize entire planets with only a few shots, if not entire stars. Unless you are equipped with elemental-based or psionic-based defenses, Undead ships will tear you apart in a heartbeat. Even then, the radiation produced by Deimos becomes more and more chaotic as it becomes more and more "pure". Undead weaponry has a habit of bleeding through even nearly perfect shielding, and the radiation can generally still effect shielded vessels. For most victims of the Undead, this is certain defeat.

Undead focus Deimos, again, through powerful psionics. The spikes on their ships act as something called Spire Focus. Psionic energy begins emulating Deimos around the base of the spikes, and as it travels down the spike, it becomes more and more condensed. The spikes act as foci for the psionic waves, and at their peaks they become the most potent and concentrated, and this is where the attack will originate. Either as a beam, an arc, or a bolt. Beams or arcs will almost always travel several times the speed of light. Elemental-based weapons can have incredible ranges, but Deimos has a short half-life once generated. Undead prefer to fight up close and personal with their opponents anyway, so they can revel in their fear and despair. Being hit by a Deimos weapon from an Undead ship rarely means instant death. The Undead will trap you in your dying moments through a perception mindlock, forcing you into a prolonged death experience and savoring your emotions. Soon you, too, will become a spirit trapped in the demons' web.

Because Undead ships are entirely elemental they can reach insane scales. Third-generation Xy`Kranasha ships like the Gaverrah are tiny in comparison to major Undead battleships. But the Gaverrah's defenses render it exceptionally resilient against Deimos. Only the purity of Undead Deimos allows them to harm Xy`Kranasha ships. The Proteus weaponry on the Gaverrah can bisect an Undead ship three times its size with a single attack. The Undead ship would surely regenerate after such an attack, but the Gaverrah is powered well enough to follow-up within a second or two after a full-burn strike of such nature.

Combat mechanics in this world can become complicated to orchestrate in a manner that an unfamiliar audience will perceive correctly. It is one of many reasons why I keep the writing to my private audience. Most of them at least partly understand the world's mechanics, and I've gone to great length to pace Throne of Armageddon in a manner in which these mechanics function, but don't obscure the characters, events, or plot. They also are deployed in a manner which eases the reader into a world in which nearly anything can, and does, happen, and sometimes at scales bewildering to those with closed minds.

Building worlds, and making them work properly, is a devotion of love. From my perspective, most people who write don't put much effort into figuring out why things would happen the way they do, much less how. A lot of writing, be it in games or in books, doesn't stand up to scrutiny at any level. Although the mechanics of my world are explained only in passing in the writing, and I'll never live long enough to write it all out, I take pride in that at least things make some degree of sense to me.

Reply #28 Top

You sound a lot like me, but most of my books' lore is planetside rather than in space. I was working on a mod for another game to showpiece it... but life trumped hobby. Now writing is a secondary consideration. Nice work on yours though and I hope to play and/or read it someday.

Reply #29 Top

I guess I am "lucky" in that I've never had a life to interfere with my efforts, only my disabilities.

Reply #31 Top

I apologize for the lack of information or updates in the past 2+ months. No progress has been made during this time and I am unsure if I will ever reach the content level necessary for Episode 1.

 

I have some ideas design-wise I would like to try to model, and though I struggle to juggle time between handling video media and regular casting as it is, I would like to progress this project to reach Episode 1. I cannot guarantee I will reach this goal. I probably will not. But my endgame requires me to focus on stuff, as my endgame involves learning programming and taking up an Action RPG project in the UDK. I need to sharpen up my modeling for this goal as well. Black Sun is the most easy and immediate way to challenge my modeling.

 

Black Sun is important because I have been successful in triggering powerful dreams related to the world, which was the goal of the project. It isn't enough to write yet, but I have been able to progress in developing two of the less fleshed out races in the world technology and spec-wise. I challenge myself to attempt DyiithJhinn modeling in the near future, and I hope to be able to attempt some new Zelconian ships as well. Of course, I will need to move back and update a lot of my old models - and sound effects - if I am to make Episode 1.

Well. All things in due time.

Reply #32 Top

Some production stills;

 

In my everlasting pursuit for perfection and quality, especially with the appearances of this project (to make up for being unable to skin), I am constantly revising the particles over and over and over. I have begun introducing animated textures into many particle systems and have a renewed understanding of how to make good-looking glows. Episode 1 will see a tremendous overhaul of all particle effects you have seen in Episode 0. Much of this work is already done and some of it can be seen in these shots.

^ Bloodstone Battlecruiser engaging a Champion with metalstorm cannons.

^ UD Ruin employing test configuration of its Torpedo graphics. Note the animated swirls around the beam drivers.

^ Screenshot taken, identifying an oversight in naming some of the Ruin's 70 hardpoints.

^ Taken amidst a very generic test death sequence to see how the scales look ingame. The death animation will be used for smaller ships than that shown. This system makes extensive usage of animated textures.

^ jpeg compression destroys this screenshot, taken of the BSBC's beam weaponry without being stacked into one spot like they were in Episode 0.

^ Iteration 1 (outdated now) hit effects of Flame Lance cannons. The beams themselves are to be changed in the future when I find a suitable texture.

Reply #33 Top

Very nice, most impressive..

Reply #34 Top

drool worthy particle effects I'd say, keep up the good work

Reply #35 Top

Well, just like that, I've already hit the texture limit. A quick search yields the texture limit is only 1k... I am not even at 900mb ram usage yet. Ugh.

 

I suspect the only way to get past this is to gut the entire Sins installation of vanilla textures I am not using anymore?

 

/edit

 

Surely enough, deleting vanilla textures makes it stop crashing. Alright, then. In Canada, we call what I'm about to do a "conservative majority".

Reply #36 Top

What?

Texture limit?

Where did you see this?

I have been using large textures (3 mB) and they work ingame.

I would recommend replacing the TEC, Advent, and Vasari. It gives you a ton of space to work with.

Reply #37 Top

https://forums.sinsofasolarempire.com/363233/page/2

Specifically,

enum { MAX_NUM_FILE_TEXTURES = 1000 };

 

I already have about 200 textures devoted just to particles, since I only use 1 texture set for each entire race, of which there are only three enabled at the moment. The particle textures were just enough to hit the entry limit.

 

I suspect I'll run into the limit for Sound Effects soon enough. I can cannibalize the game's soundtrack and everything else really easily for that one.

Reply #38 Top

Kill all of the Vanilla mesh textures for starters. (Do this by doing something like, er, um, I guess you could replace all of the old textures with a blank 1x1 .tga or .dds file in your mod)

Then delete the unused Vanilla particle textures or something.

Reply #39 Top

I'm just gutting the entire directory. At this point it's pretty clear this project will not reach a stage where I can release it and say "Hey, it's playable!"

Now, it is a race against the engine limits and my sanity to create the project's original function - the Episodic videos, specifically Episode 1. I should be within safe distance of that, given that I don't have too many more ships to make assets for. If I try Episode 2, though (which would feature at least two more races), things'll get fun! Fun in the Dwarf Fortress sense, at least.

 

/edit

 

Hah! An old dog can re-learn old tricks he already knew but forgot on many occassions.

Reply #40 Top

Quick question - does Sins have a race limit? I think I'm going to need a race specifically for Anahn warlords. Royal Family ships shooting at each other is all kinds of canon-breaking and I don't think I'll be able to keep the total race count <7...

 

I figure if I am going to build this just for recording I can make a few sweeping changes to help facilitate my needs better.

* I've started by reducing the costs of all Anahn ships and dramatically dropping build times, making all non-heavy classes require 0 supply. I'll probably try to figure out how to segregrate research trees into huge, individual researches to separate ship classes and stagger the size of engagements a bit.

* I think I should make gravity wells a lot bigger, and then make a very tiny single-star map somehow with only 1-3 contested systems, and the rest of the planets all player spawns that only link into these regions.

* I was going to do this anyway, but turn all non-mandatory structures into various battlestations and jack up the slots each planet can take so home gravity wells turn in fortresses for ultimate :3:3:3 epic battelz XDXDXD.

 

These changes should assist for making not only much better testing grounds but also greatly more controllable and easily accessible recording conditions.

I also would like to replace a lot of the backgrounds, but I don't have any source material nor do I know how the lighting works. Speaking of which, I'm 100% sure my ships all have improper shading/lighting for some reason. Probably related to XSI. I may never figure out how to get them to look correct, though.

Reply #41 Top

I don't know if there is a race limit. MyFist0 got 6 going at once.

 

Mesh textures for skybackdrops are what you have to change to make them look different. I believe that there is a line for each in galaxydefconstants... Play around with that.

The ship shadow value in a ship's .entity file just define the range of illumination as you zoom in and out from your ships. I'm not quite sure what you mean by shaders...

 

-edit-

ZombieRus5 has 9 races going at the same time.

Reply #42 Top

Well, look at the SS above. The lighting on it is really... weird.

 

9 races? I doubt I'll get that high but it helps to know 9 works. Thanks :D

Reply #43 Top

Don't quote me on this, I think that your problem is with the shadow modifier...

I think that you should play with them in that ship's .entity file.

High values mean darker, low values mean lighter? Something like that, you also have the sins modding wiki for reference...

Reply #44 Top

Well, I managed to make my test map and my first rendition of my test settings. It was both a horrific failure and a wondrous success. I learned that the 50k triangle limit really is a silly thing as there were hundreds and hundreds of 50k tri models onscreen with very little performance loss. However, the fighting killed my poor i7 with the game's single-thread programming. The tiny particle limit didn't even make it into the fighting and nothing had any particles. Also, that background sure is ugly.

 

 

I won't be able to record these kinds of battles, not when there's 5+ fleets of 200-300 super giant ships bashing each other in one spot, not without a multi-threaded engine, so it's back to the drawing board. Otherwise my setup seems that it will work reasonably well. I'll need to set up some segmented super-long researches to promote large battles between smaller ships initially. Currently I have utterly no idea how to do that. I'll also need to return the supply costs.

With the big leg work of setting up the environment behind me, I need to model and rig about 10-15 more ships to be able to record Episode 1 completely.

 

I also discovered that weapon-based abilities, like my charge-up beam, won't use multiple hardpoints to spawn their effects. This is a very huge blow to ships like the Bloodstone Battlecruiser who were supposed to fire a pair of beams or more for their special abilities.

Reply #45 Top

Quoting IskatuMesk, reply 44
I also discovered that weapon-based abilities, like my charge-up beam, won't use multiple hardpoints to spawn their effects. This is a very huge blow to ships like the Bloodstone Battlecruiser who were supposed to fire a pair of beams or more for their special abilities.

Are you sure about that? I and others have created such abilities.

Reply #46 Top

Quoting Ryat, reply 45

Quoting IskatuMesk, reply 44I also discovered that weapon-based abilities, like my charge-up beam, won't use multiple hardpoints to spawn their effects. This is a very huge blow to ships like the Bloodstone Battlecruiser who were supposed to fire a pair of beams or more for their special abilities.
Are you sure about that? I and others have created such abilities.

I can second this existing.

Reply #47 Top

Hmm. Would you know why it isn't working for me, then? If it does exist, then there must be something I am doing wrong somewhere... I don't have much experience with abilities, but currently my beam weapon creates the charge effect at the first hardpoint and then fires from the second one. It looks really unusual. I'll have to look deeper, then.

Reply #48 Top

Make sure that your charge and weapon ability effects are linked to the same mesh hardpoint. Buffs that are not on the same hardpoint seem to have that kind of problem. Something akin to what you just mentioned happened when I had it accidentally linked to point Ability01 instead of point Ability00. I hope that that is not too confusing...

Reply #49 Top

Well, I'd rather both of the hardpoints be used by both the charge and the beam. So the ship charges and fires two cannons at once.


What's more confusing right now is why one of my ships decided it was not going to be able to attack anymore...

Reply #50 Top

:|

IDUNNO

Make sure that attacksWithFighters isn't on, for starters...

I haven't hit that problem before...