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[1.09t] has anyone had any crashes at all?

[1.09t] has anyone had any crashes at all?

We're looking to button up for v1.1 over the next couple days.  We haven't had any crashes with 1.09t internally or in QA and we're not seeing any external reports.  Has anyone had any technical problems with 1.09t? Do you guys think it's ready to proceed to v1.1?

 

244,531 views 143 replies
Reply #101 Top

Quoting Frogboy, reply 16


The question I guess we have to ask is, do we, as a group want to have 1.09 (the released version) be the version through Christmas or do we want to move to 1.1 and then continue on to 1.2.  Right now, we're in lockout so I can't really add more AI stuff until after v1.1.  So obviously I'm anxious to move forward on that.  

But on the other hand, I am very keen to demonstrate to our fans that Stardock HAS addressed the QA issues that bogged the initial release of the game.  In short, is v1.09t sufficiently superior to v1.09 (public release from October) to safely release to the general public?

 

I vote for waiting, sure 1.1 would be an amazing Xmas present, I guess we will just have to see how it goes between now and then.

Reply #102 Top

Quoting Frogboy, reply 49

Quoting marlowwe, reply 47I'd say wait until January for 1.1. There are still plenty of bugs in the game and they need to be dealt with before you start moving on to other patches. Also, this would be an excellent opportunity for you (and Derek) to see what the team can do with an extra bit of time. 

If there are plenty of bugs (i.e. not features) then we need to start discussing them. At this stage, we're getting pretty low on known issues.

For v1.2, we're looking at refining mechanics and polish polish polish.  

I think it might be advisable for some people to go out and try playing v1.09 (the official last release version).  

We'll never have full agreement on things like game mechanics, UI, etc. We could spend years on that (heck, look at GalCiv and Sins, there's still plenty of people who think those games are "broken").  

I'm trying to look at things from the vantage point of people getting this game for Christmas and what version do we want them to be playing out of the box.  v1.09 or v1.1.

The choice isn't what we have and some idealized version of the game. It'll take years to reach that if ever as that's a never ending battle.

If the consensus is that we should push v1.1 into January, we can do that but it could effectively end Elemental if it's the wrong choice since this Christmas is, effectively the first impression most people will get of the game (sales are already starting to reach a new height and I see some of the support tickets from v1.09).  That's why it's important to make the determination of which game is better - v1.09 or v1.1 (what we have + fixes and tweaks).

 

Good point, as an Xmas release , 1.1 would be a much better option over 1.08, but we would still need the polish in the game text, descriptions, and encyclopaedic . 

Reply #103 Top

If you have any reservations, how about a v1.091 Stable release?  It's just numeration, but with the initial rocky release,  the .1 series may be of increased significance to some.  It signifies that the 1.0 series is "fixed".  Perhaps release what you've got as v1.091 and publisize this as the last step, in a series of steps, before v1.1.  Ask the people for their feedback.  Once again put it out there that this OUR game and that Stardock seeks player feedback in order to finalize v1.1 to then begin working towards v1.2.   Speak of significant stability improvements and added game depth.  If something should go amiss with this builds launch, perhaps calling it v1.091 instead of v1.1 will garner a tad more acceptance and patience?  v1.091 still showcases the great work done thus far and it still gets the word out in time for the holidays.

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Reply #104 Top

Good idea, WhiteElk! k1   You make some excellent and thoughtful points.  Stardock, what do you think? ^_^

Best regards,
Steven.

Reply #105 Top

Great discussion with a lot of important stuff, but it doesn't change the fact that this is in lockdown. It seems crash bugs are the bugs of concern at this point. Since this is the case, release 1.1! There is no comparison to 1.09. None whatsoever. Onwards to 1.2 and polish!

Reply #106 Top

Hi - I haven't looked through all 5 pages so this was probably mentioned, but I've had some crashes with patch t, usually if I load a saved game from within my existing game.   Some out of memory does occur late game, but that's not frequant, so you can go to 1.1 with that... 

Overall the game is much more stable, but the "load from within a game" crashes are the bigger concern.  I'm going to try it with the latest patch (patch u I think) and see what happens.

p.s. I don't think should rush into getting 1.1 out.  Just getting the engine as stable as it can be this side of 2010 would be a job well done.  Then build on a reasonably stable platform in Q1 2011.

Reply #107 Top

Quoting CHiZZoPs, reply 105
Great discussion with a lot of important stuff, but it doesn't change the fact that this is in lockdown. It seems crash bugs are the bugs of concern at this point. Since this is the case, release 1.1! There is no comparison to 1.09. None whatsoever. Onwards to 1.2 and polish!

But if Stardock already made the decision to release 1.1 in December there would be no point in asking the community for advice, except of justifying the release and that would be the same mistake as in the beta.

Reply #109 Top

Ok - tried out patch u, and pretty good stability.  Didn't run into any "load from within game" crashes during almost 2 hours of play - that is excellent.

Just one "out of memory" error.  I'll send in the debug if I can remember how to do that...

Reply #110 Top

I think you're putting yourself in a hard situation, Frogboy. You can't add to the AI in 1.1, and yet improvements to the AI is what is most needed to make 1.1 a fun gaming experience.

If you can't update the AI until 1.1 is done, then by all means, release the patch and work on the AI as soon as possible!

Reply #111 Top

Stability has been much better, gameplay is pretty good, but it's still far far to easy to simply walk all over the AI. A recent update, either T or U managed to break the map editor's load map function for me which is a huge bummer, I've spent about 15 hours on a map, and now I can't load it in to finish it up.

Reply #112 Top

It's time to put this out there. Some of us haven't been part of the beta and have been patiently waiting for over 2 months for an update. Hearing people say it should be delayed because text changes should be made makes my blood boil.

The only question you people should be asking yourselves is this: Is it better than what's out there for us now. If the answer is yes then it would be inexcusable to make your fans, like me, wait through Christmas. 

My Christmas break is when I play games. Civ V is a disaster. There are no other decent new TBS games on the horizon. Elemental is my only option but the current version is just too raw. Give us 1.1 now please.

Reply #113 Top

It's already 'out there' in the form of the gradualy improving betas.  If your reasoning is merely to have something better than the previous release version, then use the beta - there is no advantage to 'being patient' and not playing the beta..

If you find the current beta version too raw, then guess what your 1.1 is going to be no matter what it's called?  Changing the name of .9x 'beta' to 1.1 'released' is not going to miraculously change anything.  And releasing an unstable unready 1.1 would simply be repeating the same mistakes as at launch. 

 

 

Reply #114 Top

Quoting esc923, reply 113
It's already 'out there' in the form of the gradualy improving betas.  If your reasoning is merely to have something better than the previous release version, then use the beta - there is no advantage to 'being patient' and not playing the beta..

If you find the current beta version too raw, then guess what your 1.1 is going to be no matter what it's called?  Changing the name of .9x 'beta' to 1.1 'released' is not going to miraculously change anything.  And releasing an unstable unready 1.1 would simply be repeating the same mistakes as at launch. 

 

 

I don't play betas. I've been waiting for 1.1. So the version I have is the one from BEFORE Halloween like 99% of everyone else. Don't make the mistake of thinking that active forum participants are representative of the larger player base. 

FB listed what 1.1 was going to have back in October. From what I've read it has that and then some. Some of you guys are demanding a never ending increase in requirements before release. That's nuts. If it's stable give it to us. 

Give us the 1.1 that was promised. Quit adding more hoops to jump through before it's "good enough".

Does it have global mana? does combat now have a to hit roll? Are people now a resource? Is the inteface better? If yes then if it is stable give it up and go to the next update. 

A lot of people start going on Christmas break in the next week or two. So having it come out 3 days before Christmas is not acceptable. It should have been out before Thanksgiving. 

If it's a crash fest then by all means don't release it. But if the reason not to put it out there is because of community demand feature creep then that's no excuse to make us wait any longer.

Reply #115 Top

I'm with TheJaker, most people here just don't get it. They keep demanding more of their personal pet peeves. Stability and bugs are the issue and it's good enough. They can hotfix it after if people have problems with it, which I doubt they will.

Reply #116 Top

I don't think you get it.  Think you're being naive to the extreme you think the reason for not releasing it is merely some 'personal peeve'

The damn thing needs to be stable before the major 1.1 release.  Stardock has built up some goodwill after the disaster that was the release, and if they release a similarly buggy version, they may just lose it.  Only with the very latest patch (released today) does it seem more stable on my system, and even then I've had 2 crashes.  If the only thing was some silly "personal peeve" then yeah of course release 1.1 would have been out before. 

The other thing you don't seem to get is that most people, including me, would prefer to play a non-beta version (doh!).  Just some people are less patient than others, hence the beta + ongoing hotfixes.  So if you 'refuse' to play because you are 'extremely patient' to the point of silliness (such as refusal to even try the game) or you just hate the term 'beta' or hate sending in debug files, too bad.

Reply #117 Top

You're not finding the latest builds stable, esc? Then you better get reporting because it's solid as a rock here. If you want to see unstable, go back and play the officially available version.

Most people who don't hang out on these forums don't know there's a beta. It's not the default setting in Impulse. Someone who buys it from the store or even from stardock is gonna be playing the version from last Fall. Not a good thing.

It's ready to go now. It was ready to go last week. Stardock is over compensating for the bad release. 

Reply #118 Top

I'll say this so my opinion is as clear as i can make it .....

If it is Locked Down Release 1.1

But and thia a big BUT.... give us a proper Manual to help us Over the Rough spots .....

Will this Help with AI and polish issues???

No but it will give us and the newcomers some idea what is intended going Forward.....

Is not the intent to get people to look at 1.1 as a bridge between where we started 1.0-1.09e and where we want to end up (1.2 - Expansions)?

The stabilty fixes and Proper Documentation will do that.... I Think the Manual whould also ease the learning curve of anybody that does recieve this for Xmas....

Edit .. I also think other people have a point last official Patch was what... October? If one bought the game on release day and don't know about the beta's. It may be starting to look like that whole wait until 1.1 speech was just so much marketing speak....

Reply #119 Top

I can see what both sides are saying here.  

What most people on these forums don't realize is that of the active people who play the game, over 97% of users who play Elemental (and are connected to the Internet) are running the last released version because they don't know there is a beta. Only people who have changed the Impulse mode to show betas will know there is a beta.

The purpose of this post (as the title implies) is to see how people are feeling about stability. We are not looking for feedback on whether individuals think the feature set or scope of v1.1 is sufficient. We are only looking to see if we have passed the stability threshold with them.

With today's build I do believe we have met that criteria. We'll see what others say. So then it's a matter of further refinement and polish as marketing decides the best date to release v1.1.

Reply #120 Top

Thanks Frogboy....

I hope you consider a Manual release with 1.1... would make me for one happier about the release ...

 

Reply #121 Top

As long as further refinement and polish is an important priority up to release of 1.1, I am in full agreement with your assessment, Frogboy.

Reply #122 Top

Ok I see - 97% of people don't click on the "see pre-release" option.  (Although if they're on this forum, well they have little excuse to not click on it IMHO...)

Regardless, as early as 2 days ago, I'd have said going to 1.1 would be a bad move.  Even yesterday, I thought build t wasn't especially stable and the crash types were rather annoying.

Today's build; build "u" is the very first version I would subjectively call "reasonably stable" (on my system); even the two crashes are relatively minor (and yes I sent in the debug). So yeah, if 97% of people still using that old version, definately upgrade them.  That is really cutting it close though....

Reply #123 Top

Quoting Beakie, reply 120
Thanks Frogboy....

I hope you consider a Manual release with 1.1... would make me for one happier about the release ...

 

I would agree but the problem is that even now the game may change a lot in the next few patches, and that's alot of work to put out something that may be outdated soon.

Reply #124 Top

Quoting Frogboy, reply 119
I can see what both sides are saying here.  

What most people on these forums don't realize is that of the active people who play the game, over 97% of users who play Elemental (and are connected to the Internet) are running the last released version because they don't know there is a beta. Only people who have changed the Impulse mode to show betas will know there is a beta.

The purpose of this post (as the title implies) is to see how people are feeling about stability. We are not looking for feedback on whether individuals think the feature set or scope of v1.1 is sufficient. We are only looking to see if we have passed the stability threshold with them.

With today's build I do believe we have met that criteria. We'll see what others say. So then it's a matter of further refinement and polish as marketing decides the best date to release v1.1.

 

We'll see how V looks.. i posted a few dumps from crashes in u today. I was on the go live with it boat til i actually started testing myself :blush:

Reply #125 Top

Quoting Beakie, reply 120
Thanks Frogboy....

I hope you consider a Manual release with 1.1... would make me for one happier about the release ...

 

Yep. Working on it.