Frogboy Frogboy

Beta 2-B Preview`

Beta 2-B Preview`

In Beta 2 and Beta 2-A, we disabled the Adventure, Diplomacy, and Magic technology trees and enabled Civilization and Warfare.

In Beta 2-B, we are disabling Civilization and Warfare and enabling Adventure and magic.

But wait! How will wars be conducted? It is just going to be a mob of NPC recruits? How do we get food? How do we design better units? How do we better equip our sovereign and our champions?

The answer: Magic and Adventuring.  Summon units. Get rare items. Enchant the land. Enchant your cities. Go on better quests to get much better stuff. Get access to far more powerful heroes.


image

I don’t even have a city and I am already summoning units such as this Imp.

 

Update:

Another instance:

302,499 views 84 replies
Reply #51 Top

Quoting Frogboy, reply 10
One thing about diplomacy we're doing differently from GalCiv (or at least doing right) is the concept of a resource that is used for getting better deals.  GalCiv diplomacy was wayyyyy too fuzzy.  But that's for another discussion.

I'm very eager to see what you are going to do with Diplomacy. The fact that diplomacy is it's own tech tree is a very good sign. Still, I think it's a oft-overlooked part of strategy, and I'm very curious how high-diplomacy kingdoms will get the edge on kingdoms with more "practical" tech priorities.

I'm not kidding when I say that diplomacy is more important to me in the long run than magic.

Reply #52 Top

I'm interested to see how diplomacy works with multiplayer. Can high diplomacy civs force less diplomatically advanced civs into deals? I would have thought something like like will be necessary, or other human players can negate your tech simply by refusing to deal with you (they might damage themselves with such a policy, but the high diplomacy player would suffer worse).

Reply #53 Top

This preview really takes me by surprise.  I like it though because I think it demonstrates one of the core ideas of the game; multiple valid ways to win.  I look forward to giving it a whirl.

Reply #54 Top

Quoting Tomasp3n, reply 39
Bet you the threat radius the AI uses is the same as the sight radius of the unit/settlement.

It's been stated that the AI should be challenging WITHOUT cheating, at least on the "normal" level

A) that ignores the possibility of having scouts out to watch outside your direct visual range.

B) the AI isn't supposed to cheat on NORMAL difficulty levels.

Reply #55 Top

just pre-ordered the game. wish i could join all you beta Testing!

it will be interesting all the different way people play. for instance ive seen some videos of people playing and it seemed complete polar opposites of one guy hardly focused on his city and used every turn to the FULLEST and other guy just built cities

 

http://www.youtube.com/user/Gorstagg#p/u/3/BxcZJ-2KMmw - explorer

 

http://www.youtube.com/watch?v=vTwiYIrilEw - City builder

Reply #56 Top

Maybe high diplomacy/prestige should allow tech diffusion, or increased odds of adventurers from that kingdom coming to you?

 

 

Reply #57 Top

OMG cant wait!!!

Reply #58 Top

did someone call me?

Reply #59 Top

The familiar card looks nice, will we be able to customise our summons?

Or will each summon spell summon a specific model/loadout creature?

Reply #60 Top

2-b or not 2-b.... that is the question. Thursday.

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Reply #62 Top

Firstly the quote is from frogboy in the secrets reveiled thread, but my postrelates to here to and not beta 4:P


(the above is the beta 2-B map btw, after the beta 2 series, we move to the random maps).


Will the 2B map spawn iron mines (even in rare amounts)? (also understanding i shouldn't be able to build on them since the civ tech is diabled but just wondering if we'll see them)

and sooooo looking foward to trying out some magic's, not just the summons but i'm wondering what offensive spells we'll have up our sleeves as well as enchanting

And since researching is going to most likely take alot longer without the civ tree to unlock better research structures, will we have trouble actually getting high lvl magic and adventuring techs?

Reply #63 Top


Will the 2B map spawn iron mines (even in rare amounts)? (also understanding i shouldn't be able to build on them since the civ tech is diabled but just wondering if we'll see them)

I have a game in progress in 2a, that I was able to FIND an iron outcrop, so based upon this, I think that the weighting for the iron outcrops should be increased a bit.

but it was the only game in the last dozen that I found  so much as ONE iron outcrop.

harpo

 

Reply #64 Top

This is the dev journal that gets me excited.  Is this post your answer to my post  5 Unique playstyles by making each individual tech tree viable , Frogboy?  Are you going to (attempt) make them totally balanced, so that each tech tree can hold its own against other trees?  (while the regular mix and match is possible)

How about drastically changing the gameplay mechanics by using "ranking bonus" mechanism?

Instead of getting Summoning Units for the Adventuring tree, will it be more innovative to make that tree more about making lairs more abundant?  Let players have some control over the beasts wandering the barren land?   Maybe the 'adventuring tree' will enable more heroes that are "beast master/rangers" that breeds the giant spiders/trolls, and/or make them more effective?

Reply #65 Top

In conclusion, I would just like to add that everything is overpowered, except what I use.

Reply #66 Top

but it was the only game in the last dozen that I found so much as ONE iron outcrop.

FYI, it was only one map -- they're using a static map for the moment, not a dynamically generated one.

Reply #67 Top

Quoting Ron, reply 66

but it was the only game in the last dozen that I found so much as ONE iron outcrop.
FYI, it was only one map -- they're using a static map for the moment, not a dynamically generated one.

So when I change the Map size, beyond "Test" and the Continent type, with or without Islands, I am not actually affecting the Map?

Damn, I knew something was up... >:( :annoyed:   *_*

Perhaps they could Grey out those items.

 

Reply #68 Top

Wow, that Familiar in the OP surely looks and feels cool. Does he eat Peasants for breakfast?

Reply #69 Top

It is a nice way to test if both path allows to achieve the same thing.

Reply #70 Top

There should be and hopefully will be a summoner ability for sovereigns to choose during creation.  This making it cheaper to summon and maintain summoned creatures for all of us would be summoners out there.

Reply #71 Top

Quoting Ron, reply 66

but it was the only game in the last dozen that I found so much as ONE iron outcrop.
FYI, it was only one map -- they're using a static map for the moment, not a dynamically generated one.

ron, ALL the resource outcrops are in the same locations, just different resources, so it is a fixed map with the resources being randomly generated each game, like in sins galaxyforge maps the asteroids around each gw being randomly generated even of totally specified forge maps.

harpo

Reply #72 Top

Actually, I think the rare iron spawns are due to the ventri ore thing. I have a sneaking suspicion someone mixed it up and removed all the ore, or set it all to the rarity of VentriOre.

Reply #73 Top

Quoting Recnelis2, reply 70
There should be and hopefully will be a summoner ability for sovereigns to choose during creation.  This making it cheaper to summon and maintain summoned creatures for all of us would be summoners out there.

Or this ability could be directly tied to the essence level of the Sovereign.

Reply #74 Top

Any word if this will be released today?