Need solid information on Piracy numbers.
In another thread (one of the numerous about the effect of piracy) someone made an assertation that Demigod, a game produced by SD had on opening day 18000 registered users and 180000 pirated users on the servers.
Now these number sound so outrageous to me as to seem they have to be complete BS. But I do try to find the nuggets of facts before I take a stance. Doesn't always work I'm human but I try.
But since DG was a SD release and this is a SD game forum. I am wondering if we could get actual hard number from the source. I don't want linked news articles since i tend to veiw the news nowadays with a trepid wariness. I woiuld like to see a actual SD employee in the know who was willing to get on here and shed some actual light on this case. And if possible the criteria that makes you decide if a game is a legit copy or a pirated copy.
I am aware that inside info like this may not be releasable and if that is the case please just say so, I would be perfactly happy with that as in of itself it would tend to prove that the numbers thrown around tend to be exxagerations used to make whatever point the author is trying to convey.
But as a person who hasn't pirated a game since my 386 days over a two decades ago when I was to young to really understand the fundamentals of the issue and why one should not. I am really curious as to whether this is as wide spread as some developers make it to be. Or if it is as others are saying it is just bad Dev's and bad Executives trying to cover their asses on their margin spreads.
And to be honest, I think this may be the only Dev I would actually trust to play it straight. I am not sure becuase I only have the impressions off this forum since joining beta to go by. But the frankness and openess of communications actually lend itself to your crediability.