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Diplomacy 1.02 - Will it come? What's planned?

Diplomacy 1.02 - Will it come? What's planned?

To the devs:

I would like to ask the devs what can be told about what's going on. The fan base has broadly criticized the excessive power of the pirates, and approved the diplomacy aspect, I think the message has been sent enough times already. The sometimes thorny fanbase just wants the game to achieve greatness equally in all of its aspects. Make no mistake, we love your game. The question is:

What is happening?

Is the game considered 'finalized' as is? Are we to expect a new patch? If so, Are we entitled to the simple but efefctive 'when it is ready', or can we get some insight on the probable patch release date? (days? weeks? months? years? femtoseconds?)

Also important, what is to be expected on said patch, if it is being cooked at all?

Thanks

31,341 views 49 replies
Reply #26 Top

Kick back and be patient guys. Then if an update comes out of nowhere, you'll be pleasantly surprised.

There are still things we'd like to do with Sins before it's done, but it's a very busy time right now for both us and IC.

Reply #27 Top

One Devnod® a month keeps the restless crowd less restless.  :grin:

Reply #28 Top

There are still things we'd like to do with Sins before it's done, but it's a very busy time right now for both us and IC.

Curious, we know what Stardock is doing... What is IC working on?

Reply #29 Top

Their new game.

Reply #30 Top

Quoting -Ue_Carbon, reply 29
Their new game.

lol, which is O:)  Only curious as it is very difficult to find any information about Ironclad Games on the internet and their own website is not exactly full of information either.

Reply #31 Top

Supposedly, according to rumor, based on something that may have been said in a gaming magazine, they're working on a non-Sins land-based RTS.

Reply #32 Top

One thing I want seen fixed is this problem I have where my game crashes. It pisses me off, co I will be just getting going in the game, and then BAM! game crashed. As far as I can tell, it is only happening in single player games aswell.

 

I am on Win 7, and have used the LLA thing to extended the RAM limit, but it still crashes. I have 4G of ram, 4870x2, and a Q9550.

Reply #33 Top

*Perhaps* it's a memory limitation issue. Do check this though:

http://forums.techpowerup.com/showthread.php?t=112556

Reply #34 Top

Quoting -Ue_Carbon, reply 29
Their new game.

Yep.

They are hard at work on Elemental.You see a lot of the same Devs post here and over there. It shares the same Stardock forum login as well. The game recently went into Beta 2 and they are hoping for a Aug release.

Reply #35 Top

Quoting PyroMancer2k, reply 34

Quoting -Ue_Carbon, reply 29Their new game.
Yep.

They are hard at work on Elemental.You see a lot of the same Devs post here and over there. It shares the same Stardock forum login as well. The game recently went into Beta 2 and they are hoping for a Aug release.

Stardock (the publisher of Sins) is working on Elemental, which while it looks awesome, does not involve Ironclad, the developer of Sins. Ironclad is presumably working on their next project which we are pretty much totally ignorant about, and is what the others are speculating about.

Reply #36 Top

Quoting GoaFan77, reply 35

Stardock (the publisher of Sins) is working on Elemental, which while it looks awesome, does not involve Ironclad, the developer of Sins. Ironclad is presumably working on their next project which we are pretty much totally ignorant about, and is what the others are speculating about.

That doesn't mean some of the developers from sins aren't also working on it. Like Frogboy and Kryo show up in the Elemental forums all the time. And Frogboy in recent post talked about how he was working on the AI for Elemental and has made several past references to work he did on Sins.

For legal and accounting reasons the two companies might be separate but that doesn't mean the people working there don't more around depending on the project they work on.

All the 'rumor' type stuff I could track down seem to be from before Elemental's announcement and point to Elemental as the next project. In Elemental they even have an Empire tree which they refer to in interviews and the forums as having gotten the idea from their work on Sins.


As for as Sins goes I'm sure they want to polish it up a bit more in terms of bug squashing(what few may remain) and potential balancing. Also I was always under the impression that Diplomacy was the last planned Expansion for Sins.

 

Don't get me wrong I love sins and would love to see more but the last 2 expansions seems like a natural flow from what was lacking in the original release. Entrenchment really help address the issue of not being able to defend on multiple front and having your fleet spread too thin. Then Diplomacy help address the lack luster Diplomacy options and made it easier for the player to form alliances with the AI.

The problem then becomes what next as the game becomes more complicated it also becomes unwielding which can overwhelm new players and create a barrier to entry. What started as 2 simple tech trees of Civil and Military has now become 4 tech trees. Two 2 pages of options in Diplomacy area (Pacts/Missions) plus the Diplomacy Victory Page. I could go on but the number of pages you have to flip through to get all the info just keeps going up.

Now for a TBS game more detail and options are fine but in a RTS game where the player is also expected to manage fleets in real time as well as manage tactical combat, which is very important in MP, it can easily become overwhelming. Personally I hope their next endevour is Sins 2 and streamlines some of this stuff. ;)

Reply #37 Top

pyromancer, frogboy & kyro ARE stardock people, in particular frogboy IS the CEO of stardock, and I have NO connection with either ironclad games OR stardock except as a customer.

harpo

 

Reply #38 Top

I'm guessing with nothing in over 2 months about a patch, this is pretty much either on a very far backburner or dead in the water?

Reply #39 Top

There are still things we'd like to do with Sins before it's done, but it's a very busy time right now for both us and IC.

Reply #40 Top

please do something soon, many are getting either anxious or are losing faith

Reply #41 Top

I think the game is in pretty good shape, overall, as it is.  The Vasari Skinatra's Scramble Bombers ability could use a nerfing, but overall the game plays fine, at least for online multiplayer.  There are still occasional minidumps and desyncs but I don't think they'll ever be able to completely eliminate them.

Reply #42 Top

No offense, but this kind of thing is making me lose faith in smaller dev companies. Same thing happened with Space Empires 5, dev focused on a new project and patches stopped all together. I'm not saying the support has been poor, because the patches and expansions have been great, but when devs speak of "very busy times" it usually means a new project which means the old game is pretty much shelved/considered finalised due to funding/budgeting limitations as well as timeframe constraints.

Reply #43 Top

You guys are a winey bunch, aren't you:P . A couple months without news and everyone freaks out. Kyro's even told us multiple times that Sins isn't done, and everyone still freaks out. And if after almost 2.5 years of excellent support from both IC and SD you're losing faith in them... well, if that doesn't give you faith, nothing will.

Reply #44 Top

It's been a few months since anyone has said anything, it's been quite a while since 1.01 was released I believe, 6 months maybe? Saying you would "like" to do something and being able to do so are two very different things. I'd love to go out and add two extra monitors to my setup, but if my budget is limited and unable to allow me to do so then that is simply that. A dev can only really do what they're budgetted for, and if the publisher has only budgetted x amount, then you have to work around that,

Reply #45 Top

I play vasari, but i only want a small fix for the Vasari Skinatra's Scramble Bombers ability. I hate it to see how much Vasari now play everytime the "2 carrierrush".

 

greets

Reply #46 Top

I believe, 6 months maybe?

The last Diplomacy update was around three and a half months ago.

Right now, all hands here are working on Elemental. It's slated for gold/feature lock in a few weeks and we'll be working just as much after that for the early updates. Six and a half weeks before retail is really not the time to pull people off to put on other projects.

I don't know what Ironclad's development schedule is for their new project, but as a very small studio you can safely assume they're in a similar situation working on it right now to get it ready for its eventual announcement and such.

Sins is in a pretty good place right now, but as I've already said several times we recognize that there are still tweaks the community would like to see and we do have things yet that we want to do with it. However there are only so many developers to go around and schedules have to be kept. I wouldn't expect that to change until post-Elemental launch and/or when Ironclad is ready to reveal their new project and can spare some hands.

We understand and appreciate your concerns, but bringing up the subject every other week when you know the situation hasn't changed isn't terribly productive.

Reply #47 Top

Sins isn't in a pretty good place though.  There are only three factions in the game.  For almost a year one of them has been unusable owing to severe balance issues.  It took nearly half a year to fix the Illuminator bug, and this was when Ironclad were supposed to be fully occupied with the game.  The current issue is the crass Scramble Bombers buff from 1.19.  These aren't issues that need tweaks, they are major issues that have led to non-Advent games and non-Vasari games.  They are also issues that don't require much to fix them. 

Most of the stuff introduced in the second expansion is broken, the AI relations don't appear to work, there are complaints about the pirates every day, the relations victory isn't very well conceptualised.  The improvement to the basic AI was very welcome, but I couldn't recommend the second expansion on any other grounds.  I don't appreciate the super-cheat AI but others seem to, so that might be considered a plus as well.

There's so much else that is wrong- Advent have never had a functioning superweapon, possibly because culture is broken beyond the level of you build a culture centre I build a culture centre.  Mines have never worked well and are ignored by players though still built by the AI.  Advent advanced economic technologies are ineffective- that is, they will never make sense to research, possibly because they were designed for a different black market environment.  There are many many further issues with technologies and capital ships, some of which have been caused by expansions and patches where they haven't been boosted in line with other boosted abilities, and others which have always existed.  Much of the tech trees are just not applicable to competitive games.

Yet all that is being asked for is some action on the most pressing problem, the 1.19 Scramble Bombers issue, and some commitment to further work afterwards.  I look forward to the day when one of the developers admits that they have looked into Pinpoint Bombardment and discovered that it achieved absolutely nothing at all, which is deemed unacceptable for high level technology- or the developers' test firing reports on the Advent superweapon...  

Lastly, is it really that difficult to discuss the state of the game with its fans, on a more detailed basis than 'its okay as it is'?    

Reply #48 Top

Des pretty much sums it up. I've played since the last update for maybe 3-4 huge map games. The super cheat AI really is a put off. It'd be nicer if the AI was smarter, not just able to throw more ships at me. Though I do admit, the AI is improved in Diplomacy and give credit where it is due. Pirates are an entire rant unto themselves, they seem to have gone from too weak to OMGWTFPWN strong. Right now, I just can't feel motivated to play the game myself with the issues that seem to plague it. Playing Terran feels like the "insta-win" option and the other factions don't come nearly as well off from my experience.

I used to recommend this game to my friends nearly every day, I haven't in quite some time. The last "update" three and a half months ago was nothing more than a small hotfix with the following updates: 

Sins of a Solar Empire - Diplomacy/Trinity:

Interface -

+ Trinity clients will now properly be labled on the main menu.
+ Play Entrenchment and Play Sins buttons now function properly and exist in the main menu.

Misc. -

+ Fixed a bug where certain treaties would break if the relationship between two players were negative and they were humans.

 

Not exactly considerable as even a minor update there to be honest. It is very disheartening to be told, however, that the devs consider that Sins is in a "good place". You guys might consider that, but the end user sadly does not agree. Personally, Diplomacy broke so much and it never really got the major rebalance that was needed, just like any expansion for a game that comes out. EVE comes to mind here, they'll realise a major expansion with lovely new shiny bits and it'll take literally half a year before all the issues, bugs and balance problems are sorted out to some degree which resembles a nearly finished product. Diplomacy feels exactly like that, minus the 6 months of work.

Reply #49 Top

Much of the tech trees are just not applicable to competitive games.

While you may feel that particular issues are glaring in competitive play, the fact is most users play single player primarily or exclusively. So (again) yes, there are things we'd like to address, but you can't only consider how those things affect hardcore players.

 

Yet all that is being asked for is some action on the most pressing problem... and some commitment to further work afterwards.

Actions and commitments which require engineering manpower that is not available at this time, for reasons discussed above. Prefacing it with "all that is being asked for..." doesn't make it a smaller request. We want to do it, and hope to do it, but having every coding hand buried in other projects means it's going to take some patience before it becomes possible.

We love Sins, and have supported it for two and a half years now. Even as busy as we all are, Blair is taking some of his personal time to look into an issue a modder was having just this week--that's the kind of commitment that money can't buy. Maybe you can see why we might take claims that we're trying to quietly abandon the game just a little bit personally.

Being small studios makes it impossible for us to keep people on lots of projects at once and actually get anything done. It may take some time before we can bring some power to bear on it, but rest assured Sins won't be done until we say it is.