Looking for an Idea of what Tactical Combat will look like.

 I was just wondering if it was possible to get an idea from froggy about what they envision the tactical combat engine will look like. I know it isn't till beta 3 or 4 and I am not in any way advocating or saying I want it right now.  But after 40 or so playthroughs already I am curious what we can expect for a starting point.

I.E. are you guys envisioning a MoM type combat engine for the turn based, or are we looking at more of a Starcraft like real time engine. Are we envisioning a total war like engine since obviously when we start kicking out regiments and legions that is going to be a whole lot of bodies.

Since we are hopefully closing in on the end of beta one and headed torwards the MP side of things. Might be good to get the discussions rolling before it gets to far to really tweak to much. Especially since the way tactical combat plays out will have alot of influence on what we are looking for with units, tech, and equiptment.

And from some of the screenies I have seen you guys obviously have something already at least started if not nearing completion.

44,586 views 59 replies
Reply #1 Top

Oh man I hope it's not real-time.

Reply #2 Top

I beleive they said there would be an option for both, not sure though. Trying to find and old post in forums is like .. well.. not recomended.

Reply #3 Top

I think they plan on something like this.

It took me a while to track it down again cause none of the other sites seem to have tactical combat screens. http://www.kotaku.com.au/2009/08/elemental-war-of-magic-impressions/

Also a nice little screen shot from another site which is just about as rare.

Reply #4 Top

Devs stated they plan a "baldur's gate"-like battle system : read continuous turns, with pausing whenever you want. It "seems" real-time, when in fact it's turn based.

Reply #5 Top

Give the old classic MoM TB grid like in that screenshot anyd ay. But mabey thats just my age showing. Damn twitchy kids make me feel old enough anyways in FPS's. TBS's are where my older, wiser, and more experienced self should school them ;-p

Reply #6 Top

Quoting XeronX, reply 5
Give the old classic MoM TB grid like in that screenshot anyd ay. But mabey thats just my age showing. Damn twitchy kids make me feel old enough anyways in FPS's. TBS's are where my older, wiser, and more experienced self should school them

I go back even further and say give me the old Hex grid from my Minitures games. ;)

Civ is finally getting with the program on that. Only took them 5 iterations of the game to realize Hexes rule. But I'm not suggesting they go Hexes because Civ is. I honestly like Hexes more as they tend to represent distance movement a lot better. But given that the world map is square and we are this far along I doubt a Hex change is likely. Maybe E:WOM2. hehe

Reply #7 Top

Classic Battletech tabletop hehe

Reply #8 Top

Please please let armies be properly graphically represented by actual units instead of just numbers.

Reply #9 Top

Quoting TheProgress, reply 8
Please please let armies be properly graphically represented by actual units instead of just numbers.

That's one thing we know that it will be the case.

Else, where's the fun in roasting a hundred enemies with a single dragon if we can't see each one burning? }:)

Reply #10 Top

Quoting PyroMancer2k, reply 3
I think they plan on something like this.




^^^ Nop, that is a very old screenshot.

These are quite new [couple of months old..] ->

Reply #11 Top

Quoting XeronX, reply 2
I beleive they said there would be an option for both, not sure though. Trying to find and old post in forums is like .. well.. not recomended.
To find about what they plan for Tactical Combat isn't as complicated as some think. :P

Unless it's purely a question of visuals which is unkown (Tormy's pics don't let us see menus or anything about the combat itself, unlike the first but very old screen with the sqaured battlefield).

Reply #12 Top

Simillar to Fallout tactics real time but in reality turnbased.

 

Or if you want another example Heroes 3 where its turn based and on a hexgrid.

 

Or MoM.

Reply #13 Top

Quoting Tormy-, reply 10

Quoting PyroMancer2k, reply 3I think they plan on something like this.

Reduced 95%Original 600 x 359



^^^ Nop, that is a very old screenshot.

These are quite new [couple of months old..] ->



The only problem with those it that they look more like trailer material than actual gameplay. The other picture has the UI and tactical grid that gives a better impression of what actual combat will be like.

Reply #14 Top

Quoting Myles, reply 13

The only problem with those it that they look more like trailer material than actual gameplay. The other picture has the UI and tactical grid that gives a better impression of what actual combat will be like.

The other thing is Tactical combat Beta isn't until Beta 4 which is after the 3D engine is put in so it really could become ANYTHING at this point. And there are no doubt supporters of each method whether it's turn based, pusdo turn based, or real time.

Personally I prefer TB combat in my TBS games. And RT in my RTS games. That's assuming the player has control over combat. If the combat is just an auto played out RT event like Gal Civ then that's fine.

Reply #15 Top

i perfer turnbased as well.

Reply #16 Top

Frogboy has said that the tactical combat will be continuous turn based, like Baldur's Gate, but with the option to pause in between turns. So, depending on what you like, it can be more real time or more turn based.

Reply #17 Top

I'm a fan of real time personally but I don't have a problem with turn based. If we have an option I'm going to lean toward more real time like Total War tactical combat.

Reply #18 Top

TURN BASED but NOT tile based combat.

Reply #19 Top

Turn based without tiles...trying to wrap mind around...

I guess i will have to wait and see it - I have a hard time imagining turns without tiles.

I'd always pictured Total Wars type of tactical combat - is that totally off? I guess really no need to respond as I will see it within a month or two I am sure.

Reply #20 Top

Maybe he means you can't throw tiles as weapons.

Frogboy what would a good comparison game-wise be?

Reply #21 Top

Well to have a turn based game you don't need tiles. I personally don't understand that connection. I mean if I made a war game set in a 3D battlefield and said every army involved has 1 minute to move around, attack, and so on. Once this 1 minute had expired the game would pause and the end turn button would have to be pressed before the next phase started it would be turn based but with no grid.

Just an example mind you.

Reply #22 Top

Mr. Wardell,

The most recent screenshots posted on this thread look rather messy, whereas the earlier tile-based screenshots looked very clean. I am not sure if this is progress.

The bigger worry I have is that it appears from the recent screenshots that units will not be grouped into squads or regiments but will fight as a huge, isolated, chaotic mass ("mess"?) of men.

Would not a squad or regiment-oriented tactical combat system be far superior given its intrinsic 1) greater playability (i.e., it is easier to control 20 squads than 2000 individual units in-game); 2) greater tactical flexibility (e.g. you can have more complicated elements like flank or rear attacks or group morale); and 3) simply greater realism.

Please ignore my concern if there is a squad or regiment system in place, and the current screenshots do not adequately represent it.

In general, this game seems to be my dream come true. I have not only been a devotee of every major fantasy-based TBS that has ever come out, but I have also been a lover of the works of Tolkien and his heirs in the fantasy genre since my early teens. I have several early concerns (esp. the seeming lack of genuine variety among the races or factions), but one ought to remain silent when armed only with insufficient information.

 

Cheers and good luck!

Reply #23 Top

Quoting Frogboy, reply 18
TURN BASED but NOT tile based combat.

Nice. Being a fan of minitures gaming thare are plenty that don't use tile boards. I always thought that it'd be nice to see a Computer version of many of those games cause you sometimes get those people who like to try and "fudge it" by moving an extra inch or so and claiming they close the distance enough to attack. Even though you can do the math like we start 24 inches apart and you only move 6 per turn so the soonest you could reach me is turn 4 and I started at least 2 inches further back so I was more like 26 inches away at start and yet your only 5 inchest away on turn 3?!?

But past hassles aside the question is it going to be queue up a bunch of commands then hit turn and watch it play out? Or is it going to be more of a freeform board still with units have turns?

Reply #24 Top

I do see formations in the newests screens.o_O