What does the Advent's Deliverance Engine do?

I fired it at a enemy's planet a couple of times, i built 2, fired both but nothing seems to be happening, whats supposed to be happening and what should i be noticing?

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Reply #1 Top

It fires a massive dose of THC/LSD mixture with some added Advent philosphy thus making the planet inhabituers want to join the Advent.   When you see the shot hit the planet, you should see the alliegience of that planet drop over time.

Reply #2 Top

It gives a boost to your culture in that planet, which will spread from it. Allegiance drop is a consequence of that. It also gives any ally ships there a damage or shield bonus, or both, I don't remember.

Reply #3 Top

and if you have the research, it gives you vision of the planet 8(|

Reply #4 Top

It spreads friendly culture at the target planet, along with all the benefits that entails.  That will also remove the enemy culture from the planet and whatever benefits the enemy is getting.  It also provides friendly units a fairly substantial damage bonus in the gravity well for the duration.  In a massive end-game battle, a single deliverance engine can be a very effective superweapon. 

Reply #5 Top

Deliverance engine seems to be very underrated from my experience.  In a 2v2 game, my ally went on the offensive as Vasari while I mass produced around 6-8 deliverance engines and star bases on my borders. I fended off the enemy advance while my ally harassed them in their own territory, pushing towards the weaker one's homeworld. Eventually when my engines were up, I starting bombing the stronger enemy's homeworld with them, timing the shots perfectly so that I got a continuous effect on allegiance. Eventually he lost control of his homeworld and several surrounding worlds. Unable to break through my defensive line or fend off my ally, the other team surrendered. Screw Illum spam, deliverance is one of the best tactics in the game if you can pull it off correctly.

Reply #6 Top

If you could afford Deliverance spam, you've already won the game on purely economic grounds.  Really, anyone who can afford 6-8 superweapons can pretty much beat down any other player they like with that kind of money. 

Of course, deliverance (and Novalith for that matter) have nothing on the Kostura.  With 6-8 of them, you can torch entire fleets remotely...

Reply #7 Top

You mean kostura...Ya pretty much they do nothing.Dont build them EVER.They will not win you games.They are an end game harrasment tool.You will need many to kill anything.Novalith can take out a Hw with 2 shots.It took you 6-8 and an amount of time.

Reply #8 Top

Yes, I did mean Kostura (silly me).  How you can maintain such a low opinion of it, I do not know.  Ever since its Entrenchment buff I considered it the strongest superweapon, but after experiencing its power in the hands of a good player, I realized it wasn't just the strongest, it's the best superweapon in the game by a mile. 

You can fire into any battle occurring in a hostile gravity well to instantly stun and damage every enemy unit in that well.  If you have minelayers standing by, you can destroy the entire enemy fleet by doing this.  The Kostura can also be used to open phase stabilizers on enemy worlds, enabling you to invade any target you please, even if it's deep behind enemy lines.  Later on if you get many of them, Kosturas can torch an entire fleet by pelting it with several warheads for repeated damage.

Novaliths and Deliverance Engines just don't compare; Kostura is the best superweapon.

Reply #9 Top

Ya i ment the deliverance when i was talkin.Kostura is best hands down.

Reply #10 Top


I fired it at a enemy's planet a couple of times, i built 2, fired both but nothing seems to be happening, whats supposed to be happening and what should i be noticing?

no damage u say?1 deliverance shot deals 50 culture rate/s of ur won culture minus the cr/s of the target's culture on that planet

 

Reply #11 Top

IMO, deliverance is best using with invading fleets, since deep into the enemy system, their culture will halt your capture speed considerably even after you taken down the planet, which make it harder to create a stable front line(might just be a little harder). Although this only apply for the original sins. After entrenchment, a star base alone can pretty much help you repel enemy forces.

But then(I apology for keep switching my opinion >.<) since Advent star bases can't be used to create ships, this faster capture might actually helping when invading...

If you can afford to spam deliverance, it can be annoying when you just simply taking down remote planets by simply bring their allegiance down below 0%, and halting the recapture with your culture, while also scouting the area if you have the research done.

Reply #12 Top

I'm not sure that this works, either.  I'd list it as a probable bug.  Can anyone provide a replay of it working?

From my understanding, if you had a -1% culture rate on a planet (already lowering the target planet), then you should get a drop on hit of more than 50%.  That doesn't happen.  So either culture is bugged, which is possible, or the Deliverance is bugged, or my interpretation is wrong..?

It might be to do with the entire method of working out culture, I've always wondered how it was possible to flip a planet beyond one with a broadcast centre...? 

Reply #13 Top

I use the deliverance engine primarily as a spying device, right before I invade.

I have yet to try the other superweapons so I can't say if its better or not.

Reply #14 Top

If you just need to spy, a Revelation can achieve this, as can a seeker upgraded with lingering presence.  Advent definitely has the easiest time with late-game intel of the three factions.  Most people consider the Novalith more powerful, but it's certainly in the same general class as the Deliverance Engine.  The Kostura, however, is a nightmare.  There is simply no argument that it is the most powerful by a considerable margin.

Reply #15 Top

Just to jump on the kostura bandwagon...

I was playing a game where I built 1 Kostura, and used it's ability to stun the defenses on the enemy HW and bypass 3 or 4 worlds of defenses. After building a starbase there, I bombed the world until it had one shot left. I fired the Kostura AGAIN, then blew up the whole HW, and jumped my entire fleet back to my side of the map before his fleet arrived.

Darvin3 is right. That thing is a complete monster (not that I'm complaining) :grin:

Reply #16 Top

hey... thats my tactic!  :hrmph:

Reply #17 Top

As a note for the Deliverance Engine...culture rate CANNOT exceed +-.07% per second, no matter the circumstances...

Reply #18 Top

Deliverance engine should immediately reduce alligience by x%. Plus I want that as a modifier B)

P.S. didn't the original beta Envoy's have an ability to reduce allegience? Does it still exist in the code? I don't have the original beta files so am not sure.

Reply #19 Top

The current Advent envoy can help raise allegiance...though normally this is pretty pointless as most planets are at full allegiance....however I don't believe they raise the max allegiance, their effect works overtime, and it is possible that enemy culture may have to be present for the envoy to even do anything...I'm getting the impression you just want the code for this envoy ability....I don't know how to implement it for a deliverance engine, but I'm sure you could make the rate of change really high and turn the allegiance change to a negative number...

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Reply #20 Top

Ya, I'm hoping someone still has the code for the beta envoy ability. They had a sabotage ability that worked to decrease allegiance in enemy gravity wells.
Unfortunately, negative numbers don't appear to work with the current RestoreAllegiace modifier :annoyed:

Reply #21 Top

That's a shame...a more instantaneous effect with the deliverance engine would be much appreciated...especially given the power of the Kostura...

Reply #22 Top

If I it ever gets to late game, and I think the enemy is getting close to a kostura, I send a decently sized fleet to go get rid of a few weapons labs, before he gets them up and running.

Reply #23 Top

Not always an option, RGB, particularly if we're talking about a team game where you have to run through 4 or 5 enemy-occupied worlds to get to the guy who is building the Kosturas. 

Reply #24 Top

Quoting RGB2012, reply 22
If I it ever gets to late game, and I think the enemy is getting close to a kostura, I send a decently sized fleet to go get rid of a few weapons labs, before he gets them up and running.

Wormholes can be a godsend for this...keeping your fleet in enemy territory or at the star also can prevent if from being hit by a kostura...

Reply #25 Top

Perhaps planetary shields could inhibit the Kostura in some manner?  Even more 'Star Wars', how about allowing superweapons to intercept each other, cancelling attacks....?

The Indifference Engine is heavily dependent on culture itself being effective though, and it isn't.  If you made the Indifference Engine three times more 'powerful' it still wouldn't work.