Beware roses do have thorns

Yea I know we are getting a qot buff real soon, but I still want to do this because I am bored right now. To me not much on quote should be changed, yes she can’t kill escaping demigods but she is not suppose to and the game doesn’t revolve around that. Killing demigods are one of many ways to earn gold and win the game, if you’re so mind set on that than just go play s4 league, rumble fighters, grand chase hell I don’t know and I don’t care. But this is just my idea that I thought would make qot a bit better, some of it can be found on one of my first idea post. It’s nothing in depth like my first post in the idea topic, just keeping it short sweet and simple.

 

Note: Your mind set may vary.

 

Ideas

Shamblers: I think everyone agrees how this things need to be fixed….

 

Uproot: Continues with its main effect but also carries a secondary effect.

Effect 2: Any enemy whether it be demigod, minion, or creep that walks into an xx radius of the uprooted building shall become stunned for the remainder of this skills activation.

 

Composit: Second effect, increase qot AA range and number of enemies she can attack with each level.

 

Entourage: Second effect, causes shamblers to split and regenerate, doubling the number of shamblers she originally had out.

 

 

1,150 views 4 replies
Reply #1 Top

quite some goods ideas out there. I know you, we've played several games together. You are a decent QoT player and I always like to have you in my team. Anyway I was just thinking about the secondary effect of uproot that you have proposed, imo its totally OP. a stun to everyone in xx radius during the duration of the skill. Thats quite long (10 sec at most).

What I would suggest is maybe a slow in mov and attack speed (maybe some armor reduction) to all units in xx radius from damaged structure during duration of the skill. I don't know if thats still too strong. Another thing that would make uproot amazing is to make it able to cast it on your own structures and heal them.

(btw, change the font, make it bigger or something :D)

Reply #2 Top

Quoting Izuz, reply 1
quite some goods ideas out there. I know you, we've played several games together. You are a decent QoT player and I always like to have you in my team. Anyway I was just thinking about the secondary effect of uproot that you have proposed, imo its totally OP. a stun to everyone in xx radius during the duration of the skill. Thats quite long (10 sec at most).

What I would suggest is maybe a slow in mov and attack speed (maybe some armor reduction) to all units in xx radius from damaged structure during duration of the skill. I don't know if thats still too strong. Another thing that would make uproot amazing is to make it able to cast it on your own structures and heal them.

(btw, change the font, make it bigger or something )

Oh yo Izuz thanks for the compliment, the things is up root would still be in effect even if no one is around. Meaning an enemy demigod could walk into it from anywhere near the beginning to near the very end of the skill, on top of that the skill only target enemy buildings so the use is still limited. I kind of thought of this as an affect to help escape gangs which will no doubt increase when we see demon assassin on a daily basis. The others are mostly to either help build or destroy armies with qot, I thinking of trying an pure closed form my next game with her.

 

Reply #3 Top

Effect 2: Any enemy whether it be demigod, minion, or creep that walks into an xx radius of the uprooted building shall become stunned for the remainder of this skills activation.
OP

Composit: Second effect, increase qot AA range and number of enemies she can attack with each level.
OP

Entourage: Second effect, causes shamblers to split and regenerate, doubling the number of shamblers she originally had out.
OP

Reply #4 Top

What I would suggest is maybe a slow in mov and attack speed (maybe some armor reduction) to all units in xx radius from damaged structure during duration of the skill.

i would agree with this. But maybe that skill is not targeted on one structure, but that it is targeted as aoe skill anywhere on map, similar to rook's hammer slam(but with longer range ofc); that would make it useful even on places where there is no towers, and late game if all towers are already destroyed. Also it would be cool if it has chance to interrupt enemy dg in its radious. (after all 'she is sending her vines to'... enemy towers & demigods, to destroy them & immobilize them :grin: (in a way suggested)) *_*