JohnJames

[Bug] Lum Damage [Dev confirm]

[Bug] Lum Damage [Dev confirm]

After trying to understand shield mitigation I found a bug.

I was tracking the damage that a lum and assailant damage do to each other per each weapons fire in order to build a model for shield mitigation

Lum does 53.5 damage per 6.5 secs.  First attack of the lum drops assailant shield to 315 (360 - 53.5 * .(1-.15)) which is what is expected. However before the lum fires again I noticed that the shield for assailant goes down to 288 for no apparent reason. Then when the lums fire again (6.5 secs later) the assailant shield drops to the expected amount to 247. I thought it was a fluke but after the third time the lum fires dropping assailant shield to 206 (expected amount again), the shield for assailant drops to 192. Again for no apparent reason. 

At first I was thinking it was due to the side beams firing without showing the graphics, but when I tested it so the side beams will fire at structures on both sides, the same thing happens again.

I then tried a different unit against the lum, but it still happens. (tried against flak and lrms)

Can someone try to test this themselves and confirm this. 

Only happens with lums.

 

To Sum things up

 

Each shot is 6.5 secs intervals (shield goes up a few between shots. Mitigation goes up and down as well)

# of shots           Assailant shield

0                       360

1                       314

(2 secs later)      288

2                       247

3                       206

(2 secs later)      192

 

302,223 views 53 replies
Reply #51 Top

You know, I actually changed my mind on the scout issue after months of play. Originally I liked the scouts because I hated 100% lrm spam, and even worse I hated the prospect of having to fight lrm with lrm. But what I learned is, scouts kill any incentive to tech up. That's bad. It's bad when entire games are played with nothing but scout/disciple spams. I actually hope less for a rebalance to the scout, and more for a nerf to it.

This is what I have been saying forever.  Imbalances between races and ships is something different than removing the whole incentive to move up from Tier 0 ships.  That is why I am perfectly fine with a small nerf to scouts...in addition to whatever other balance changes are coming.

Reply #52 Top

This is what I have been saying forever.

You did say that way back, and you were right.

The age of lrf returneth.  God I hope they give us some tools to keep them under control.

 

Reply #53 Top

Yes sure, orculus :) and subs }:)