Sovereign's family....New tidbit

The new ign article had this info..


"In Elemental, while you play as an eternal sovereign you do have a noble family at the heart of your faction, and you can marry off sons and daughters to shore up alliances with other factions. This plays an important role in warfare, because suddenly factions have an emotional interest to come to one another's aid. It also means that the span of the game will cover multiple generations, so the familial ties can get quite complex."

I believe this is a new tidbit of info. Pretty exciting.  

157,814 views 53 replies
Reply #1 Top

Fascenating. Maybe we can get some good old-fashioned palice intrigue, even. Where's the new IGN aricle?

Reply #2 Top

Very happy with this. Go Stardock! 

edit: George R.R. Martin influences?! INCREDIBLE. His style would make a more interesting game than LotR, I feel. 

Reply #4 Top

Im extraordinarily excited as well with this new tidbit! I wonder if its your sovereign who has children or another royal family totally unrelated to the channeler, that is just ruled by him/her? it will be interesting to see how it works as more info comes out |-)

Edit: Capn' gotcha the link while i was posting :grin:

Reply #5 Top

Fascenating.

Reply #6 Top

Quoting RisingLegend,

"I wonder if its your sovereign who has children or another royal family totally unrelated to the channeler, that is just ruled by him/her? it will be interesting to see how it works as more info comes out" 

Quoting Frogboy,

 "Each sovereign, while eternal, can have children who will, in time, grow up, have children, grow up, and pass on and repeat the cycle over and over."  

So they will be directly related to you. and they are classified as heros so i wonder what else they can do. 

Reply #7 Top

It will be interesting to see how this is implemented. If it's anything like Civ4 where you just got a block of text saying that 2 people are going to marry...well, I hardly call that a feature. But, if you can customize them and control them somehow, I would think that's a bit more personal.

Sounds like these family members will be playable. How effing cool is that?!

Reply #8 Top

Quoting CapnWinky, reply 3
Here is the actual article. I cant take credit for finding it. Dash5 did...

http://pc.ign.com/articles/101/1017713p1.html

The screenshots on this IGN article are much nicer than Gamespy's.

http://media.pc.ign.com/media/142/14295360/imgs_1.html

This shot of the evil castle is cool with the unexplored landscape being fogged out. Think its new:

http://pc.ign.com/dor/objects/14295360/elemental-war-of-magic-/images/elemental-war-of-magic--20090824034833536.html?page=mediaFull

 

 

 

 

 

 

Reply #9 Top

haha I was right I guessed it here first. ;)

from another thread where I guessed it:

On Monday, we will be revealing a major new component that we think people will find extremely compelling.

 

OHHHH I KNOW having FAMILIES and DYNASTIES with marriages and deaths and heirs??? Like Crusader Kings. ;) That would be so kewl it'd be like Lord of the Rings when the son of man gets it on with the elven princess. ;) Liv Tyler man <sigh>

 

Man Brad and I are on the same brainwaves I'm lovin this. Now about that channeler dying and ending the game. ;) Of course we all know my stance on that. And Brad's I predict. hehe

Reply #11 Top

Quoting Dash5, reply 6
So they will be directly related to you. and they are classified as heros so i wonder what else they can do. 

It will be very interesting to see as we get more info... It's just there seem to be a missing link to me, because only Gamespot's article mentioned the children being the channeler's own. The others seem to imply that they are just loyal to you (the channeler)

"In Elemental, while you play as an eternal sovereign you do have a noble family at the heart of your faction, and you can marry off sons and daughters to shore up alliances with other factions" (IGN)

-"a"  noble family not "your"?

"The sovereign can also amass vassal families as a resource… Either way, the families loyal to your sovereign evolve throughout the game into various generations—and they might even change sides if you marry off one too many children. Also, they can die and will stay dead." (Kotaku and Gamernook)

-The words "amass", "resource", and "loyal" don't sound too family-like to me I guess

Edit: more eye friendly font ;P

Reply #12 Top

Quoting psychoravin, reply 9
OHHHH I KNOW having FAMILIES and DYNASTIES with marriages and deaths and heirs??? Like Crusader Kings. ;) That would be so kewl it'd be like Lord of the Rings when the son of man gets it on with the elven princess. ;) Liv Tyler man <sigh>

I remember reading this and thinking "I sure hope he's right..." Good job! :grin:

Reply #13 Top

Quoting Scoutdog, reply 5
Fascenating.

Only one word... yet you managed to misspell it.

On topic: The family idea seems awesome, it adds an element of personality to the game. Even if hes not as valuable, losing your favored heir will probably piss you off on a personal level more than losing a major city.

Reply #14 Top

WHy put the "guy with pickaxe" picture in the kotaku article?  *Sigh*

Reply #15 Top

Quoting endofdayz, reply 13



Quoting Scoutdog,
reply 5
Fascenating.


Only one word... yet you managed to misspell it.

On topic: The family idea seems awesome, it adds an element of personality to the game. Even if hes not as valuable, losing your favored heir will probably piss you off on a personal level more than losing a major city.

He didn't misspell IT, it wasn't even in his post. ;)

Reply #16 Top

Which should mean that if your channeler dies it's not end game (maybe unless your family is already dead too)?

Reply #17 Top

He did say that you could research potions in the game to make vassal family members more attractive so they'd be easier to marry off
I do hope I can make that temporary.

 

:fox:

Reply #18 Top

Quoting Wintersong, reply 16
Which should mean that if your channeler dies it's not end game (maybe unless your family is already dead too)?

EXACTLY!!! (dances around computer desk chair with gelfling glee)  If daddy dies either you get to pick your heir or they are picked based on that thingamajig you set your heirdom down with in CK. Constant Sanquanudity, Primal Rage heh something like that. :)

Are FEMALES going to be allowed to be heirs/channelers? That would be kewl too. That should also mean ASSASSINS in the game as well. But, please don't abstract them like in CK. Make it so you have to cast invisibility spells on them and other stuff and to counter channelers have to cast aura's of light in their castles/cities where they reside or their family resides, but, it won't be always 100% effective to add drama and fear of the possible coming assassination attempt(s).

What about bassturd children? Oh please gotta have that in the game. The ole channeler decides while away from home to have a romp with liv tyler haha and she has TWINS named The Corsican brothers and their names are Cheech and Chong. ;)

Reply #19 Top

I do hope I can make that temporary.
*evil giggle*

Reply #20 Top

Point one: I don't think this family/dynasty system changes that you lose if your sovereign dies. I believe this is indicated that your sovereign is immortal (at least immune to old age) in contrast to all of your heirs.

Point two: The idea of family relations and how you treat different members of a family affecting the view of that family as a whole. Imagine if you had to make the decision of what to do with an incompetent but high born hero. Who are you going to make govenor of that nice newly captured city? The talented wanderer you recruited recently? Or the incompetent son of a family who's loyalty is wavering? The most important thing about this system is to avoid making it into a metagame of exploiting the mechanics of the implementation itself.

Point three: This is just an idea but I keep imagining clans like in Naruto where they have Bloodline limits (special skills that none other can duplicate) in their genetics that are safeguarded and passed down from generation to generation. Some of these families could possibly have enclaves already on the map and you would have to do quests to curry favor with them? I'm loving this family/clan/relationship/diplomacy thing.

Point Four: Why not make the family/personal interaction system pervasive to economic/diplomatic/espionage/scientific aspects of the game where important families control these things in your empire? Although this has the potential to become too complicated and tedious. Imagine being able to influence an opponents economy because your house is all powerful merchant princes and other sovereigns have put them in positions of economic power because they are so skilled but they remain loyal to you. So they can give orders and you can give orders and they obey who they like more. Then think of corruption (like in the civ games where some of your production just disappears) what if instead of just disappearing wealth could be diverted to you secretly by a merchant leader loyal to you (although if you took too much then the other sovereign would probably get suspicious). The possibilities for this system are endless...

Reply #21 Top

You can mod all that in yourself yes. ;) Keep the main game simple though so even a 10 year old will love it.

Reply #22 Top

Quoting Scoutdog, reply 19

I do hope I can make that temporary.

*evil giggle*

 

Now that will make for some INTERESTING political intrigue. :smitten:

Reply #23 Top

Now that will make for some INTERESTING political intrigue. :smitten:

More like :inlove: :smitten: :* <3 :D :troll: o_O :O 8O   8C :puke:

Reply #24 Top

I hope there will also be an option to make your sovereign mortal. Having a linear succession of Kings and building up a long royal blood line would be awesome. That way I could have Darkodin the LXXVII become Wizard King of my nation. 

Reply #25 Top

I still think if the channeler dies you should lose. Having your descendants be playable is awesome, but I still think that your channeler that you start the game with, if he dies it should be game over. In fact I think that should be the definition of losing the game.

I guess we will see