[BUG] Oak Auto attack

There seems to be to a problem with Oaks auto attack right after using an ability. There is often a long delay after using an ability before he will begin auto attacking again, and if there are enemy minions near by he will often lose the target he was previously fighting, and start auto attacking another target.

15,117 views 9 replies
Reply #1 Top

This also happens for Sedna after Pounce, as far as I can tell.

Reply #2 Top

This also happens with Erebus after he bites a target. I think this might be as intended, and not a bug, but it's garbage. My personal favorite is when I bite a target as he's running, and my minions continue to chase him, and I notice that Erebus is just standing still 5 to 10 yards back...

Why should I have to reattack a target I was previously attacking?

Reply #3 Top

Quoting incaseoffireburn, reply 2
This also happens with Erebus after he bites a target. I think this might be as intended, and not a bug, but it's garbage. My personal favorite is when I bite a target as he's running, and my minions continue to chase him, and I notice that Erebus is just standing still 5 to 10 yards back...

Why should I have to reattack a target I was previously attacking?

 

You shouldn't, which is why I would chalk this up as a bug.

Reply #4 Top

Also occurs as Rook after Structural Transfering a tower, even if repeatedly ordering to attack again.

IIRC this is one of those common autoattack bugs included in that comprehensive list on here somewhere.

Reply #5 Top

Any news on this Stardock? Quite annoying bug.

Reply #6 Top

is this kind of stuff handled in lua?

Reply #7 Top

Quoting Derog, reply 6
is this kind of stuff handled in lua?

likely yes.

Reply #9 Top

If it is, then it needs to be corrected lol.